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Side by Side Diff: Source/modules/gamepad/GamepadDispatcher.h

Issue 651503002: Clean up forward declarations in Source/modules (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GamepadDispatcher_h 5 #ifndef GamepadDispatcher_h
6 #define GamepadDispatcher_h 6 #define GamepadDispatcher_h
7 7
8 #include "core/frame/PlatformEventDispatcher.h" 8 #include "core/frame/PlatformEventDispatcher.h"
9 #include "platform/heap/Handle.h"
10 #include "public/platform/WebGamepad.h" 9 #include "public/platform/WebGamepad.h"
11 #include "public/platform/WebGamepadListener.h" 10 #include "public/platform/WebGamepadListener.h"
12 11
13 namespace blink { 12 namespace blink {
14 13
15 class NavigatorGamepad;
16 class WebGamepads; 14 class WebGamepads;
17 15
18 class GamepadDispatcher final : public GarbageCollectedFinalized<GamepadDispatch er>, public PlatformEventDispatcher, public WebGamepadListener { 16 class GamepadDispatcher final : public GarbageCollectedFinalized<GamepadDispatch er>, public PlatformEventDispatcher, public WebGamepadListener {
19 USING_GARBAGE_COLLECTED_MIXIN(GamepadDispatcher); 17 USING_GARBAGE_COLLECTED_MIXIN(GamepadDispatcher);
20 public: 18 public:
21 static GamepadDispatcher& instance(); 19 static GamepadDispatcher& instance();
22 virtual ~GamepadDispatcher(); 20 virtual ~GamepadDispatcher();
23 21
24 void sampleGamepads(WebGamepads&); 22 void sampleGamepads(WebGamepads&);
25 23
(...skipping 18 matching lines...) Expand all
44 virtual void stopListening() override; 42 virtual void stopListening() override;
45 43
46 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad& , bool connected); 44 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad& , bool connected);
47 45
48 ConnectionChange m_latestChange; 46 ConnectionChange m_latestChange;
49 }; 47 };
50 48
51 } // namespace blink 49 } // namespace blink
52 50
53 #endif 51 #endif
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