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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ViewDisplayList_h | 5 #ifndef ViewDisplayList_h |
6 #define ViewDisplayList_h | 6 #define ViewDisplayList_h |
7 | 7 |
8 #include "core/rendering/PaintPhase.h" | 8 #include "core/rendering/PaintPhase.h" |
9 #include "platform/geometry/RoundedRect.h" | |
9 #include "platform/graphics/DisplayList.h" | 10 #include "platform/graphics/DisplayList.h" |
10 #include "wtf/HashSet.h" | 11 #include "wtf/HashSet.h" |
11 #include "wtf/OwnPtr.h" | 12 #include "wtf/OwnPtr.h" |
12 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
13 | 14 |
14 namespace blink { | 15 namespace blink { |
15 | 16 |
17 class ClipRect; | |
16 class GraphicsContext; | 18 class GraphicsContext; |
17 class RenderObject; | 19 class RenderObject; |
20 class RenderLayer; | |
18 struct AtomicPaintChunk; | 21 struct AtomicPaintChunk; |
19 | 22 |
20 typedef Vector<OwnPtr<AtomicPaintChunk> > PaintCommandList; | |
21 | 23 |
22 struct AtomicPaintChunk { | 24 struct DisplayItem { |
25 virtual void replay(GraphicsContext*) = 0; | |
26 | |
27 virtual ~DisplayItem() { } | |
pdr.
2014/10/16 17:38:12
Why dtor?
chrishtr
2014/10/16 17:43:53
You need a virtual destructor if you have a virtua
| |
28 }; | |
29 | |
30 struct ClipDisplayItem : DisplayItem { | |
31 RenderLayer* layer; | |
32 enum ClipType { | |
33 LayerOverflowControls, | |
34 LayerBackground, | |
35 LayerParent, | |
36 LayerFilter, | |
37 LayerForeground, | |
38 LayerFragmentFloat, | |
39 LayerFragmentForeground, | |
40 LayerFragmentChildOutline, | |
41 LayerFragmentOutline, | |
42 LayerFragmentMask, | |
43 LayerFragmentClippingMask, | |
44 LayerFragmentParent | |
45 }; | |
46 ClipType clipType; | |
47 IntRect clipRect; | |
48 Vector<RoundedRect> roundedRectClips; | |
49 | |
50 virtual void replay(GraphicsContext*); | |
51 }; | |
52 | |
53 struct EndClipDisplayItem : DisplayItem { | |
54 RenderLayer* layer; | |
55 virtual void replay(GraphicsContext*); | |
56 }; | |
57 | |
58 struct AtomicPaintChunk : DisplayItem { | |
23 AtomicPaintChunk(PassRefPtr<DisplayList> inDisplayList, RenderObject* inRend erer, PaintPhase inPhase) | 59 AtomicPaintChunk(PassRefPtr<DisplayList> inDisplayList, RenderObject* inRend erer, PaintPhase inPhase) |
24 : displayList(inDisplayList), renderer(inRenderer), phase(inPhase) { }; | 60 : displayList(inDisplayList), renderer(inRenderer), phase(inPhase) { }; |
25 | 61 |
26 RefPtr<DisplayList> displayList; | 62 RefPtr<DisplayList> displayList; |
27 | 63 |
28 // This auxillary data can be moved off the chunk if needed. | 64 // This auxillary data can be moved off the chunk if needed. |
29 RenderObject* renderer; | 65 RenderObject* renderer; |
30 PaintPhase phase; | 66 PaintPhase phase; |
67 | |
68 virtual void replay(GraphicsContext*); | |
31 }; | 69 }; |
32 | 70 |
71 typedef Vector<OwnPtr<DisplayItem> > PaintList; | |
leviw_travelin_and_unemployed
2014/10/16 17:59:11
I believe we support the magic C++11 ">> in templa
| |
72 | |
33 class PaintCommandRecorder { | 73 class PaintCommandRecorder { |
34 public: | 74 public: |
35 explicit PaintCommandRecorder(GraphicsContext*, RenderObject*, PaintPhase, c onst FloatRect&); | 75 explicit PaintCommandRecorder(GraphicsContext*, RenderObject*, PaintPhase, c onst FloatRect&); |
36 ~PaintCommandRecorder(); | 76 ~PaintCommandRecorder(); |
37 | 77 |
38 private: | 78 private: |
39 GraphicsContext* m_context; | 79 GraphicsContext* m_context; |
40 RenderObject* m_renderer; | 80 RenderObject* m_renderer; |
41 PaintPhase m_phase; | 81 PaintPhase m_phase; |
42 }; | 82 }; |
43 | 83 |
84 class StartClipRecorder { | |
85 public: | |
86 explicit StartClipRecorder(RenderLayer*, GraphicsContext*, ClipDisplayItem:: ClipType, const ClipRect&); | |
87 void addRoundedRectClip(const RoundedRect&); | |
88 | |
89 private: | |
90 OwnPtr<ClipDisplayItem> m_clipDisplayItem; | |
91 GraphicsContext* m_graphicsContext; | |
92 }; | |
93 | |
94 class EndClipRecorder { | |
95 public: | |
96 explicit EndClipRecorder(RenderLayer*, GraphicsContext*); | |
97 }; | |
98 | |
44 class ViewDisplayList { | 99 class ViewDisplayList { |
45 public: | 100 public: |
46 ViewDisplayList() { }; | 101 ViewDisplayList() { }; |
47 | 102 |
48 const PaintCommandList& paintCommandList(); | 103 const PaintList& paintList(); |
49 void add(WTF::PassOwnPtr<AtomicPaintChunk>); | 104 void add(WTF::PassOwnPtr<DisplayItem>); |
50 void invalidate(const RenderObject*); | 105 void invalidate(const RenderObject*); |
51 | 106 |
52 private: | 107 private: |
53 bool isRepaint(PaintCommandList::iterator, const AtomicPaintChunk&); | 108 bool isRepaint(PaintList::iterator, const DisplayItem&); |
54 // Update m_paintList with any invalidations or new paints. | 109 // Update m_paintList with any invalidations or new paints. |
55 void updatePaintCommandList(); | 110 void updatePaintList(); |
56 | 111 |
57 PaintCommandList m_paintList; | 112 PaintList m_paintList; |
58 HashSet<const RenderObject*> m_invalidated; | 113 HashSet<const RenderObject*> m_invalidated; |
59 PaintCommandList m_newPaints; | 114 PaintList m_newPaints; |
60 }; | 115 }; |
61 | 116 |
62 } // namespace blink | 117 } // namespace blink |
63 | 118 |
64 #endif // ViewDisplayList_h | 119 #endif // ViewDisplayList_h |
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