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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/LayerPainter.h" | 6 #include "core/paint/LayerPainter.h" |
7 | 7 |
8 #include "core/frame/Settings.h" | 8 #include "core/frame/Settings.h" |
9 #include "core/page/Page.h" | 9 #include "core/page/Page.h" |
10 #include "core/rendering/ClipPathOperation.h" | 10 #include "core/rendering/ClipPathOperation.h" |
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91 // Make sure the parent's clip rects have been calculated. | 91 // Make sure the parent's clip rects have been calculated. |
92 ClipRect clipRect = paintingInfo.paintDirtyRect; | 92 ClipRect clipRect = paintingInfo.paintDirtyRect; |
93 if (m_renderLayer.parent()) { | 93 if (m_renderLayer.parent()) { |
94 ClipRectsContext clipRectsContext(paintingInfo.rootLayer, (paintFlag s & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, Ignore OverlayScrollbarSize); | 94 ClipRectsContext clipRectsContext(paintingInfo.rootLayer, (paintFlag s & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, Ignore OverlayScrollbarSize); |
95 if (shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()) == IgnoreOverflowClip) | 95 if (shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()) == IgnoreOverflowClip) |
96 clipRectsContext.setIgnoreOverflowClip(); | 96 clipRectsContext.setIgnoreOverflowClip(); |
97 clipRect = m_renderLayer.clipper().backgroundClipRect(clipRectsConte xt); | 97 clipRect = m_renderLayer.clipper().backgroundClipRect(clipRectsConte xt); |
98 clipRect.intersect(paintingInfo.paintDirtyRect); | 98 clipRect.intersect(paintingInfo.paintDirtyRect); |
99 | 99 |
100 // Push the parent coordinate space's clip. | 100 // Push the parent coordinate space's clip. |
101 LayerPainter(*m_renderLayer.parent()).clipToRect(paintingInfo, conte xt, clipRect, paintFlags); | 101 LayerPainter(*m_renderLayer.parent()).clipToRect(paintingInfo, conte xt, clipRect, paintFlags, ClipDisplayItem::LayerParent); |
102 } | 102 } |
103 | 103 |
104 paintLayerByApplyingTransform(context, paintingInfo, paintFlags); | 104 paintLayerByApplyingTransform(context, paintingInfo, paintFlags); |
105 | 105 |
106 // Restore the clip. | 106 // Restore the clip. |
107 if (m_renderLayer.parent()) | 107 if (m_renderLayer.parent()) |
108 LayerPainter(*m_renderLayer.parent()).restoreClip(context, paintingI nfo.paintDirtyRect, clipRect); | 108 LayerPainter(*m_renderLayer.parent()).restoreClip(context, paintingI nfo.paintDirtyRect, clipRect); |
109 | 109 |
110 return; | 110 return; |
111 } | 111 } |
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269 ASSERT(m_renderLayer.filterInfo()); | 269 ASSERT(m_renderLayer.filterInfo()); |
270 | 270 |
271 if (!rootRelativeBoundsComputed) | 271 if (!rootRelativeBoundsComputed) |
272 rootRelativeBounds = m_renderLayer.physicalBoundingBoxIncludingRefle ctionAndStackingChildren(paintingInfo.rootLayer, offsetFromRoot); | 272 rootRelativeBounds = m_renderLayer.physicalBoundingBoxIncludingRefle ctionAndStackingChildren(paintingInfo.rootLayer, offsetFromRoot); |
273 | 273 |
274 // Do transparency and clipping before starting filter processing. | 274 // Do transparency and clipping before starting filter processing. |
275 if (haveTransparency) { | 275 if (haveTransparency) { |
276 // If we have a filter and transparency, we have to eagerly start a transparency layer here, rather than risk a child layer lazily starts one after filter processing. | 276 // If we have a filter and transparency, we have to eagerly start a transparency layer here, rather than risk a child layer lazily starts one after filter processing. |
