Descriptioncc: Make RenderPassAndMaskWithPartialQuad not use arbitrary uvs
This is the only test that uses the available functionality of
RenderPassDrawQuad to specify an arbitrary uv rect. All other users in
cc assume that the rect for the RenderPassDrawQuad also specifies the
uvs (with the origin being the start of the mask), modulo some scale if
the render pass is clipped.
This test conversion is just a refactoring step to make removing the uv
rect easier.
R=danakj@chromium.org
BUG=423533
Committed: https://crrev.com/35cfbe00f27c1284d0067ffc07b3fb1606dee155
Cr-Commit-Position: refs/heads/master@{#299622}
Patch Set 1 #
Total comments: 3
Patch Set 2 : danakj review #
Messages
Total messages: 7 (1 generated)
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