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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google, Inc. All rights reserved. | 5 * Copyright (C) 2013 Google, Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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51 RepeatModeXY = RepeatModeX | RepeatModeY | 51 RepeatModeXY = RepeatModeX | RepeatModeY |
52 }; | 52 }; |
53 | 53 |
54 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, | 54 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, |
55 RepeatMode = RepeatModeXY); | 55 RepeatMode = RepeatModeXY); |
56 virtual ~Pattern(); | 56 virtual ~Pattern(); |
57 | 57 |
58 SkShader* shader(); | 58 SkShader* shader(); |
59 | 59 |
60 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat
ion); | 60 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat
ion); |
| 61 const AffineTransform& patternSpaceTransform() const { return m_patternSpace
Transformation; } |
61 | 62 |
62 bool isRepeatX() { return m_repeatMode & RepeatModeX; } | 63 bool isRepeatX() { return m_repeatMode & RepeatModeX; } |
63 bool isRepeatY() { return m_repeatMode & RepeatModeY; } | 64 bool isRepeatY() { return m_repeatMode & RepeatModeY; } |
64 bool isRepeatXY() { return m_repeatMode == RepeatModeXY; } | 65 bool isRepeatXY() { return m_repeatMode == RepeatModeXY; } |
65 | 66 |
66 protected: | 67 protected: |
67 virtual PassRefPtr<SkShader> createShader() = 0; | 68 virtual PassRefPtr<SkShader> createShader() = 0; |
68 | 69 |
69 void adjustExternalMemoryAllocated(int64_t delta); | 70 void adjustExternalMemoryAllocated(int64_t delta); |
70 | 71 |
71 RepeatMode m_repeatMode; | 72 RepeatMode m_repeatMode; |
72 AffineTransform m_patternSpaceTransformation; | 73 AffineTransform m_patternSpaceTransformation; |
73 | 74 |
74 Pattern(RepeatMode, int64_t externalMemoryAllocated = 0); | 75 Pattern(RepeatMode, int64_t externalMemoryAllocated = 0); |
75 | 76 |
76 private: | 77 private: |
77 RefPtr<SkShader> m_pattern; | 78 RefPtr<SkShader> m_pattern; |
78 int64_t m_externalMemoryAllocated; | 79 int64_t m_externalMemoryAllocated; |
79 }; | 80 }; |
80 | 81 |
81 } // namespace blink | 82 } // namespace blink |
82 | 83 |
83 #endif | 84 #endif |
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