277 beginTransparencyLayers(context, localPaintingInfo.rootLayer, painti ngInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, localPaintingInfo.pain tBehavior); | 277 beginTransparencyLayers(context, localPaintingInfo.rootLayer, painti ngInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, localPaintingInfo.pain tBehavior); |
278 } | 278 } |
279 | |
279 // We'll handle clipping to the dirty rect before filter rasterization. | 280 // We'll handle clipping to the dirty rect before filter rasterization. |
280 // Filter processing will automatically expand the clip rect and the off screen to accommodate any filter outsets. | 281 // Filter processing will automatically expand the clip rect and the off screen to accommodate any filter outsets. |
281 // FIXME: It is incorrect to just clip to the damageRect here once multi ple fragments are involved. | 282 // FIXME: It is incorrect to just clip to the damageRect here once multi ple fragments are involved. |
282 ClipRect backgroundRect = layerFragments.isEmpty() ? ClipRect() : layerF ragments[0].backgroundRect; | 283 ClipRect backgroundRect = layerFragments.isEmpty() ? ClipRect() : layerF ragments[0].backgroundRect; |
283 clipToRect(localPaintingInfo, context, backgroundRect, paintFlags); | 284 clipToRect(localPaintingInfo, context, backgroundRect, paintFlags, ClipD isplayItem::LayerFilter); |
284 // Subsequent code should not clip to the dirty rect, since we've alread y | 285 // Subsequent code should not clip to the dirty rect, since we've alread y |
285 // done it above, and doing it later will defeat the outsets. | 286 // done it above, and doing it later will defeat the outsets. |
286 localPaintingInfo.clipToDirtyRect = false; | 287 localPaintingInfo.clipToDirtyRect = false; |
287 haveFilterEffect = m_renderLayer.filterRenderer()->beginFilterEffect(con text, rootRelativeBounds); | 288 haveFilterEffect = m_renderLayer.filterRenderer()->beginFilterEffect(con text, rootRelativeBounds); |
288 if (!haveFilterEffect) { | 289 if (!haveFilterEffect) { |
289 // If the the filter failed to start, undo the clip immediately | 290 // If the the filter failed to start, undo the clip immediately |
290 restoreClip(context, localPaintingInfo.paintDirtyRect, backgroundRec t); | 291 restoreClip(context, localPaintingInfo.paintDirtyRect, backgroundRec t); |
291 } | 292 } |
292 } | 293 } |
293 | 294 |
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374 RenderView* view = startLayer->renderer()->view(); | 375 RenderView* view = startLayer->renderer()->view(); |
375 for (RenderBlock* currentBlock = startLayer->renderer()->containingBlock(); currentBlock && currentBlock != view; currentBlock = currentBlock->containingBlo ck()) { | 376 for (RenderBlock* currentBlock = startLayer->renderer()->containingBlock(); currentBlock && currentBlock != view; currentBlock = currentBlock->containingBlo ck()) { |
376 if (currentBlock->layer() == endLayer) | 377 if (currentBlock->layer() == endLayer) |
377 return true; | 378 return true; |
378 } | 379 } |
379 | 380 |
380 return false; | 381 return false; |
381 } | 382 } |
382 | 383 |
383 void LayerPainter::clipToRect(const LayerPaintingInfo& localPaintingInfo, Graphi csContext* context, const ClipRect& clipRect, | 384 void LayerPainter::clipToRect(const LayerPaintingInfo& localPaintingInfo, Graphi csContext* context, const ClipRect& clipRect, |
384 PaintLayerFlags paintFlags, BorderRadiusClippingRule rule) | 385 PaintLayerFlags paintFlags, ClipDisplayItem::ClipType clipType, BorderRadius ClippingRule rule) |
385 { | 386 { |
386 if (clipRect.rect() == localPaintingInfo.paintDirtyRect && !clipRect.hasRadi us()) | 387 if (clipRect.rect() == localPaintingInfo.paintDirtyRect && !clipRect.hasRadi us()) |
387 return; | 388 return; |
388 context->save(); | 389 |
389 context->clip(pixelSnappedIntRect(clipRect.rect())); | 390 StartClipRecorder startClipRecorder(&m_renderLayer, context, clipType, clipR ect); |
pdr.
