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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 3 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
4 * Copyright (C) 2013 Google Inc. All rights reserved. | 4 * Copyright (C) 2013 Google Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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75 FullyDisabled = 1 // Do absolutely minimal work to remove the cost of th
e context from performance tests. | 75 FullyDisabled = 1 // Do absolutely minimal work to remove the cost of th
e context from performance tests. |
76 }; | 76 }; |
77 | 77 |
78 // A 0 canvas is allowed, but in such cases the context must only have canva
s | 78 // A 0 canvas is allowed, but in such cases the context must only have canva
s |
79 // related commands called when within a beginRecording/endRecording block. | 79 // related commands called when within a beginRecording/endRecording block. |
80 // Furthermore, save/restore calls must be balanced any time the canvas is 0
. | 80 // Furthermore, save/restore calls must be balanced any time the canvas is 0
. |
81 explicit GraphicsContext(SkCanvas*, DisabledMode = NothingDisabled); | 81 explicit GraphicsContext(SkCanvas*, DisabledMode = NothingDisabled); |
82 | 82 |
83 ~GraphicsContext(); | 83 ~GraphicsContext(); |
84 | 84 |
85 // Returns the canvas used for painting. Must not be called if painting is d
isabled. | 85 SkCanvas* canvas() { return m_canvas; } |
86 // Accessing the backing canvas this way flushes all queued save ops, | 86 const SkCanvas* canvas() const { return m_canvas; } |
87 // so it should be avoided. Use the corresponding draw/matrix/clip methods i
nstead. | |
88 SkCanvas* canvas() | |
89 { | |
90 // Flush any pending saves. | |
91 realizeCanvasSave(); | |
92 | |
93 return m_canvas; | |
94 } | |
95 const SkCanvas* canvas() const | |
96 { | |
97 return m_canvas; | |
98 } | |
99 | 87 |
100 void resetCanvas(SkCanvas*); | 88 void resetCanvas(SkCanvas*); |
101 | 89 |
102 bool contextDisabled() const { return m_disabledState; } | 90 bool contextDisabled() const { return m_disabledState; } |
103 | 91 |
104 // ---------- State management methods ----------------- | 92 // ---------- State management methods ----------------- |
105 void save(); | 93 void save(); |
106 void restore(); | 94 void restore(); |
107 unsigned saveCount() { return m_canvasStateStack.size(); } | 95 |
108 #if ENABLE(ASSERT) | 96 #if ENABLE(ASSERT) |
| 97 unsigned saveCount() const; |
109 void disableDestructionChecks() { m_disableDestructionChecks = true; } | 98 void disableDestructionChecks() { m_disableDestructionChecks = true; } |
110 #endif | 99 #endif |
111 | 100 |
112 void saveLayer(const SkRect* bounds, const SkPaint*); | 101 void saveLayer(const SkRect* bounds, const SkPaint*); |
113 void restoreLayer(); | 102 void restoreLayer(); |
114 | 103 |
115 bool hasStroke() const { return strokeStyle() != NoStroke && strokeThickness
() > 0; } | 104 bool hasStroke() const { return strokeStyle() != NoStroke && strokeThickness
() > 0; } |
116 | 105 |
117 float strokeThickness() const { return immutableState()->strokeData().thickn
ess(); } | 106 float strokeThickness() const { return immutableState()->strokeData().thickn
ess(); } |
118 void setStrokeThickness(float thickness) { mutableState()->setStrokeThicknes
s(thickness); } | 107 void setStrokeThickness(float thickness) { mutableState()->setStrokeThicknes
s(thickness); } |
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471 m_paintStateStack.append(GraphicsContextState::createAndCopy(*m_
paintState)); | 460 m_paintStateStack.append(GraphicsContextState::createAndCopy(*m_
paintState)); |
472 m_paintState = m_paintStateStack[m_paintStateIndex].get(); | 461 m_paintState = m_paintStateStack[m_paintStateIndex].get(); |
473 } else { | 462 } else { |
