| Index: cc/resources/tile_manager_unittest.cc
|
| diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
|
| index fb2c823a115bf060b53ac9a62dfd7c4b610983c2..46f2e146454fdd9a911e26c139ee90127125dc49 100644
|
| --- a/cc/resources/tile_manager_unittest.cc
|
| +++ b/cc/resources/tile_manager_unittest.cc
|
| @@ -221,7 +221,7 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| Tile* last_tile = NULL;
|
| smoothness_tiles.clear();
|
| tile_count = 0;
|
| - size_t increasing_distance_tiles = 0u;
|
| + size_t correct_order_tiles = 0u;
|
| // Here we expect to get increasing ACTIVE_TREE priority_bin.
|
| queue.Reset();
|
| host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY);
|
| @@ -234,11 +234,19 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
|
|
| EXPECT_LE(last_tile->priority(ACTIVE_TREE).priority_bin,
|
| tile->priority(ACTIVE_TREE).priority_bin);
|
| + bool skip_updating_last_tile = false;
|
| if (last_tile->priority(ACTIVE_TREE).priority_bin ==
|
| tile->priority(ACTIVE_TREE).priority_bin) {
|
| - increasing_distance_tiles +=
|
| + correct_order_tiles +=
|
| last_tile->priority(ACTIVE_TREE).distance_to_visible <=
|
| tile->priority(ACTIVE_TREE).distance_to_visible;
|
| + } else if (tile->priority(ACTIVE_TREE).priority_bin ==
|
| + TilePriority::EVENTUALLY &&
|
| + tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW) {
|
| + // Since we'd return pending tree now tiles before the eventually tiles on
|
| + // the active tree, update the value.
|
| + ++correct_order_tiles;
|
| + skip_updating_last_tile = true;
|
| }
|
|
|
| if (tile->priority(ACTIVE_TREE).priority_bin == TilePriority::NOW &&
|
| @@ -248,7 +256,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| EXPECT_EQ(LOW_RESOLUTION, last_tile->priority(ACTIVE_TREE).resolution);
|
| }
|
|
|
| - last_tile = tile;
|
| + if (!skip_updating_last_tile)
|
| + last_tile = tile;
|
| ++tile_count;
|
| smoothness_tiles.insert(tile);
|
| queue.Pop();
|
| @@ -258,11 +267,11 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
|
| EXPECT_EQ(all_tiles, smoothness_tiles);
|
| // Since we don't guarantee increasing distance due to spiral iterator, we
|
| // should check that we're _mostly_ right.
|
| - EXPECT_GT(increasing_distance_tiles, 3 * tile_count / 4);
|
| + EXPECT_GT(correct_order_tiles, 3 * tile_count / 4);
|
|
|
| std::set<Tile*> new_content_tiles;
|
| last_tile = NULL;
|
| - increasing_distance_tiles = 0u;
|
| + size_t increasing_distance_tiles = 0u;
|
| // Here we expect to get increasing PENDING_TREE priority_bin.
|
| queue.Reset();
|
| host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY);
|
|
|