2014/10/16 17:38:12
This may be cleaner if it is just a static functio
| |
390 | 391 |
391 if (!clipRect.hasRadius()) | 392 if (!clipRect.hasRadius()) |
392 return; | 393 return; |
393 | 394 |
394 // If the clip rect has been tainted by a border radius, then we have to wal k up our layer chain applying the clips from | 395 // If the clip rect has been tainted by a border radius, then we have to wal k up our layer chain applying the clips from |
395 // any layers with overflow. The condition for being able to apply these cli ps is that the overflow object be in our | 396 // any layers with overflow. The condition for being able to apply these cli ps is that the overflow object be in our |
396 // containing block chain so we check that also. | 397 // containing block chain so we check that also. |
397 for (RenderLayer* layer = rule == IncludeSelfForBorderRadius ? &m_renderLaye r : m_renderLayer.parent(); layer; layer = layer->parent()) { | 398 for (RenderLayer* layer = rule == IncludeSelfForBorderRadius ? &m_renderLaye r : m_renderLayer.parent(); layer; layer = layer->parent()) { |
398 // Composited scrolling layers handle border-radius clip in the composit or via a mask layer. We do not | 399 // Composited scrolling layers handle border-radius clip in the composit or via a mask layer. We do not |
399 // want to apply a border-radius clip to the layer contents itself, beca use that would require re-rastering | 400 // want to apply a border-radius clip to the layer contents itself, beca use that would require re-rastering |
400 // every frame to update the clip. We only want to make sure that the ma sk layer is properly clipped so | 401 // every frame to update the clip. We only want to make sure that the ma sk layer is properly clipped so |
401 // that it can in turn clip the scrolled contents in the compositor. | 402 // that it can in turn clip the scrolled contents in the compositor. |
402 if (layer->needsCompositedScrolling() && !(paintFlags & PaintLayerPainti ngChildClippingMaskPhase)) | 403 if (layer->needsCompositedScrolling() && !(paintFlags & PaintLayerPainti ngChildClippingMaskPhase)) |
403 break; | 404 break; |
404 | 405 |
405 if (layer->renderer()->hasOverflowClip() && layer->renderer()->style()-> hasBorderRadius() && inContainingBlockChain(&m_renderLayer, layer)) { | 406 if (layer->renderer()->hasOverflowClip() && layer->renderer()->style()-> hasBorderRadius() && inContainingBlockChain(&m_renderLayer, layer)) { |
406 LayoutPoint delta; | 407 LayoutPoint delta; |
407 layer->convertToLayerCoords(localPaintingInfo.rootLayer, delta); | 408 layer->convertToLayerCoords(localPaintingInfo.rootLayer, delta); |
408 context->clipRoundedRect(layer->renderer()->style()->getRoundedInner BorderFor(LayoutRect(delta, layer->size()))); | 409 startClipRecorder.addRoundedRectClip(layer->renderer()->style()->get RoundedInnerBorderFor(LayoutRect(delta, layer->size()))); |
409 } | 410 } |
410 | 411 |
411 if (layer == localPaintingInfo.rootLayer) | 412 if (layer == localPaintingInfo.rootLayer) |
412 break; | 413 break; |
413 } | 414 } |
414 } | 415 } |
415 | 416 |
416 void LayerPainter::restoreClip(GraphicsContext* context, const LayoutRect& paint DirtyRect, const ClipRect& clipRect) | 417 void LayerPainter::restoreClip(GraphicsContext* context, const LayoutRect& paint DirtyRect, const ClipRect& clipRect) |
417 { | 418 { |
418 if (clipRect.rect() == paintDirtyRect && !clipRect.hasRadius()) | 419 if (clipRect.rect() == paintDirtyRect && !clipRect.hasRadius()) |
419 return; | 420 return; |
420 context->restore(); | 421 EndClipRecorder endClipRecorder(&m_renderLayer, context); |
421 } | 422 } |
422 | 423 |
423 void LayerPainter::updatePaintingInfoForFragments(LayerFragments& fragments, con st LayerPaintingInfo& localPaintingInfo, PaintLayerFlags localPaintFlags, | 424 void LayerPainter::updatePaintingInfoForFragments(LayerFragments& fragments, con st LayerPaintingInfo& localPaintingInfo, PaintLayerFlags localPaintFlags, |
424 bool shouldPaintContent, const LayoutPoint* offsetFromRoot) | 425 bool shouldPaintContent, const LayoutPoint* offsetFromRoot) |
425 { | 426 { |
426 ASSERT(offsetFromRoot); | 427 ASSERT(offsetFromRoot); |
