Index: content/renderer/accessibility/renderer_accessibility_focus_only.h |
diff --git a/content/renderer/accessibility/renderer_accessibility_focus_only.h b/content/renderer/accessibility/renderer_accessibility_focus_only.h |
deleted file mode 100644 |
index df42303273e16895bbb7477176fbb471d6a9c723..0000000000000000000000000000000000000000 |
--- a/content/renderer/accessibility/renderer_accessibility_focus_only.h |
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@@ -1,75 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_ |
-#define CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_ |
- |
-#include "content/renderer/accessibility/renderer_accessibility.h" |
- |
-namespace content { |
- |
-// This is an accessibility implementation that only handles whatever |
-// node has focus, ignoring everything else. It's here because on Windows 8, |
-// we need to use accessibility APIs to tell the operating system when a |
-// touch should pop up the on-screen keyboard, but it's not worth the |
-// performance overhead to enable full accessibility support. |
-// |
-// Here's how the on-screen keyboard works in Windows 8 "Metro-style" apps: |
-// |
-// 1. The user touches a control. |
-// 2. If the application determines focus moves to an editable text control, |
-// it sends a native focus event, pointing to a native accessibility object |
-// with information about the control that was just focused. |
-// 3. If the operating system sees that a focus event closely follows a |
-// touch event, AND the bounding rectangle of the newly-focused control |
-// contains the touch point, AND the focused object is a text control, |
-// then Windows pops up the on-screen keyboard. In all other cases, |
-// changing focus closes the on-screen keyboard. |
-// |
-// Alternatively: |
-// 1. The user touches a text control that already has focus. |
-// 2. The operating system uses accessibility APIs to query for the |
-// currently focused object. If the touch falls within the bounds of |
-// the focused object, the on-screen keyboard opens. |
-// |
-// In order to implement the accessibility APIs with minimal overhead, this |
-// class builds a "fake" accessibility tree consisting of only a single root |
-// node and optionally a single child node, representing the current focused |
-// element in the page (if any). Every time focus changes, this fake tree is |
-// sent from the renderer to the browser, along with a focus event - either |
-// on the child, or on the root of the tree if nothing is focused. |
-// |
-// Sometimes, touching an element other than a text box will result in a |
-// text box getting focus. We want the on-screen keyboard to pop up in those |
-// cases, so we "cheat" more and always send the dimensions of the whole |
-// window as the bounds of the child object. That way, a touch that leads |
-// to a text box getting focus will always open the on-screen keyboard, |
-// regardless of the relation between the touch location and the text box |
-// bounds. |
-class RendererAccessibilityFocusOnly : public RendererAccessibility { |
- public: |
- explicit RendererAccessibilityFocusOnly(RenderFrameImpl* render_frame); |
- virtual ~RendererAccessibilityFocusOnly(); |
- |
- // RendererAccessibility implementation. |
- virtual void HandleWebAccessibilityEvent( |
- const blink::WebAXObject& obj, blink::WebAXEvent event) override; |
- virtual RendererAccessibilityType GetType() override; |
- virtual void FocusedNodeChanged(const blink::WebNode& node) override; |
- |
- // RenderFrameObserver implementation. |
- virtual void DidFinishLoad() override; |
- |
- private: |
- void HandleFocusedNodeChanged(const blink::WebNode& node, |
- bool send_focus_event); |
- |
- int next_id_; |
- |
- DISALLOW_COPY_AND_ASSIGN(RendererAccessibilityFocusOnly); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_ |