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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ViewDisplayList_h | 5 #ifndef ViewDisplayList_h |
| 6 #define ViewDisplayList_h | 6 #define ViewDisplayList_h |
| 7 | 7 |
| 8 #include "core/rendering/PaintPhase.h" | 8 #include "core/rendering/PaintPhase.h" |
| 9 #include "platform/geometry/RoundedRect.h" | |
| 9 #include "platform/graphics/DisplayList.h" | 10 #include "platform/graphics/DisplayList.h" |
| 10 #include "wtf/HashSet.h" | 11 #include "wtf/HashSet.h" |
| 11 #include "wtf/OwnPtr.h" | 12 #include "wtf/OwnPtr.h" |
| 12 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
| 13 | 14 |
| 14 namespace blink { | 15 namespace blink { |
| 15 | 16 |
| 17 class ClipRect; | |
| 16 class GraphicsContext; | 18 class GraphicsContext; |
| 17 class RenderObject; | 19 class RenderObject; |
| 20 class RenderLayer; | |
| 18 struct AtomicPaintChunk; | 21 struct AtomicPaintChunk; |
| 19 | 22 |
| 20 typedef Vector<OwnPtr<AtomicPaintChunk> > PaintCommandList; | |
| 21 | 23 |
| 22 struct AtomicPaintChunk { | 24 struct DisplayItem { |
| 25 virtual void replay(GraphicsContext*) = 0; | |
| 26 | |
| 27 virtual ~DisplayItem() { } | |
|
pdr.
2014/10/16 17:38:12
Why dtor?
chrishtr
2014/10/16 17:43:53
You need a virtual destructor if you have a virtua
| |
| 28 }; | |
| 29 | |
| 30 struct ClipDisplayItem : DisplayItem { | |
| 31 RenderLayer* layer; | |
| 32 enum ClipType { | |
| 33 LayerOverflowControls, | |
| 34 LayerBackground, | |
| 35 LayerParent, | |
| 36 LayerFilter, | |
| 37 LayerForeground, | |
| 38 LayerFragmentFloat, | |
| 39 LayerFragmentForeground, | |
| 40 LayerFragmentChildOutline, | |
| 41 LayerFragmentOutline, | |
| 42 LayerFragmentMask, | |
| 43 LayerFragmentClippingMask, | |
| 44 LayerFragmentParent | |
| 45 }; | |
| 46 ClipType clipType; | |
| 47 IntRect clipRect; | |
| 48 Vector<RoundedRect> roundedRectClips; | |
| 49 | |
| 50 virtual void replay(GraphicsContext*); | |
| 51 }; | |
| 52 | |
| 53 struct EndClipDisplayItem : DisplayItem { | |
| 54 RenderLayer* layer; | |
| 55 virtual void replay(GraphicsContext*); | |
| 56 }; | |
| 57 | |
| 58 struct AtomicPaintChunk : DisplayItem { | |
| 23 AtomicPaintChunk(PassRefPtr<DisplayList> inDisplayList, RenderObject* inRend erer, PaintPhase inPhase) | 59 AtomicPaintChunk(PassRefPtr<DisplayList> inDisplayList, RenderObject* inRend erer, PaintPhase inPhase) |
| 24 : displayList(inDisplayList), renderer(inRenderer), phase(inPhase) { }; | 60 : displayList(inDisplayList), renderer(inRenderer), phase(inPhase) { }; |
| 25 | 61 |
| 26 RefPtr<DisplayList> displayList; | 62 RefPtr<DisplayList> displayList; |
| 27 | 63 |
| 28 // This auxillary data can be moved off the chunk if needed. | 64 // This auxillary data can be moved off the chunk if needed. |
| 29 RenderObject* renderer; | 65 RenderObject* renderer; |
| 30 PaintPhase phase; | 66 PaintPhase phase; |
| 67 | |
| 68 virtual void replay(GraphicsContext*); | |
| 31 }; | 69 }; |
| 32 | 70 |
| 71 typedef Vector<OwnPtr<DisplayItem> > PaintList; | |
|
leviw_travelin_and_unemployed
2014/10/16 17:59:11
I believe we support the magic C++11 ">> in templa
| |
| 72 | |
| 33 class PaintCommandRecorder { | 73 class PaintCommandRecorder { |
| 34 public: | 74 public: |
| 35 explicit PaintCommandRecorder(GraphicsContext*, RenderObject*, PaintPhase, c onst FloatRect&); | 75 explicit PaintCommandRecorder(GraphicsContext*, RenderObject*, PaintPhase, c onst FloatRect&); |
| 36 ~PaintCommandRecorder(); | 76 ~PaintCommandRecorder(); |
| 37 | 77 |
| 38 private: | 78 private: |
| 39 GraphicsContext* m_context; | 79 GraphicsContext* m_context; |
| 40 RenderObject* m_renderer; | 80 RenderObject* m_renderer; |
| 41 PaintPhase m_phase; | 81 PaintPhase m_phase; |
| 42 }; | 82 }; |
| 43 | 83 |
| 84 class StartClipRecorder { | |
| 85 public: | |
| 86 explicit StartClipRecorder(RenderLayer*, GraphicsContext*, ClipDisplayItem:: ClipType, const ClipRect&); | |
| 87 void addRoundedRectClip(const RoundedRect&); | |
| 88 | |
| 89 private: | |
| 90 OwnPtr<ClipDisplayItem> m_clipDisplayItem; | |
| 91 GraphicsContext* m_graphicsContext; | |
| 92 }; | |
| 93 | |
| 94 class EndClipRecorder { | |
| 95 public: | |
| 96 explicit EndClipRecorder(RenderLayer*, GraphicsContext*); | |
| 97 }; | |
| 98 | |
| 44 class ViewDisplayList { | 99 class ViewDisplayList { |
| 45 public: | 100 public: |
| 46 ViewDisplayList() { }; | 101 ViewDisplayList() { }; |
| 47 | 102 |
| 48 const PaintCommandList& paintCommandList(); | 103 const PaintList& paintList(); |
| 49 void add(WTF::PassOwnPtr<AtomicPaintChunk>); | 104 void add(WTF::PassOwnPtr<DisplayItem>); |
| 50 void invalidate(const RenderObject*); | 105 void invalidate(const RenderObject*); |
| 51 | 106 |
| 52 private: | 107 private: |
| 53 bool isRepaint(PaintCommandList::iterator, const AtomicPaintChunk&); | 108 bool isRepaint(PaintList::iterator, const DisplayItem&); |
| 54 // Update m_paintList with any invalidations or new paints. | 109 // Update m_paintList with any invalidations or new paints. |
| 55 void updatePaintCommandList(); | 110 void updatePaintList(); |
| 56 | 111 |
| 57 PaintCommandList m_paintList; | 112 PaintList m_paintList; |
| 58 HashSet<const RenderObject*> m_invalidated; | 113 HashSet<const RenderObject*> m_invalidated; |
| 59 PaintCommandList m_newPaints; | 114 PaintList m_newPaints; |
| 60 }; | 115 }; |
| 61 | 116 |
| 62 } // namespace blink | 117 } // namespace blink |
| 63 | 118 |
| 64 #endif // ViewDisplayList_h | 119 #endif // ViewDisplayList_h |
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