427 for (size_t i = 0; i < fragments.size(); ++i) { | 428 for (size_t i = 0; i < fragments.size(); ++i) { |
428 LayerFragment& fragment = fragments.at(i); | 429 LayerFragment& fragment = fragments.at(i); |
429 fragment.shouldPaintContent = shouldPaintContent; | 430 fragment.shouldPaintContent = shouldPaintContent; |
430 if (&m_renderLayer != localPaintingInfo.rootLayer || !(localPaintFlags & PaintLayerPaintingOverflowContents)) { | 431 if (&m_renderLayer != localPaintingInfo.rootLayer || !(localPaintFlags & PaintLayerPaintingOverflowContents)) { |
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506 // of the renderer already includes any sub-pixel offset. | 507 // of the renderer already includes any sub-pixel offset. |
507 if (compositingState == PaintsIntoOwnBacking) | 508 if (compositingState == PaintsIntoOwnBacking) |
508 return LayoutSize(); | 509 return LayoutSize(); |
509 return subPixelAccumulation; | 510 return subPixelAccumulation; |
510 } | 511 } |
511 | 512 |
512 void LayerPainter::paintOverflowControlsForFragments(const LayerFragments& layer Fragments, GraphicsContext* context, const LayerPaintingInfo& localPaintingInfo, PaintLayerFlags paintFlags) | 513 void LayerPainter::paintOverflowControlsForFragments(const LayerFragments& layer Fragments, GraphicsContext* context, const LayerPaintingInfo& localPaintingInfo, PaintLayerFlags paintFlags) |
513 { | 514 { |
514 for (size_t i = 0; i < layerFragments.size(); ++i) { | 515 for (size_t i = 0; i < layerFragments.size(); ++i) { |
515 const LayerFragment& fragment = layerFragments.at(i); | 516 const LayerFragment& fragment = layerFragments.at(i); |
516 clipToRect(localPaintingInfo, context, fragment.backgroundRect, paintFla gs); | 517 |
518 clipToRect(localPaintingInfo, context, fragment.backgroundRect, paintFla gs, ClipDisplayItem::LayerOverflowControls); | |
517 if (RenderLayerScrollableArea* scrollableArea = m_renderLayer.scrollable Area()) | 519 if (RenderLayerScrollableArea* scrollableArea = m_renderLayer.scrollable Area()) |
518 scrollableArea->paintOverflowControls(context, roundedIntPoint(toPoi nt(fragment.layerBounds.location() - m_renderLayer.renderBoxLocation() + subPixe lAccumulationIfNeeded(localPaintingInfo.subPixelAccumulation, m_renderLayer.comp ositingState()))), pixelSnappedIntRect(fragment.backgroundRect.rect()), true); | 520 scrollableArea->paintOverflowControls(context, roundedIntPoint(toPoi nt(fragment.layerBounds.location() - m_renderLayer.renderBoxLocation() + subPixe lAccumulationIfNeeded(localPaintingInfo.subPixelAccumulation, m_renderLayer.comp ositingState()))), pixelSnappedIntRect(fragment.backgroundRect.rect()), true); |
519 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.backgrou ndRect); | 521 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.backgrou ndRect); |
520 } | 522 } |
521 } | 523 } |
522 | 524 |
523 static bool checkContainingBlockChainForPagination(RenderLayerModelObject* rende rer, RenderBox* ancestorColumnsRenderer) | 525 static bool checkContainingBlockChainForPagination(RenderLayerModelObject* rende rer, RenderBox* ancestorColumnsRenderer) |
524 { | 526 { |
525 RenderView* view = renderer->view(); | 527 RenderView* view = renderer->view(); |
526 RenderLayerModelObject* prevBlock = renderer; | 528 RenderLayerModelObject* prevBlock = renderer; |
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669 if (!fragment.shouldPaintContent) | 671 if (!fragment.shouldPaintContent) |
670 continue; | 672 continue; |
671 | 673 |
672 // Begin transparency layers lazily now that we know we have to paint so mething. | 674 // Begin transparency layers lazily now that we know we have to paint so mething. |
673 if (haveTransparency || m_renderLayer.paintsWithBlendMode()) | 675 if (haveTransparency || m_renderLayer.paintsWithBlendMode()) |
674 beginTransparencyLayers(context, localPaintingInfo.rootLayer, transp arencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingInfo. paintBehavior); | 676 beginTransparencyLayers(context, localPaintingInfo.rootLayer, transp arencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingInfo. paintBehavior); |
675 | 677 |
