Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/gpu_channel_host.h" | 5 #include "content/common/gpu/client/gpu_channel_host.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 43 host->Connect(channel_handle, shutdown_event); | 43 host->Connect(channel_handle, shutdown_event); |
| 44 return host; | 44 return host; |
| 45 } | 45 } |
| 46 | 46 |
| 47 GpuChannelHost::GpuChannelHost( | 47 GpuChannelHost::GpuChannelHost( |
| 48 GpuChannelHostFactory* factory, | 48 GpuChannelHostFactory* factory, |
| 49 const gpu::GPUInfo& gpu_info, | 49 const gpu::GPUInfo& gpu_info, |
| 50 cc::GpuMemoryBufferManager* gpu_memory_buffer_manager) | 50 cc::GpuMemoryBufferManager* gpu_memory_buffer_manager) |
| 51 : factory_(factory), | 51 : factory_(factory), |
| 52 gpu_info_(gpu_info), | 52 gpu_info_(gpu_info), |
| 53 gpu_memory_buffer_manager_(gpu_memory_buffer_manager) { | 53 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), |
| 54 next_signal_id_(0) { | |
| 54 next_transfer_buffer_id_.GetNext(); | 55 next_transfer_buffer_id_.GetNext(); |
| 55 next_image_id_.GetNext(); | 56 next_image_id_.GetNext(); |
| 56 next_route_id_.GetNext(); | 57 next_route_id_.GetNext(); |
| 57 } | 58 } |
| 58 | 59 |
| 59 void GpuChannelHost::Connect(const IPC::ChannelHandle& channel_handle, | 60 void GpuChannelHost::Connect(const IPC::ChannelHandle& channel_handle, |
| 60 base::WaitableEvent* shutdown_event) { | 61 base::WaitableEvent* shutdown_event) { |
| 61 // Open a channel to the GPU process. We pass NULL as the main listener here | 62 // Open a channel to the GPU process. We pass NULL as the main listener here |
| 62 // since we need to filter everything to route it to the right thread. | 63 // since we need to filter everything to route it to the right thread. |
| 63 scoped_refptr<base::MessageLoopProxy> io_loop = factory_->GetIOLoopProxy(); | 64 scoped_refptr<base::MessageLoopProxy> io_loop = factory_->GetIOLoopProxy(); |
| (...skipping 248 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 312 } | 313 } |
| 313 | 314 |
| 314 int32 GpuChannelHost::ReserveImageId() { | 315 int32 GpuChannelHost::ReserveImageId() { |
| 315 return next_image_id_.GetNext(); | 316 return next_image_id_.GetNext(); |
| 316 } | 317 } |
| 317 | 318 |
| 318 int32 GpuChannelHost::GenerateRouteID() { | 319 int32 GpuChannelHost::GenerateRouteID() { |
| 319 return next_route_id_.GetNext(); | 320 return next_route_id_.GetNext(); |
| 320 } | 321 } |
| 321 | 322 |
| 323 void GpuChannelHost::WaitForPendingGpuMemoryBufferUsageToComplete( | |
| 324 const base::Closure& callback) { | |
| 325 uint32 signal_id = next_signal_id_++; | |
| 326 signal_tasks_.insert(std::make_pair(signal_id, callback)); | |
| 327 | |
| 328 factory_->GetMainLoop()->PostTask( | |
| 329 FROM_HERE, | |
| 330 base::Bind( | |
| 331 &GpuChannelHost::WaitForPendingGpuMemoryBufferUsageToCompleteOnMain, | |
| 332 base::Unretained(this), | |
| 333 signal_id)); | |
| 334 } | |
| 335 | |
| 336 void GpuChannelHost::WaitForPendingGpuMemoryBufferUsageToCompleteOnMain( | |
| 337 uint32 id) { | |
| 338 AutoLock lock(context_lock_); | |
| 339 | |
| 340 size_t num_proxies = proxies_.size(); | |
| 341 signal_counters_.insert(std::make_pair(id, num_proxies)); | |
|
reveman
2014/10/21 20:27:58
Instead of signal_counters_ and signal_tasks_ maps
alexst (slow to review)
2014/10/22 14:47:08
That's a good idea, it deals with proxy removal cl
reveman
2014/10/22 16:20:08
hm, does it matter when you can guaranteed that it
| |
| 342 | |
| 343 if (!num_proxies) { | |
| 344 OnSignalSyncPoint(id); | |
| 345 return; | |
| 346 } | |
| 347 | |
| 348 for (ProxyMap::iterator it = proxies_.begin(); it != proxies_.end(); it++) { | |
| 349 uint32 sync_point = it->second->InsertSyncPoint(); | |
| 350 it->second->SignalSyncPoint( | |
| 351 sync_point, | |
| 352 base::Bind( | |
| 353 &GpuChannelHost::OnSignalSyncPoint, base::Unretained(this), id)); | |
| 354 } | |
| 355 } | |
| 356 | |
| 357 void GpuChannelHost::OnSignalSyncPoint(uint32 id) { | |
| 358 SignalCounterMap::iterator it = signal_counters_.find(id); | |
| 359 DCHECK(it != signal_counters_.end()); | |
| 360 it->second--; | |
| 361 | |
| 362 if (it->second <= 0) { | |
| 363 factory_->GetIOLoopProxy()->PostTask( | |
| 364 FROM_HERE, | |
| 365 base::Bind(&GpuChannelHost::ProcessSignalCounterOnIO, | |
| 366 base::Unretained(this), | |
| 367 id)); | |
| 368 } | |
| 369 } | |
| 370 | |
| 371 void GpuChannelHost::ProcessSignalCounterOnIO(uint32 id) { | |
| 372 SignalTaskMap::iterator it = signal_tasks_.find(id); | |
| 373 DCHECK(it != signal_tasks_.end()); | |
| 374 | |
| 375 base::Closure callback = it->second; | |
| 376 signal_tasks_.erase(it); | |
| 377 callback.Run(); | |
| 378 } | |
| 379 | |
| 322 GpuChannelHost::~GpuChannelHost() { | 380 GpuChannelHost::~GpuChannelHost() { |
| 323 // channel_ must be destroyed on the main thread. | 381 // channel_ must be destroyed on the main thread. |
| 324 if (!factory_->IsMainThread()) | 382 if (!factory_->IsMainThread()) |
| 325 factory_->GetMainLoop()->DeleteSoon(FROM_HERE, channel_.release()); | 383 factory_->GetMainLoop()->DeleteSoon(FROM_HERE, channel_.release()); |
| 326 } | 384 } |
| 327 | 385 |
| 328 | 386 |
| 329 GpuChannelHost::MessageFilter::MessageFilter() | 387 GpuChannelHost::MessageFilter::MessageFilter() |
| 330 : lost_(false) { | 388 : lost_(false) { |
| 331 } | 389 } |
| (...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 391 | 449 |
| 392 listeners_.clear(); | 450 listeners_.clear(); |
| 393 } | 451 } |
| 394 | 452 |
| 395 bool GpuChannelHost::MessageFilter::IsLost() const { | 453 bool GpuChannelHost::MessageFilter::IsLost() const { |
| 396 AutoLock lock(lock_); | 454 AutoLock lock(lock_); |
| 397 return lost_; | 455 return lost_; |
| 398 } | 456 } |
| 399 | 457 |
| 400 } // namespace content | 458 } // namespace content |
| OLD | NEW |