Index: src/gpu/GrDistanceFieldTextContext.cpp |
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp |
index 183b83c3e6e7ef8b5baf478663cc5824276e3826..04ad59b2c628c053b09cc0f9dec6ecd664093055 100755 |
--- a/src/gpu/GrDistanceFieldTextContext.cpp |
+++ b/src/gpu/GrDistanceFieldTextContext.cpp |
@@ -169,8 +169,8 @@ static void setup_gamma_texture(GrContext* context, const SkGlyphCache* cache, |
#else |
SkScalar contrast = 0.5f; |
#endif |
- SkScalar paintGamma = deviceProperties.getGamma(); |
- SkScalar deviceGamma = deviceProperties.getGamma(); |
+ SkScalar paintGamma = deviceProperties.gamma(); |
+ SkScalar deviceGamma = deviceProperties.gamma(); |
size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma, |
&width, &height); |
@@ -358,7 +358,7 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo |
flags |= fUseLCDText ? kUseLCD_DistanceFieldEffectFlag : 0; |
flags |= fUseLCDText && ctm.rectStaysRect() ? |
kRectToRect_DistanceFieldEffectFlag : 0; |
- bool useBGR = SkPixelGeometryIsBGR(fDeviceProperties.fPixelGeometry); |
+ bool useBGR = SkPixelGeometryIsBGR(fDeviceProperties.pixelGeometry()); |
flags |= fUseLCDText && useBGR ? kBGR_DistanceFieldEffectFlag : 0; |
// see if we need to create a new effect |
@@ -375,7 +375,7 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo |
flags)); |
} else { |
#ifdef SK_GAMMA_APPLY_TO_A8 |
- U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.getGamma(), |
+ U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.gamma(), |
filteredColor); |
fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(fCurrTexture, |
params, |