676 if (localPaintingInfo.clipToDirtyRect) { | 678 if (localPaintingInfo.clipToDirtyRect) { |
677 // Paint our background first, before painting any child layers. | 679 // Paint our background first, before painting any child layers. |
678 // Establish the clip used to paint our background. | 680 // Establish the clip used to paint our background. |
679 clipToRect(localPaintingInfo, context, fragment.backgroundRect, pain tFlags, DoNotIncludeSelfForBorderRadius); // Background painting will handle cli pping to self. | 681 clipToRect(localPaintingInfo, context, fragment.backgroundRect, pain tFlags, ClipDisplayItem::LayerBackground, DoNotIncludeSelfForBorderRadius); // B ackground painting will handle clipping to self. |
680 } | 682 } |
681 | 683 |
682 // Paint the background. | 684 // Paint the background. |
683 // FIXME: Eventually we will collect the region from the fragment itself instead of just from the paint info. | 685 // FIXME: Eventually we will collect the region from the fragment itself instead of just from the paint info. |
684 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect .rect()), PaintPhaseBlockBackground, paintBehavior, paintingRootForRenderer, 0, localPaintingInfo.rootLayer->renderer()); | 686 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect .rect()), PaintPhaseBlockBackground, paintBehavior, paintingRootForRenderer, 0, localPaintingInfo.rootLayer->renderer()); |
685 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); | 687 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); |
686 | 688 |
687 if (localPaintingInfo.clipToDirtyRect) | 689 if (localPaintingInfo.clipToDirtyRect) |
688 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.back groundRect); | 690 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.back groundRect); |
689 } | 691 } |
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700 if (fragment.shouldPaintContent && !fragment.foregroundRect.isEmpty( )) { | 702 if (fragment.shouldPaintContent && !fragment.foregroundRect.isEmpty( )) { |
701 beginTransparencyLayers(context, localPaintingInfo.rootLayer, tr ansparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingI nfo.paintBehavior); | 703 beginTransparencyLayers(context, localPaintingInfo.rootLayer, tr ansparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingI nfo.paintBehavior); |
702 break; | 704 break; |
703 } | 705 } |
704 } | 706 } |
705 } | 707 } |
706 | 708 |
707 // Optimize clipping for the single fragment case. | 709 // Optimize clipping for the single fragment case. |
708 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && layerFragments[0].shouldPaintContent && !layerFragments[0].foregroundRe ct.isEmpty(); | 710 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && layerFragments[0].shouldPaintContent && !layerFragments[0].foregroundRe ct.isEmpty(); |
709 if (shouldClip) | 711 if (shouldClip) |
710 clipToRect(localPaintingInfo, context, layerFragments[0].foregroundRect, paintFlags); | 712 clipToRect(localPaintingInfo, context, layerFragments[0].foregroundRect, paintFlags, ClipDisplayItem::LayerForeground); |
711 | 713 |
712 // We have to loop through every fragment multiple times, since we have to i ssue paint invalidations in each specific phase in order for | 714 // We have to loop through every fragment multiple times, since we have to i ssue paint invalidations in each specific phase in order for |
713 // interleaving of the fragments to work properly. | 715 // interleaving of the fragments to work properly. |
714 paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : P aintPhaseChildBlockBackgrounds, layerFragments, | 716 paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : P aintPhaseChildBlockBackgrounds, layerFragments, |
715 context, localPaintingInfo, paintBehavior, paintingRootForRenderer, pain tFlags); | 717 context, localPaintingInfo, paintBehavior, paintingRootForRenderer, pain tFlags); |
716 | 718 |
717 if (!selectionOnly) { | 719 if (!selectionOnly) { |
718 paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments, co ntext, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); | 720 paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments, co ntext, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags); |
