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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_CLIENT_GPU_CHANNEL_HOST_H_ | 5 #ifndef CONTENT_COMMON_GPU_CLIENT_GPU_CHANNEL_HOST_H_ |
6 #define CONTENT_COMMON_GPU_CLIENT_GPU_CHANNEL_HOST_H_ | 6 #define CONTENT_COMMON_GPU_CLIENT_GPU_CHANNEL_HOST_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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154 // closed. Returns an invalid handle on failure. | 154 // closed. Returns an invalid handle on failure. |
155 gfx::GpuMemoryBufferHandle ShareGpuMemoryBufferToGpuProcess( | 155 gfx::GpuMemoryBufferHandle ShareGpuMemoryBufferToGpuProcess( |
156 gfx::GpuMemoryBufferHandle source_handle); | 156 gfx::GpuMemoryBufferHandle source_handle); |
157 | 157 |
158 // Reserve one unused image ID. | 158 // Reserve one unused image ID. |
159 int32 ReserveImageId(); | 159 int32 ReserveImageId(); |
160 | 160 |
161 // Generate a route ID guaranteed to be unique for this channel. | 161 // Generate a route ID guaranteed to be unique for this channel. |
162 int32 GenerateRouteID(); | 162 int32 GenerateRouteID(); |
163 | 163 |
164 // To be called on IO thread. | |
reveman
2014/10/21 20:27:58
I assume it's more appropriate to do the thread ho
alexst (slow to review)
2014/10/22 14:47:08
I was initially thinking that since the browser si
| |
165 void WaitForPendingGpuMemoryBufferUsageToComplete( | |
166 const base::Closure& callback); | |
167 | |
164 private: | 168 private: |
165 friend class base::RefCountedThreadSafe<GpuChannelHost>; | 169 friend class base::RefCountedThreadSafe<GpuChannelHost>; |
166 GpuChannelHost(GpuChannelHostFactory* factory, | 170 GpuChannelHost(GpuChannelHostFactory* factory, |
167 const gpu::GPUInfo& gpu_info, | 171 const gpu::GPUInfo& gpu_info, |
168 cc::GpuMemoryBufferManager* gpu_memory_buffer_manager); | 172 cc::GpuMemoryBufferManager* gpu_memory_buffer_manager); |
169 virtual ~GpuChannelHost(); | 173 virtual ~GpuChannelHost(); |
170 void Connect(const IPC::ChannelHandle& channel_handle, | 174 void Connect(const IPC::ChannelHandle& channel_handle, |
171 base::WaitableEvent* shutdown_event); | 175 base::WaitableEvent* shutdown_event); |
172 | 176 |
173 // A filter used internally to route incoming messages from the IO thread | 177 // A filter used internally to route incoming messages from the IO thread |
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235 | 239 |
236 // Route IDs are allocated in sequence. | 240 // Route IDs are allocated in sequence. |
237 base::AtomicSequenceNumber next_route_id_; | 241 base::AtomicSequenceNumber next_route_id_; |
238 | 242 |
239 // Protects proxies_. | 243 // Protects proxies_. |
240 mutable base::Lock context_lock_; | 244 mutable base::Lock context_lock_; |
241 // Used to look up a proxy from its routing id. | 245 // Used to look up a proxy from its routing id. |
242 typedef base::hash_map<int, CommandBufferProxyImpl*> ProxyMap; | 246 typedef base::hash_map<int, CommandBufferProxyImpl*> ProxyMap; |
243 ProxyMap proxies_; | 247 ProxyMap proxies_; |
244 | 248 |
249 void WaitForPendingGpuMemoryBufferUsageToCompleteOnMain(uint32 id); | |
250 void OnSignalSyncPoint(uint32 id); | |
251 void ProcessSignalCounterOnIO(uint32 id); | |
252 | |
253 typedef base::hash_map<uint32, base::Closure> SignalTaskMap; | |
254 typedef base::hash_map<uint32, int> SignalCounterMap; | |
255 uint32 next_signal_id_; | |
256 SignalTaskMap signal_tasks_; | |
257 SignalCounterMap signal_counters_; | |
258 | |
245 DISALLOW_COPY_AND_ASSIGN(GpuChannelHost); | 259 DISALLOW_COPY_AND_ASSIGN(GpuChannelHost); |
246 }; | 260 }; |
247 | 261 |
248 } // namespace content | 262 } // namespace content |
249 | 263 |
250 #endif // CONTENT_COMMON_GPU_CLIENT_GPU_CHANNEL_HOST_H_ | 264 #endif // CONTENT_COMMON_GPU_CLIENT_GPU_CHANNEL_HOST_H_ |
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