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1 // Copyright 2014 the V8 project authors. All rights reserved. | |
2 // Redistribution and use in source and binary forms, with or without | |
3 // modification, are permitted provided that the following conditions are | |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | |
28 #ifndef V8_TEST_CCTEST_TEST_TYPES_H_ | |
rossberg
2014/10/15 12:37:27
Please name this file differently, so that it is n
neis1
2014/10/15 13:56:47
Done.
neis1
2014/10/15 13:56:48
Done.
| |
29 #define V8_TEST_CCTEST_TEST_TYPES_H_ | |
30 | |
31 #include "src/v8.h" | |
32 | |
33 namespace v8 { | |
34 namespace internal { | |
35 | |
36 | |
37 template<class Type, class TypeHandle, class Region> | |
38 class Types { | |
rossberg
2014/10/15 12:37:27
Did anything change in here, other than moving it?
neis1
2014/10/15 13:56:48
No.
| |
39 public: | |
40 Types(Region* region, Isolate* isolate) | |
41 : region_(region), rng_(isolate->random_number_generator()) { | |
42 #define DECLARE_TYPE(name, value) \ | |
43 name = Type::name(region); \ | |
44 if (SmiValuesAre31Bits() || \ | |
45 (!Type::name(region)->Equals(Type::OtherSigned32()) && \ | |
46 !Type::name(region)->Equals(Type::OtherUnsigned31()))) { \ | |
47 /* Hack: Avoid generating those empty bitset types. */ \ | |
48 types.push_back(name); \ | |
49 } | |
50 PROPER_BITSET_TYPE_LIST(DECLARE_TYPE) | |
51 #undef DECLARE_TYPE | |
52 | |
53 object_map = isolate->factory()->NewMap( | |
54 JS_OBJECT_TYPE, JSObject::kHeaderSize); | |
55 array_map = isolate->factory()->NewMap( | |
56 JS_ARRAY_TYPE, JSArray::kSize); | |
57 number_map = isolate->factory()->NewMap( | |
58 HEAP_NUMBER_TYPE, HeapNumber::kSize); | |
59 uninitialized_map = isolate->factory()->uninitialized_map(); | |
60 ObjectClass = Type::Class(object_map, region); | |
61 ArrayClass = Type::Class(array_map, region); | |
62 NumberClass = Type::Class(number_map, region); | |
63 UninitializedClass = Type::Class(uninitialized_map, region); | |
64 | |
65 maps.push_back(object_map); | |
66 maps.push_back(array_map); | |
67 maps.push_back(uninitialized_map); | |
68 for (MapVector::iterator it = maps.begin(); it != maps.end(); ++it) { | |
69 types.push_back(Type::Class(*it, region)); | |
70 } | |
71 | |
72 smi = handle(Smi::FromInt(666), isolate); | |
73 signed32 = isolate->factory()->NewHeapNumber(0x40000000); | |
74 object1 = isolate->factory()->NewJSObjectFromMap(object_map); | |
75 object2 = isolate->factory()->NewJSObjectFromMap(object_map); | |
76 array = isolate->factory()->NewJSArray(20); | |
77 uninitialized = isolate->factory()->uninitialized_value(); | |
78 SmiConstant = Type::Constant(smi, region); | |
79 Signed32Constant = Type::Constant(signed32, region); | |
80 ObjectConstant1 = Type::Constant(object1, region); | |
81 ObjectConstant2 = Type::Constant(object2, region); | |
82 ArrayConstant = Type::Constant(array, region); | |
83 UninitializedConstant = Type::Constant(uninitialized, region); | |
84 | |
85 values.push_back(smi); | |
86 values.push_back(signed32); | |
87 values.push_back(object1); | |
88 values.push_back(object2); | |
89 values.push_back(array); | |
90 values.push_back(uninitialized); | |
91 for (ValueVector::iterator it = values.begin(); it != values.end(); ++it) { | |
92 types.push_back(Type::Constant(*it, region)); | |
93 } | |
94 | |
95 integers.push_back(isolate->factory()->NewNumber(-V8_INFINITY)); | |
96 integers.push_back(isolate->factory()->NewNumber(+V8_INFINITY)); | |
97 integers.push_back(isolate->factory()->NewNumber(-rng_->NextInt(10))); | |
98 integers.push_back(isolate->factory()->NewNumber(+rng_->NextInt(10))); | |
99 for (int i = 0; i < 10; ++i) { | |
100 double x = rng_->NextInt(); | |
