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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/gpu_channel_host.h" | 5 #include "content/common/gpu/client/gpu_channel_host.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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43 host->Connect(channel_handle, shutdown_event); | 43 host->Connect(channel_handle, shutdown_event); |
44 return host; | 44 return host; |
45 } | 45 } |
46 | 46 |
47 GpuChannelHost::GpuChannelHost( | 47 GpuChannelHost::GpuChannelHost( |
48 GpuChannelHostFactory* factory, | 48 GpuChannelHostFactory* factory, |
49 const gpu::GPUInfo& gpu_info, | 49 const gpu::GPUInfo& gpu_info, |
50 cc::GpuMemoryBufferManager* gpu_memory_buffer_manager) | 50 cc::GpuMemoryBufferManager* gpu_memory_buffer_manager) |
51 : factory_(factory), | 51 : factory_(factory), |
52 gpu_info_(gpu_info), | 52 gpu_info_(gpu_info), |
53 gpu_memory_buffer_manager_(gpu_memory_buffer_manager) { | 53 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), |
54 next_signal_id_(0) { | |
54 next_transfer_buffer_id_.GetNext(); | 55 next_transfer_buffer_id_.GetNext(); |
55 next_image_id_.GetNext(); | 56 next_image_id_.GetNext(); |
56 next_route_id_.GetNext(); | 57 next_route_id_.GetNext(); |
57 } | 58 } |
58 | 59 |
59 void GpuChannelHost::Connect(const IPC::ChannelHandle& channel_handle, | 60 void GpuChannelHost::Connect(const IPC::ChannelHandle& channel_handle, |
60 base::WaitableEvent* shutdown_event) { | 61 base::WaitableEvent* shutdown_event) { |
61 // Open a channel to the GPU process. We pass NULL as the main listener here | 62 // Open a channel to the GPU process. We pass NULL as the main listener here |
62 // since we need to filter everything to route it to the right thread. | 63 // since we need to filter everything to route it to the right thread. |
63 scoped_refptr<base::MessageLoopProxy> io_loop = factory_->GetIOLoopProxy(); | 64 scoped_refptr<base::MessageLoopProxy> io_loop = factory_->GetIOLoopProxy(); |
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312 } | 313 } |
313 | 314 |
314 int32 GpuChannelHost::ReserveImageId() { | 315 int32 GpuChannelHost::ReserveImageId() { |
315 return next_image_id_.GetNext(); | 316 return next_image_id_.GetNext(); |
316 } | 317 } |
317 | 318 |
318 int32 GpuChannelHost::GenerateRouteID() { | 319 int32 GpuChannelHost::GenerateRouteID() { |
319 return next_route_id_.GetNext(); | 320 return next_route_id_.GetNext(); |
320 } | 321 } |
321 | 322 |
323 namespace { | |
324 class SyncPointTracker : public base::RefCounted<SyncPointTracker> { | |
325 public: | |
326 SyncPointTracker(const base::Closure& destruction_callback, | |
327 scoped_refptr<MessageLoopProxy> caller_message_loop) | |
328 : destruction_callback_(destruction_callback), | |
329 caller_message_loop_(caller_message_loop) {} | |
330 | |
331 void Noop() {} | |
332 | |
333 private: | |
334 friend class base::RefCounted<SyncPointTracker>; | |
335 ~SyncPointTracker() { | |
336 caller_message_loop_->PostTask(FROM_HERE, destruction_callback_); | |
337 } | |
338 | |
339 base::Closure destruction_callback_; | |
340 scoped_refptr<MessageLoopProxy> caller_message_loop_; | |
341 }; | |
342 } | |
343 | |
344 void GpuChannelHost::WaitForPendingGpuMemoryBufferUsageToComplete( | |
345 const base::Closure& callback) { | |
346 AutoLock lock(signal_lock_); | |
347 uint32 signal_id = next_signal_id_++; | |
348 signal_tasks_.insert(std::make_pair(signal_id, callback)); | |
349 | |
350 factory_->GetMainLoop()->PostTask( | |
351 FROM_HERE, | |
352 base::Bind( | |
353 &GpuChannelHost::WaitForPendingGpuMemoryBufferUsageToCompleteOnMain, | |
354 base::Unretained(this), | |
355 signal_id, | |
356 base::MessageLoopProxy::current())); | |
357 } | |
358 | |
359 void GpuChannelHost::WaitForPendingGpuMemoryBufferUsageToCompleteOnMain( | |
360 uint32 id, | |
361 scoped_refptr<base::MessageLoopProxy> caller_message_loop) { | |
362 scoped_refptr<SyncPointTracker> tracker = new SyncPointTracker( | |
363 base::Bind(&GpuChannelHost::WaitCompletedOnCallerThread, | |
364 base::Unretained(this), | |
365 id), | |
366 caller_message_loop); | |
367 | |
368 AutoLock lock(context_lock_); | |
369 for (ProxyMap::iterator it = proxies_.begin(); it != proxies_.end(); it++) { | |
370 uint32 sync_point = it->second->InsertSyncPoint(); | |
371 it->second->SignalSyncPoint(sync_point, | |
372 base::Bind(&SyncPointTracker::Noop, tracker)); | |
373 } | |
reveman
2014/10/22 16:20:08
Could we make all this much simpler by just having
| |
374 } | |
375 | |
376 void GpuChannelHost::WaitCompletedOnCallerThread(uint32 id) { | |
377 base::Closure callback; | |
378 { | |
379 AutoLock lock(signal_lock_); | |
380 SignalTaskMap::iterator it = signal_tasks_.find(id); | |
381 DCHECK(it != signal_tasks_.end()); | |
382 | |
383 callback = it->second; | |
384 signal_tasks_.erase(it); | |
385 } | |
386 | |
387 callback.Run(); | |
388 } | |
389 | |
322 GpuChannelHost::~GpuChannelHost() { | 390 GpuChannelHost::~GpuChannelHost() { |
323 // channel_ must be destroyed on the main thread. | 391 // channel_ must be destroyed on the main thread. |
324 if (!factory_->IsMainThread()) | 392 if (!factory_->IsMainThread()) |
325 factory_->GetMainLoop()->DeleteSoon(FROM_HERE, channel_.release()); | 393 factory_->GetMainLoop()->DeleteSoon(FROM_HERE, channel_.release()); |
326 } | 394 } |
327 | 395 |
328 | 396 |
329 GpuChannelHost::MessageFilter::MessageFilter() | 397 GpuChannelHost::MessageFilter::MessageFilter() |
330 : lost_(false) { | 398 : lost_(false) { |
331 } | 399 } |
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391 | 459 |
392 listeners_.clear(); | 460 listeners_.clear(); |
393 } | 461 } |
394 | 462 |
395 bool GpuChannelHost::MessageFilter::IsLost() const { | 463 bool GpuChannelHost::MessageFilter::IsLost() const { |
396 AutoLock lock(lock_); | 464 AutoLock lock(lock_); |
397 return lost_; | 465 return lost_; |
398 } | 466 } |
399 | 467 |
400 } // namespace content | 468 } // namespace content |
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