719 paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragment s, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlag s); | 721 paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragment s, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlag s); |
720 paintForegroundForFragmentsWithPhase(PaintPhaseChildOutlines, layerFragm ents, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintF lags); | 722 paintForegroundForFragmentsWithPhase(PaintPhaseChildOutlines, layerFragm ents, context, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintF lags); |
721 } | 723 } |
722 | 724 |
723 if (shouldClip) | 725 if (shouldClip) |
724 restoreClip(context, localPaintingInfo.paintDirtyRect, layerFragments[0] .foregroundRect); | 726 restoreClip(context, localPaintingInfo.paintDirtyRect, layerFragments[0] .foregroundRect); |
725 } | 727 } |
726 | 728 |
727 void LayerPainter::paintForegroundForFragmentsWithPhase(PaintPhase phase, const LayerFragments& layerFragments, GraphicsContext* context, | 729 void LayerPainter::paintForegroundForFragmentsWithPhase(PaintPhase phase, const LayerFragments& layerFragments, GraphicsContext* context, |
728 const LayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior, Ren derObject* paintingRootForRenderer, PaintLayerFlags paintFlags) | 730 const LayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior, Ren derObject* paintingRootForRenderer, PaintLayerFlags paintFlags) |
729 { | 731 { |
730 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() > 1; | 732 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() > 1; |
731 | 733 |
732 for (size_t i = 0; i < layerFragments.size(); ++i) { | 734 for (size_t i = 0; i < layerFragments.size(); ++i) { |
733 const LayerFragment& fragment = layerFragments.at(i); | 735 const LayerFragment& fragment = layerFragments.at(i); |
734 if (!fragment.shouldPaintContent || fragment.foregroundRect.isEmpty()) | 736 if (!fragment.shouldPaintContent || fragment.foregroundRect.isEmpty()) |
735 continue; | 737 continue; |
736 | 738 |
737 if (shouldClip) | 739 if (shouldClip) { |
738 clipToRect(localPaintingInfo, context, fragment.foregroundRect, pain tFlags); | 740 // Note: this method only clips when there is more than one fragment . |
741 ClipDisplayItem::ClipType clipType = (ClipDisplayItem::ClipType)0; | |
742 switch (phase) { | |
743 case PaintPhaseFloat: | |
744 clipType = ClipDisplayItem::LayerFragmentFloat; | |
745 break; | |
746 case PaintPhaseForeground: | |
747 clipType = ClipDisplayItem::LayerFragmentForeground; | |
748 break; | |
749 case PaintPhaseChildOutlines: | |
750 clipType = ClipDisplayItem::LayerFragmentChildOutline; | |
751 break; | |
752 default: | |
753 ASSERT_NOT_REACHED(); | |
754 } | |
755 clipToRect(localPaintingInfo, context, fragment.foregroundRect, pain tFlags, clipType); | |
756 } | |
739 | 757 |
740 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.foregroundRect .rect()), phase, paintBehavior, paintingRootForRenderer, 0, localPaintingInfo.ro otLayer->renderer()); | 758 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.foregroundRect .rect()), phase, paintBehavior, paintingRootForRenderer, 0, localPaintingInfo.ro otLayer->renderer()); |
741 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); | 759 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); |
742 | 760 |
743 if (shouldClip) | 761 if (shouldClip) |
744 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.fore groundRect); | 762 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.fore groundRect); |
745 } | 763 } |
746 } | 764 } |
747 | 765 |
748 void LayerPainter::paintOutlineForFragments(const LayerFragments& layerFragments , GraphicsContext* context, const LayerPaintingInfo& localPaintingInfo, | 766 void LayerPainter::paintOutlineForFragments(const LayerFragments& layerFragments , GraphicsContext* context, const LayerPaintingInfo& localPaintingInfo, |
749 PaintBehavior paintBehavior, RenderObject* paintingRootForRenderer, PaintLay erFlags paintFlags) | 767 PaintBehavior paintBehavior, RenderObject* paintingRootForRenderer, PaintLay erFlags paintFlags) |