101 integers.push_back(isolate->factory()->NewNumber(x)); | |
102 x *= rng_->NextInt(); | |
103 if (!IsMinusZero(x)) integers.push_back(isolate->factory()->NewNumber(x)); | |
104 } | |
105 | |
106 NumberArray = Type::Array(Number, region); | |
107 StringArray = Type::Array(String, region); | |
108 AnyArray = Type::Array(Any, region); | |
109 | |
110 SignedFunction1 = Type::Function(SignedSmall, SignedSmall, region); | |
111 NumberFunction1 = Type::Function(Number, Number, region); | |
112 NumberFunction2 = Type::Function(Number, Number, Number, region); | |
113 MethodFunction = Type::Function(String, Object, 0, region); | |
114 | |
115 for (int i = 0; i < 30; ++i) { | |
116 types.push_back(Fuzz()); | |
117 } | |
118 } | |
119 | |
120 Handle<i::Map> object_map; | |
121 Handle<i::Map> array_map; | |
122 Handle<i::Map> number_map; | |
123 Handle<i::Map> uninitialized_map; | |
124 | |
125 Handle<i::Smi> smi; | |
126 Handle<i::HeapNumber> signed32; | |
127 Handle<i::JSObject> object1; | |
128 Handle<i::JSObject> object2; | |
129 Handle<i::JSArray> array; | |
130 Handle<i::Oddball> uninitialized; | |
131 | |
132 #define DECLARE_TYPE(name, value) TypeHandle name; | |
133 BITSET_TYPE_LIST(DECLARE_TYPE) | |
134 #undef DECLARE_TYPE | |
135 | |
136 TypeHandle ObjectClass; | |
137 TypeHandle ArrayClass; | |
138 TypeHandle NumberClass; | |
139 TypeHandle UninitializedClass; | |
140 | |
141 TypeHandle SmiConstant; | |
142 TypeHandle Signed32Constant; | |
143 TypeHandle ObjectConstant1; | |
144 TypeHandle ObjectConstant2; | |
145 TypeHandle ArrayConstant; | |
146 TypeHandle UninitializedConstant; | |
147 | |
148 TypeHandle NumberArray; | |
149 TypeHandle StringArray; | |
150 TypeHandle AnyArray; | |
151 | |
152 TypeHandle SignedFunction1; | |
153 TypeHandle NumberFunction1; | |
154 TypeHandle NumberFunction2; | |
155 TypeHandle MethodFunction; | |
156 | |
157 typedef std::vector<TypeHandle> TypeVector; | |
158 typedef std::vector<Handle<i::Map> > MapVector; | |
159 typedef std::vector<Handle<i::Object> > ValueVector; | |
160 | |
161 TypeVector types; | |
162 MapVector maps; | |
163 ValueVector values; | |
164 ValueVector integers; // "Integer" values used for range limits. | |
165 | |
166 TypeHandle Of(Handle<i::Object> value) { | |
167 return Type::Of(value, region_); | |
168 } | |
169 | |
170 TypeHandle NowOf(Handle<i::Object> value) { | |
171 return Type::NowOf(value, region_); | |
172 } | |
173 | |
174 TypeHandle Class(Handle<i::Map> map) { | |
175 return Type::Class(map, region_); | |
176 } | |
177 | |
178 TypeHandle Constant(Handle<i::Object> value) { | |
179 return Type::Constant(value, region_); | |
180 } | |
181 | |
182 TypeHandle Range(Handle<i::Object> min, Handle<i::Object> max) { | |
183 return Type::Range(min, max, region_); | |
184 } | |
185 | |
186 TypeHandle Context(TypeHandle outer) { | |
187 return Type::Context(outer, region_); | |
188 } | |
189 | |
190 TypeHandle Array1(TypeHandle element) { | |
191 return Type::Array(element, region_); | |
192 } | |
193 | |
194 TypeHandle Function0(TypeHandle result, TypeHandle receiver) { | |
195 return Type::Function(result, receiver, 0, region_); | |
196 } | |
197 | |
198 TypeHandle Function1(TypeHandle result, TypeHandle receiver, TypeHandle arg) { | |
199 TypeHandle type = Type::Function(result, receiver, 1, region_); | |
200 type->AsFunction()->InitParameter(0, arg); | |
201 return type; | |
202 } | |
203 | |
204 TypeHandle Function2(TypeHandle result, TypeHandle arg1, TypeHandle arg2) { | |
205 return Type::Function(result, arg1, arg2, region_); | |
206 } | |
207 | |
208 TypeHandle Union(TypeHandle t1, TypeHandle t2) { | |
209 return Type::Union(t1, t2, region_); | |
210 } | |
