| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
| 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
| 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
| 5 * Copyright (C) 2013 Google, Inc. All rights reserved. | 5 * Copyright (C) 2013 Google, Inc. All rights reserved. |
| 6 * | 6 * |
| 7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
| 8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
| 9 * are met: | 9 * are met: |
| 10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 51 RepeatModeXY = RepeatModeX | RepeatModeY | 51 RepeatModeXY = RepeatModeX | RepeatModeY |
| 52 }; | 52 }; |
| 53 | 53 |
| 54 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, | 54 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, |
| 55 RepeatMode = RepeatModeXY); | 55 RepeatMode = RepeatModeXY); |
| 56 virtual ~Pattern(); | 56 virtual ~Pattern(); |
| 57 | 57 |
| 58 SkShader* shader(); | 58 SkShader* shader(); |
| 59 | 59 |
| 60 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat
ion); | 60 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat
ion); |
| 61 const AffineTransform& patternSpaceTransform() const { return m_patternSpace
Transformation; } |
| 61 | 62 |
| 62 bool isRepeatX() { return m_repeatMode & RepeatModeX; } | 63 bool isRepeatX() { return m_repeatMode & RepeatModeX; } |
| 63 bool isRepeatY() { return m_repeatMode & RepeatModeY; } | 64 bool isRepeatY() { return m_repeatMode & RepeatModeY; } |
| 64 bool isRepeatXY() { return m_repeatMode == RepeatModeXY; } | 65 bool isRepeatXY() { return m_repeatMode == RepeatModeXY; } |
| 65 | 66 |
| 66 protected: | 67 protected: |
| 67 virtual PassRefPtr<SkShader> createShader() = 0; | 68 virtual PassRefPtr<SkShader> createShader() = 0; |
| 68 | 69 |
| 69 void adjustExternalMemoryAllocated(int64_t delta); | 70 void adjustExternalMemoryAllocated(int64_t delta); |
| 70 | 71 |
| 71 RepeatMode m_repeatMode; | 72 RepeatMode m_repeatMode; |
| 72 AffineTransform m_patternSpaceTransformation; | 73 AffineTransform m_patternSpaceTransformation; |
| 73 | 74 |
| 74 Pattern(RepeatMode, int64_t externalMemoryAllocated = 0); | 75 Pattern(RepeatMode, int64_t externalMemoryAllocated = 0); |
| 75 | 76 |
| 76 private: | 77 private: |
| 77 RefPtr<SkShader> m_pattern; | 78 RefPtr<SkShader> m_pattern; |
| 78 int64_t m_externalMemoryAllocated; | 79 int64_t m_externalMemoryAllocated; |
| 79 }; | 80 }; |
| 80 | 81 |
| 81 } // namespace blink | 82 } // namespace blink |
| 82 | 83 |
| 83 #endif | 84 #endif |
| OLD | NEW |