750 { | 768 { |
751 for (size_t i = 0; i < layerFragments.size(); ++i) { | 769 for (size_t i = 0; i < layerFragments.size(); ++i) { |
752 const LayerFragment& fragment = layerFragments.at(i); | 770 const LayerFragment& fragment = layerFragments.at(i); |
753 if (fragment.outlineRect.isEmpty()) | 771 if (fragment.outlineRect.isEmpty()) |
754 continue; | 772 continue; |
755 | 773 |
756 // Paint our own outline | 774 // Paint our own outline |
757 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.outlineRect.re ct()), PaintPhaseSelfOutline, paintBehavior, paintingRootForRenderer, 0, localPa intingInfo.rootLayer->renderer()); | 775 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.outlineRect.re ct()), PaintPhaseSelfOutline, paintBehavior, paintingRootForRenderer, 0, localPa intingInfo.rootLayer->renderer()); |
758 clipToRect(localPaintingInfo, context, fragment.outlineRect, paintFlags, DoNotIncludeSelfForBorderRadius); | 776 clipToRect(localPaintingInfo, context, fragment.outlineRect, paintFlags, ClipDisplayItem::LayerFragmentOutline, DoNotIncludeSelfForBorderRadius); |
759 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); | 777 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); |
760 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.outlineR ect); | 778 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.outlineR ect); |
761 } | 779 } |
762 } | 780 } |
763 | 781 |
764 void LayerPainter::paintMaskForFragments(const LayerFragments& layerFragments, G raphicsContext* context, const LayerPaintingInfo& localPaintingInfo, | 782 void LayerPainter::paintMaskForFragments(const LayerFragments& layerFragments, G raphicsContext* context, const LayerPaintingInfo& localPaintingInfo, |
765 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags) | 783 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags) |
766 { | 784 { |
767 for (size_t i = 0; i < layerFragments.size(); ++i) { | 785 for (size_t i = 0; i < layerFragments.size(); ++i) { |
768 const LayerFragment& fragment = layerFragments.at(i); | 786 const LayerFragment& fragment = layerFragments.at(i); |
769 if (!fragment.shouldPaintContent) | 787 if (!fragment.shouldPaintContent) |
770 continue; | 788 continue; |
771 | 789 |
772 if (localPaintingInfo.clipToDirtyRect) | 790 if (localPaintingInfo.clipToDirtyRect) |
773 clipToRect(localPaintingInfo, context, fragment.backgroundRect, pain tFlags, DoNotIncludeSelfForBorderRadius); // Mask painting will handle clipping to self. | 791 clipToRect(localPaintingInfo, context, fragment.backgroundRect, pain tFlags, ClipDisplayItem::LayerFragmentMask, DoNotIncludeSelfForBorderRadius); // Mask painting will handle clipping to self. |
774 | 792 |
775 // Paint the mask. | 793 // Paint the mask. |
776 // FIXME: Eventually we will collect the region from the fragment itself instead of just from the paint info. | 794 // FIXME: Eventually we will collect the region from the fragment itself instead of just from the paint info. |
777 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect .rect()), PaintPhaseMask, PaintBehaviorNormal, paintingRootForRenderer, 0, local PaintingInfo.rootLayer->renderer()); | 795 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect .rect()), PaintPhaseMask, PaintBehaviorNormal, paintingRootForRenderer, 0, local PaintingInfo.rootLayer->renderer()); |
778 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); | 796 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); |
779 | 797 |
780 if (localPaintingInfo.clipToDirtyRect) | 798 if (localPaintingInfo.clipToDirtyRect) |
781 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.back groundRect); | 799 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.back groundRect); |
782 } | 800 } |
783 } | 801 } |
784 | 802 |
785 void LayerPainter::paintChildClippingMaskForFragments(const LayerFragments& laye rFragments, GraphicsContext* context, const LayerPaintingInfo& localPaintingInfo , | 803 void LayerPainter::paintChildClippingMaskForFragments(const LayerFragments& laye rFragments, GraphicsContext* context, const LayerPaintingInfo& localPaintingInfo , |
786 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags) | 804 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags) |