211 TypeHandle Intersect(TypeHandle t1, TypeHandle t2) { | |
212 return Type::Intersect(t1, t2, region_); | |
213 } | |
214 | |
215 template<class Type2, class TypeHandle2> | |
216 TypeHandle Convert(TypeHandle2 t) { | |
217 return Type::template Convert<Type2>(t, region_); | |
218 } | |
219 | |
220 TypeHandle Random() { | |
221 return types[rng_->NextInt(static_cast<int>(types.size()))]; | |
222 } | |
223 | |
224 TypeHandle Fuzz(int depth = 4) { | |
225 switch (rng_->NextInt(depth == 0 ? 3 : 20)) { | |
226 case 0: { // bitset | |
227 #define COUNT_BITSET_TYPES(type, value) + 1 | |
228 int n = 0 PROPER_BITSET_TYPE_LIST(COUNT_BITSET_TYPES); | |
229 #undef COUNT_BITSET_TYPES | |
230 // Pick a bunch of named bitsets and return their intersection. | |
231 TypeHandle result = Type::Any(region_); | |
232 for (int i = 0, m = 1 + rng_->NextInt(3); i < m; ++i) { | |
233 int j = rng_->NextInt(n); | |
234 #define PICK_BITSET_TYPE(type, value) \ | |
235 if (j-- == 0) { \ | |
236 if (!SmiValuesAre31Bits() && \ | |
237 (Type::type(region_)->Equals(Type::OtherSigned32()) || \ | |
238 Type::type(region_)->Equals(Type::OtherUnsigned31()))) { \ | |
239 /* Hack: Avoid generating those empty bitset types. */ \ | |
240 continue; \ | |
241 } \ | |
242 TypeHandle tmp = Type::Intersect( \ | |
243 result, Type::type(region_), region_); \ | |
244 if (tmp->Is(Type::None()) && i != 0) { \ | |
245 break; \ | |
246 } else { \ | |
247 result = tmp; \ | |
248 continue; \ | |
249 } \ | |
250 } | |
251 PROPER_BITSET_TYPE_LIST(PICK_BITSET_TYPE) | |
252 #undef PICK_BITSET_TYPE | |
253 } | |
254 return result; | |
255 } | |
256 case 1: { // class | |
257 int i = rng_->NextInt(static_cast<int>(maps.size())); | |
258 return Type::Class(maps[i], region_); | |
259 } | |
260 case 2: { // constant | |
261 int i = rng_->NextInt(static_cast<int>(values.size())); | |
262 return Type::Constant(values[i], region_); | |
263 } | |
264 case 3: { // range | |
265 int i = rng_->NextInt(static_cast<int>(integers.size())); | |
266 int j = rng_->NextInt(static_cast<int>(integers.size())); | |
267 i::Handle<i::Object> min = integers[i]; | |
268 i::Handle<i::Object> max = integers[j]; | |
269 if (min->Number() > max->Number()) std::swap(min, max); | |
270 return Type::Range(min, max, region_); | |
271 } | |
272 case 4: { // context | |
273 int depth = rng_->NextInt(3); | |
274 TypeHandle type = Type::Internal(region_); | |
275 for (int i = 0; i < depth; ++i) type = Type::Context(type, region_); | |
276 return type; | |
277 } | |
278 case 5: { // array | |
279 TypeHandle element = Fuzz(depth / 2); | |
280 return Type::Array(element, region_); | |
281 } | |
282 case 6: | |
283 case 7: { // function | |
284 TypeHandle result = Fuzz(depth / 2); | |
285 TypeHandle receiver = Fuzz(depth / 2); | |
286 int arity = rng_->NextInt(3); | |
287 TypeHandle type = Type::Function(result, receiver, arity, region_); | |
288 for (int i = 0; i < type->AsFunction()->Arity(); ++i) { | |
289 TypeHandle parameter = Fuzz(depth / 2); | |
290 type->AsFunction()->InitParameter(i, parameter); | |
291 } | |
292 return type; | |
293 } | |
294 default: { // union | |
295 int n = rng_->NextInt(10); | |
296 TypeHandle type = None; | |
297 for (int i = 0; i < n; ++i) { | |
298 TypeHandle operand = Fuzz(depth - 1); | |
299 type = Type::Union(type, operand, region_); | |
300 } | |
301 return type; | |
302 } | |
303 } | |
304 UNREACHABLE(); | |
305 } | |
306 | |
307 Region* region() { return region_; } | |
308 | |
309 private: | |
310 Region* region_; | |
311 v8::base::RandomNumberGenerator* rng_; | |
312 }; | |
313 | |
314 | |
315 } } // namespace v8::internal | |
316 | |
317 #endif | |
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