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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
| 9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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| 1752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1753 EXPECT_ACTION_UPDATE_STATE( | 1753 EXPECT_ACTION_UPDATE_STATE( |
| 1754 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1754 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1755 | 1755 |
| 1756 state.OnBeginImplFrameDeadlinePending(); | 1756 state.OnBeginImplFrameDeadlinePending(); |
| 1757 state.OnBeginImplFrameDeadline(); | 1757 state.OnBeginImplFrameDeadline(); |
| 1758 EXPECT_ACTION_UPDATE_STATE( | 1758 EXPECT_ACTION_UPDATE_STATE( |
| 1759 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1759 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1760 } | 1760 } |
| 1761 | 1761 |
| 1762 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { | |
| 1763 SchedulerSettings settings; | |
| 1764 settings.impl_side_painting = true; | |
| 1765 StateMachine state(settings); | |
| 1766 state.SetCanStart(); | |
| 1767 state.UpdateState(state.NextAction()); | |
| 1768 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
| 1769 state.SetVisible(true); | |
| 1770 state.SetCanDraw(true); | |
| 1771 | |
| 1772 // Check that animations are updated before we start a commit. | |
| 1773 state.SetNeedsAnimate(); | |
| 1774 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 1775 state.SetNeedsCommit(); | |
| 1776 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 1777 EXPECT_TRUE(state.BeginFrameNeeded()); | |
| 1778 | |
| 1779 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); | |
| 1780 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
| 1781 EXPECT_ACTION_UPDATE_STATE( | |
| 1782 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
| 1783 | |
| 1784 state.NotifyBeginMainFrameStarted(); | |
| 1785 state.NotifyReadyToCommit(); | |
| 1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
| 1787 | |
| 1788 state.OnBeginImplFrameDeadlinePending(); | |
| 1789 state.OnBeginImplFrameDeadline(); | |
| 1790 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
| 1791 EXPECT_ACTION_UPDATE_STATE( | |
| 1792 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
| 1793 } | |
| 1794 | |
| 1795 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { | 1762 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { |
| 1796 SchedulerSettings settings; | 1763 SchedulerSettings settings; |
| 1797 settings.impl_side_painting = true; | 1764 settings.impl_side_painting = true; |
| 1798 StateMachine state(settings); | 1765 StateMachine state(settings); |
| 1799 state.SetCanStart(); | 1766 state.SetCanStart(); |
| 1800 state.UpdateState(state.NextAction()); | 1767 state.UpdateState(state.NextAction()); |
| 1801 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1768 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1802 state.SetVisible(true); | 1769 state.SetVisible(true); |
| 1803 state.SetCanDraw(true); | 1770 state.SetCanDraw(true); |
| 1804 | 1771 |
| 1805 // Test requesting an animation after we have already animated during this | 1772 // Test requesting an animation after we have already animated during this |
| 1806 // frame. | 1773 // frame. |
| 1807 state.SetNeedsRedraw(true); | 1774 state.SetNeedsRedraw(true); |
| 1808 EXPECT_TRUE(state.BeginFrameNeeded()); | 1775 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1809 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1776 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1810 | 1777 |
| 1811 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); | 1778 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); |
| 1812 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1779 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1813 | 1780 |
| 1814 state.SetNeedsAnimate(); | 1781 state.SetNeedsAnimate(); |
| 1815 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1816 | 1783 |
| 1817 state.OnBeginImplFrameDeadline(); | 1784 state.OnBeginImplFrameDeadline(); |
| 1818 EXPECT_ACTION_UPDATE_STATE( | 1785 EXPECT_ACTION_UPDATE_STATE( |
| 1819 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1786 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1820 } | 1787 } |
| 1821 | 1788 |
| 1822 } // namespace | 1789 } // namespace |
| 1823 } // namespace cc | 1790 } // namespace cc |
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