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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 24 | 24 |
| 25 #ifndef AudioBasicProcessorNode_h | 25 #ifndef AudioBasicProcessorNode_h |
| 26 #define AudioBasicProcessorNode_h | 26 #define AudioBasicProcessorNode_h |
| 27 | 27 |
| 28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
| 29 #include "wtf/Forward.h" | 29 #include "wtf/Forward.h" |
| 30 #include "wtf/Threading.h" | 30 #include "wtf/Threading.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 class AudioBus; | |
| 35 class AudioNodeInput; | 34 class AudioNodeInput; |
| 36 class AudioProcessor; | 35 class AudioProcessor; |
| 37 | 36 |
| 38 // AudioBasicProcessorNode is an AudioNode with one input and one output where t
he input and output have the same number of channels. | 37 // AudioBasicProcessorNode is an AudioNode with one input and one output where t
he input and output have the same number of channels. |
| 39 class AudioBasicProcessorNode : public AudioNode { | 38 class AudioBasicProcessorNode : public AudioNode { |
| 40 public: | 39 public: |
| 41 AudioBasicProcessorNode(AudioContext*, float sampleRate); | 40 AudioBasicProcessorNode(AudioContext*, float sampleRate); |
| 42 virtual ~AudioBasicProcessorNode(); | 41 virtual ~AudioBasicProcessorNode(); |
| 43 virtual void trace(Visitor*) override; | 42 virtual void trace(Visitor*) override; |
| 44 | 43 |
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| 59 virtual double tailTime() const override final; | 58 virtual double tailTime() const override final; |
| 60 virtual double latencyTime() const override final; | 59 virtual double latencyTime() const override final; |
| 61 | 60 |
| 62 AudioProcessor* processor() { return m_processor.get(); } | 61 AudioProcessor* processor() { return m_processor.get(); } |
| 63 Member<AudioProcessor> m_processor; | 62 Member<AudioProcessor> m_processor; |
| 64 }; | 63 }; |
| 65 | 64 |
| 66 } // namespace blink | 65 } // namespace blink |
| 67 | 66 |
| 68 #endif // AudioBasicProcessorNode_h | 67 #endif // AudioBasicProcessorNode_h |
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