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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/strings/string_number_conversions.h" | 8 #include "base/strings/string_number_conversions.h" |
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
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307 .Times(1) | 307 .Times(1) |
308 .RetiresOnSaturation(); | 308 .RetiresOnSaturation(); |
309 EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); | 309 EXPECT_EQ(error::kNoError, ExecuteCmd(draw_cmd)); |
310 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 310 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
311 | 311 |
312 // Setup Frame buffer. | 312 // Setup Frame buffer. |
313 // needs to be 1x1 or else it's not renderable. | 313 // needs to be 1x1 or else it's not renderable. |
314 const GLsizei kWidth = 1; | 314 const GLsizei kWidth = 1; |
315 const GLsizei kHeight = 1; | 315 const GLsizei kHeight = 1; |
316 const GLenum kFormat = GL_RGB; | 316 const GLenum kFormat = GL_RGB; |
317 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); | 317 // Use a different texture for framebuffer to avoid drawing feedback loops. |
| 318 EXPECT_CALL(*gl_, GenTextures(_, _)) |
| 319 .WillOnce(SetArgumentPointee<1>(kNewServiceId)) |
| 320 .RetiresOnSaturation(); |
| 321 GenHelper<cmds::GenTexturesImmediate>(kNewClientId); |
| 322 DoBindTexture(GL_TEXTURE_2D, kNewClientId, kNewServiceId); |
318 // Pass some data so the texture will be marked as cleared. | 323 // Pass some data so the texture will be marked as cleared. |
319 DoTexImage2D(GL_TEXTURE_2D, | 324 DoTexImage2D(GL_TEXTURE_2D, |
320 0, | 325 0, |
321 kFormat, | 326 kFormat, |
322 kWidth, | 327 kWidth, |
323 kHeight, | 328 kHeight, |
324 0, | 329 0, |
325 kFormat, | 330 kFormat, |
326 GL_UNSIGNED_BYTE, | 331 GL_UNSIGNED_BYTE, |
327 kSharedMemoryId, | 332 kSharedMemoryId, |
328 kSharedMemoryOffset); | 333 kSharedMemoryOffset); |
329 DoBindFramebuffer( | 334 DoBindFramebuffer( |
330 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); | 335 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); |
331 DoFramebufferTexture2D(GL_FRAMEBUFFER, | 336 DoFramebufferTexture2D(GL_FRAMEBUFFER, |
332 GL_COLOR_ATTACHMENT0, | 337 GL_COLOR_ATTACHMENT0, |
333 GL_TEXTURE_2D, | 338 GL_TEXTURE_2D, |
334 client_texture_id_, | 339 kNewClientId, |
335 kServiceTextureId, | 340 kNewServiceId, |
336 0, | 341 0, |
337 GL_NO_ERROR); | 342 GL_NO_ERROR); |
| 343 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); |
338 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 344 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
339 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 345 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
340 .RetiresOnSaturation(); | 346 .RetiresOnSaturation(); |
341 | 347 |
342 // This time state needs to be set. | 348 // This time state needs to be set. |
343 SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB | 349 SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB |
344 false, // Framebuffer has depth | 350 false, // Framebuffer has depth |
345 false, // Framebuffer has stencil | 351 false, // Framebuffer has stencil |
346 0x1110, // color bits | 352 0x1110, // color bits |
347 false, // depth mask | 353 false, // depth mask |
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2381 .Times(1) | 2387 .Times(1) |
2382 .RetiresOnSaturation(); | 2388 .RetiresOnSaturation(); |
2383 DrawArrays cmd; | 2389 DrawArrays cmd; |
2384 cmd.Init(GL_TRIANGLES, 0, kNumVertices); | 2390 cmd.Init(GL_TRIANGLES, 0, kNumVertices); |
2385 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | 2391 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
2386 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 2392 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
2387 } | 2393 } |
2388 | 2394 |
2389 } // namespace gles2 | 2395 } // namespace gles2 |
2390 } // namespace gpu | 2396 } // namespace gpu |
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