474 GraphicsContextState* priorPaintState = m_paintState; | 463 GraphicsContextState* priorPaintState = m_paintState; |
475 m_paintState = m_paintStateStack[m_paintStateIndex].get(); | 464 m_paintState = m_paintStateStack[m_paintStateIndex].get(); |
476 m_paintState->copy(*priorPaintState); | 465 m_paintState->copy(*priorPaintState); |
477 } | 466 } |
478 } | 467 } |
479 } | 468 } |
480 | 469 |
481 // Apply deferred canvas state saves | |
482 void realizeCanvasSave() | |
483 { | |
484 if (!m_pendingCanvasSave || contextDisabled()) | |
485 return; | |
486 | |
487 ASSERT(m_canvas); // m_pendingCanvasSave should never be true when no ca
nvas. | |
488 m_canvas->save(); | |
489 m_pendingCanvasSave = false; | |
490 } | |
491 | |
492 void didDrawTextInRect(const SkRect& textRect); | 470 void didDrawTextInRect(const SkRect& textRect); |
493 | 471 |
494 void fillRectWithRoundedHole(const IntRect&, const RoundedRect& roundedHoleR
ect, const Color&); | 472 void fillRectWithRoundedHole(const IntRect&, const RoundedRect& roundedHoleR
ect, const Color&); |
495 | 473 |
496 bool isRecording() const; | 474 bool isRecording() const; |
497 | 475 |
498 // null indicates painting is contextDisabled. Never delete this object. | 476 // null indicates painting is contextDisabled. Never delete this object. |
499 SkCanvas* m_canvas; | 477 SkCanvas* m_canvas; |
500 | 478 |
501 // Paint states stack. Enables local drawing state change with save()/restor
e() calls. | 479 // Paint states stack. Enables local drawing state change with save()/restor
e() calls. |
502 // This state controls the appearance of drawn content. | 480 // This state controls the appearance of drawn content. |
503 // We do not delete from this stack to avoid memory churn. | 481 // We do not delete from this stack to avoid memory churn. |
504 Vector<OwnPtr<GraphicsContextState> > m_paintStateStack; | 482 Vector<OwnPtr<GraphicsContextState> > m_paintStateStack; |
505 // Current index on the stack. May not be the last thing on the stack. | 483 // Current index on the stack. May not be the last thing on the stack. |
506 unsigned m_paintStateIndex; | 484 unsigned m_paintStateIndex; |
507 // Raw pointer to the current state. | 485 // Raw pointer to the current state. |
508 GraphicsContextState* m_paintState; | 486 GraphicsContextState* m_paintState; |
509 | 487 |
510 // Currently pending save flags for Skia Canvas state. | |
511 // Canvas state includes the canavs, it's matrix and clips. Think of it as _
where_ | |
512 // the draw operations will happen. | |
513 struct CanvasSaveState; | |
514 Vector<CanvasSaveState> m_canvasStateStack; | |
515 bool m_pendingCanvasSave; | |
516 | |
517 AnnotationModeFlags m_annotationMode; | 488 AnnotationModeFlags m_annotationMode; |
518 | 489 |
519 struct RecordingState; | 490 struct RecordingState; |
520 Vector<RecordingState> m_recordingStateStack; | 491 Vector<RecordingState> m_recordingStateStack; |
521 | 492 |
522 #if ENABLE(ASSERT) | 493 #if ENABLE(ASSERT) |
523 unsigned m_annotationCount; | 494 unsigned m_annotationCount; |
524 unsigned m_layerCount; | 495 unsigned m_layerCount; |
525 bool m_disableDestructionChecks; | 496 bool m_disableDestructionChecks; |
526 #endif | 497 #endif |
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541 bool m_accelerated : 1; | 512 bool m_accelerated : 1; |
542 bool m_isCertainlyOpaque : 1; | 513 bool m_isCertainlyOpaque : 1; |
543 bool m_printing : 1; | 514 bool m_printing : 1; |
544 bool m_antialiasHairlineImages : 1; | 515 bool m_antialiasHairlineImages : 1; |
545 bool m_shouldSmoothFonts : 1; | 516 bool m_shouldSmoothFonts : 1; |
546 }; | 517 }; |
547 | 518 |
548 } // namespace blink | 519 } // namespace blink |
549 | 520 |
550 #endif // GraphicsContext_h | 521 #endif // GraphicsContext_h |
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