Index: content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
diff --git a/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java b/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
index 9665dc0feb8ccbb31e22dabe8bec43255a6890f8..22a43d5049920012b2862e684b4c7e19f60524c4 100644 |
--- a/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
+++ b/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
@@ -32,7 +32,7 @@ class GamepadDevice { |
// should correspond to "down" or "right". |
private final float[] mAxisValues = new float[CanonicalAxisIndex.COUNT]; |
- private final float[] mButtonsValues = new float[CanonicalButtonIndex.COUNT];; |
+ private final float[] mButtonsValues = new float[CanonicalButtonIndex.COUNT]; |
// When the user agent recognizes the attached inputDevice, it is recommended |
// that it be remapped to a canonical ordering when possible. Devices that are |
@@ -76,37 +76,51 @@ class GamepadDevice { |
/** |
* @return Device Id of the gamepad device. |
*/ |
- public int getId() { return mDeviceId; } |
+ public int getId() { |
+ return mDeviceId; |
+ } |
/** |
* @return Mapping status of the gamepad device. |
*/ |
- public boolean isStandardGamepad() { return mIsStandardGamepad; } |
+ public boolean isStandardGamepad() { |
+ return mIsStandardGamepad; |
+ } |
/** |
* @return Device name of the gamepad device. |
*/ |
- public String getName() { return mDeviceName; } |
+ public String getName() { |
+ return mDeviceName; |
+ } |
/** |
* @return Device index of the gamepad device. |
*/ |
- public int getIndex() { return mDeviceIndex; } |
+ public int getIndex() { |
+ return mDeviceIndex; |
+ } |
/** |
* @return The timestamp when the gamepad device was last interacted. |
*/ |
- public long getTimestamp() { return mTimestamp; } |
+ public long getTimestamp() { |
+ return mTimestamp; |
+ } |
/** |
* @return The axes state of the gamepad device. |
*/ |
- public float[] getAxes() { return mAxisValues; } |
+ public float[] getAxes() { |
+ return mAxisValues; |
+ } |
/** |
* @return The buttons state of the gamepad device. |
*/ |
- public float[] getButtons() { return mButtonsValues; } |
+ public float[] getButtons() { |
+ return mButtonsValues; |
+ } |
/** |
* Reset the axes and buttons data of the gamepad device everytime gamepad data access is |