787 { | 805 { |
788 for (size_t i = 0; i < layerFragments.size(); ++i) { | 806 for (size_t i = 0; i < layerFragments.size(); ++i) { |
789 const LayerFragment& fragment = layerFragments.at(i); | 807 const LayerFragment& fragment = layerFragments.at(i); |
790 if (!fragment.shouldPaintContent) | 808 if (!fragment.shouldPaintContent) |
791 continue; | 809 continue; |
792 | 810 |
793 if (localPaintingInfo.clipToDirtyRect) | 811 if (localPaintingInfo.clipToDirtyRect) |
794 clipToRect(localPaintingInfo, context, fragment.foregroundRect, pain tFlags, IncludeSelfForBorderRadius); // Child clipping mask painting will handle clipping to self. | 812 clipToRect(localPaintingInfo, context, fragment.foregroundRect, pain tFlags, ClipDisplayItem::LayerFragmentClippingMask, IncludeSelfForBorderRadius); // Child clipping mask painting will handle clipping to self. |
795 | 813 |
796 // Paint the the clipped mask. | 814 // Paint the the clipped mask. |
797 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect .rect()), PaintPhaseClippingMask, PaintBehaviorNormal, paintingRootForRenderer, 0, localPaintingInfo.rootLayer->renderer()); | 815 PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect .rect()), PaintPhaseClippingMask, PaintBehaviorNormal, paintingRootForRenderer, 0, localPaintingInfo.rootLayer->renderer()); |
798 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); | 816 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds. location() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(lo calPaintingInfo.subPixelAccumulation, m_renderLayer.compositingState()))); |
799 | 817 |
800 if (localPaintingInfo.clipToDirtyRect) | 818 if (localPaintingInfo.clipToDirtyRect) |
801 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.fore groundRect); | 819 restoreClip(context, localPaintingInfo.paintDirtyRect, fragment.fore groundRect); |
802 } | 820 } |
803 } | 821 } |
804 | 822 |
(...skipping 29 matching lines...) Expand all Loading... | |
834 m_renderLayer.enclosingPaginationLayer()->convertToLayerCoords(paint ingInfo.rootLayer, offsetOfPaginationLayerFromRoot); | 852 m_renderLayer.enclosingPaginationLayer()->convertToLayerCoords(paint ingInfo.rootLayer, offsetOfPaginationLayerFromRoot); |
835 | 853 |
836 ClipRectsContext clipRectsContext(m_renderLayer.enclosingPaginationL ayer(), (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Paintin gClipRects, IgnoreOverlayScrollbarSize); | 854 ClipRectsContext clipRectsContext(m_renderLayer.enclosingPaginationL ayer(), (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Paintin gClipRects, IgnoreOverlayScrollbarSize); |
837 if (shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()) == IgnoreOverflowClip) | 855 if (shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()) == IgnoreOverflowClip) |
838 clipRectsContext.setIgnoreOverflowClip(); | 856 clipRectsContext.setIgnoreOverflowClip(); |
839 LayoutRect parentClipRect = m_renderLayer.clipper().backgroundClipRe ct(clipRectsContext).rect(); | 857 LayoutRect parentClipRect = m_renderLayer.clipper().backgroundClipRe ct(clipRectsContext).rect(); |
840 parentClipRect.moveBy(fragment.paginationOffset + offsetOfPagination LayerFromRoot); | 858 parentClipRect.moveBy(fragment.paginationOffset + offsetOfPagination LayerFromRoot); |
841 clipRect.intersect(parentClipRect); | 859 clipRect.intersect(parentClipRect); |
842 } | 860 } |
843 | 861 |
844 LayerPainter(*m_renderLayer.parent()).clipToRect(paintingInfo, context, clipRect, paintFlags); | 862 LayerPainter(*m_renderLayer.parent()).clipToRect(paintingInfo, context, clipRect, paintFlags, ClipDisplayItem::LayerFragmentParent); |
845 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset); | 863 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset); |
846 LayerPainter(*m_renderLayer.parent()).restoreClip(context, paintingInfo. paintDirtyRect, clipRect); | 864 LayerPainter(*m_renderLayer.parent()).restoreClip(context, paintingInfo. paintDirtyRect, clipRect); |
847 } | 865 } |
848 } | 866 } |
849 | 867 |
850 } // namespace blink | 868 } // namespace blink |
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