OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
(...skipping 1741 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1753 EXPECT_ACTION_UPDATE_STATE( | 1753 EXPECT_ACTION_UPDATE_STATE( |
1754 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1754 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1755 | 1755 |
1756 state.OnBeginImplFrameDeadlinePending(); | 1756 state.OnBeginImplFrameDeadlinePending(); |
1757 state.OnBeginImplFrameDeadline(); | 1757 state.OnBeginImplFrameDeadline(); |
1758 EXPECT_ACTION_UPDATE_STATE( | 1758 EXPECT_ACTION_UPDATE_STATE( |
1759 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1759 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1760 } | 1760 } |
1761 | 1761 |
1762 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { | |
1763 SchedulerSettings settings; | |
1764 settings.impl_side_painting = true; | |
1765 StateMachine state(settings); | |
1766 state.SetCanStart(); | |
1767 state.UpdateState(state.NextAction()); | |
1768 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
1769 state.SetVisible(true); | |
1770 state.SetCanDraw(true); | |
1771 | |
1772 // Check that animations are updated before we start a commit. | |
1773 state.SetNeedsAnimate(); | |
1774 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1775 state.SetNeedsCommit(); | |
1776 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1777 EXPECT_TRUE(state.BeginFrameNeeded()); | |
1778 | |
1779 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); | |
1780 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
1781 EXPECT_ACTION_UPDATE_STATE( | |
1782 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
1783 | |
1784 state.NotifyBeginMainFrameStarted(); | |
1785 state.NotifyReadyToCommit(); | |
1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
1787 | |
1788 state.OnBeginImplFrameDeadlinePending(); | |
1789 state.OnBeginImplFrameDeadline(); | |
1790 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
1791 EXPECT_ACTION_UPDATE_STATE( | |
1792 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
1793 } | |
1794 | |
1795 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { | 1762 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { |
1796 SchedulerSettings settings; | 1763 SchedulerSettings settings; |
1797 settings.impl_side_painting = true; | 1764 settings.impl_side_painting = true; |
1798 StateMachine state(settings); | 1765 StateMachine state(settings); |
1799 state.SetCanStart(); | 1766 state.SetCanStart(); |
1800 state.UpdateState(state.NextAction()); | 1767 state.UpdateState(state.NextAction()); |
1801 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1768 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1802 state.SetVisible(true); | 1769 state.SetVisible(true); |
1803 state.SetCanDraw(true); | 1770 state.SetCanDraw(true); |
1804 | 1771 |
1805 // Test requesting an animation after we have already animated during this | 1772 // Test requesting an animation after we have already animated during this |
1806 // frame. | 1773 // frame. |
1807 state.SetNeedsRedraw(true); | 1774 state.SetNeedsRedraw(true); |
1808 EXPECT_TRUE(state.BeginFrameNeeded()); | 1775 EXPECT_TRUE(state.BeginFrameNeeded()); |
1809 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1776 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1810 | 1777 |
1811 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); | 1778 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting()); |
1812 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1779 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1813 | 1780 |
1814 state.SetNeedsAnimate(); | 1781 state.SetNeedsAnimate(); |
1815 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1816 | 1783 |
1817 state.OnBeginImplFrameDeadline(); | 1784 state.OnBeginImplFrameDeadline(); |
1818 EXPECT_ACTION_UPDATE_STATE( | 1785 EXPECT_ACTION_UPDATE_STATE( |
1819 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1786 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1820 } | 1787 } |
1821 | 1788 |
1822 } // namespace | 1789 } // namespace |
1823 } // namespace cc | 1790 } // namespace cc |
OLD | NEW |