OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ViewDisplayList_h | 5 #ifndef ViewDisplayList_h |
6 #define ViewDisplayList_h | 6 #define ViewDisplayList_h |
7 | 7 |
8 #include "core/rendering/PaintPhase.h" | 8 #include "core/rendering/PaintPhase.h" |
| 9 #include "platform/geometry/RoundedRect.h" |
9 #include "platform/graphics/DisplayList.h" | 10 #include "platform/graphics/DisplayList.h" |
10 #include "wtf/HashSet.h" | 11 #include "wtf/HashSet.h" |
11 #include "wtf/OwnPtr.h" | 12 #include "wtf/OwnPtr.h" |
12 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
13 | 14 |
14 namespace blink { | 15 namespace blink { |
15 | 16 |
16 class GraphicsContext; | 17 class GraphicsContext; |
17 class RenderObject; | 18 class RenderObject; |
| 19 class RenderLayer; |
18 struct AtomicPaintChunk; | 20 struct AtomicPaintChunk; |
19 | 21 |
20 typedef Vector<OwnPtr<AtomicPaintChunk> > PaintCommandList; | |
21 | 22 |
22 struct AtomicPaintChunk { | 23 struct DisplayItem { |
| 24 virtual void replay(GraphicsContext*) = 0; |
| 25 |
| 26 virtual ~DisplayItem() { } |
| 27 }; |
| 28 |
| 29 struct ClipDisplayItem : DisplayItem { |
| 30 RenderLayer* layer; |
| 31 enum ClipType { |
| 32 LayerOverflowControls, |
| 33 LayerBackground, |
| 34 LayerParent, |
| 35 LayerFilter, |
| 36 LayerForeground, |
| 37 LayerFragmentFloat, |
| 38 LayerFragmentForeground, |
| 39 LayerFragmentChildOutline, |
| 40 LayerFragmentOutline, |
| 41 LayerFragmentMask, |
| 42 LayerFragmentClippingMask, |
| 43 LayerFragmentParent |
| 44 }; |
| 45 ClipType clipType; |
| 46 IntRect clipRect; |
| 47 Vector<RoundedRect> roundedRectClips; |
| 48 |
| 49 virtual void replay(GraphicsContext*); |
| 50 }; |
| 51 |
| 52 struct EndClipDisplayItem : DisplayItem { |
| 53 RenderLayer* layer; |
| 54 virtual void replay(GraphicsContext*); |
| 55 }; |
| 56 |
| 57 struct AtomicPaintChunk : DisplayItem { |
23 AtomicPaintChunk(PassRefPtr<DisplayList> inDisplayList, RenderObject* inRend
erer, PaintPhase inPhase) | 58 AtomicPaintChunk(PassRefPtr<DisplayList> inDisplayList, RenderObject* inRend
erer, PaintPhase inPhase) |
24 : displayList(inDisplayList), renderer(inRenderer), phase(inPhase) { }; | 59 : displayList(inDisplayList), renderer(inRenderer), phase(inPhase) { }; |
25 | 60 |
26 RefPtr<DisplayList> displayList; | 61 RefPtr<DisplayList> displayList; |
27 | 62 |
28 // This auxillary data can be moved off the chunk if needed. | 63 // This auxillary data can be moved off the chunk if needed. |
29 RenderObject* renderer; | 64 RenderObject* renderer; |
30 PaintPhase phase; | 65 PaintPhase phase; |
| 66 |
| 67 virtual void replay(GraphicsContext*); |
31 }; | 68 }; |
32 | 69 |
| 70 typedef Vector<OwnPtr<DisplayItem> > PaintList; |
| 71 |
33 class PaintCommandRecorder { | 72 class PaintCommandRecorder { |
34 public: | 73 public: |
35 explicit PaintCommandRecorder(GraphicsContext*, RenderObject*, PaintPhase, c
onst FloatRect&); | 74 explicit PaintCommandRecorder(GraphicsContext*, RenderObject*, PaintPhase, c
onst FloatRect&); |
36 ~PaintCommandRecorder(); | 75 ~PaintCommandRecorder(); |
37 | 76 |
38 private: | 77 private: |
39 GraphicsContext* m_context; | 78 GraphicsContext* m_context; |
40 RenderObject* m_renderer; | 79 RenderObject* m_renderer; |
41 PaintPhase m_phase; | 80 PaintPhase m_phase; |
42 }; | 81 }; |
43 | 82 |
| 83 class PaintClipRecorder { |
| 84 public: |
| 85 explicit PaintClipRecorder(RenderLayer*, ClipDisplayItem::ClipType); |
| 86 void setClipRect(IntRect); |
| 87 void addRoundedRectClip(const RoundedRect&); |
| 88 void startClip(); |
| 89 void endClip(); |
| 90 |
| 91 private: |
| 92 OwnPtr<ClipDisplayItem> clipDisplayItem; |
| 93 #ifdef ASSERT_ENABLED |
| 94 bool m_started, m_ended; |
| 95 #endif |
| 96 }; |
| 97 |
44 class ViewDisplayList { | 98 class ViewDisplayList { |
45 public: | 99 public: |
46 ViewDisplayList() { }; | 100 ViewDisplayList() { }; |
47 | 101 |
48 const PaintCommandList& paintCommandList(); | 102 const PaintList& paintList(); |
49 void add(WTF::PassOwnPtr<AtomicPaintChunk>); | 103 void add(WTF::PassOwnPtr<DisplayItem>); |
50 void invalidate(const RenderObject*); | 104 void invalidate(const RenderObject*); |
51 | 105 |
52 private: | 106 private: |
53 bool isRepaint(PaintCommandList::iterator, const AtomicPaintChunk&); | 107 bool isRepaint(PaintList::iterator, const DisplayItem&); |
54 // Update m_paintList with any invalidations or new paints. | 108 // Update m_paintList with any invalidations or new paints. |
55 void updatePaintCommandList(); | 109 void updatePaintList(); |
56 | 110 |
57 PaintCommandList m_paintList; | 111 PaintList m_paintList; |
58 HashSet<const RenderObject*> m_invalidated; | 112 HashSet<const RenderObject*> m_invalidated; |
59 PaintCommandList m_newPaints; | 113 PaintList m_newPaints; |
60 }; | 114 }; |
61 | 115 |
62 } // namespace blink | 116 } // namespace blink |
63 | 117 |
64 #endif // ViewDisplayList_h | 118 #endif // ViewDisplayList_h |
OLD | NEW |