Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 063509a5a4d6b3d4e27a81f7a852d7c140030a40..1b4f71af0f088447c203a947d8e1fa45b199c855 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -1116,27 +1116,27 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
SkMatrix newM(m); |
SkBitmap tmp; // subset of bitmap, if necessary |
const SkBitmap* bitmapPtr = &bitmap; |
+ SkMatrix localM; |
+ localM.reset(); |
reed1
2013/11/22 16:23:29
Where is localM referenced after it is set?
bsalomon
2013/11/22 16:36:56
woah, you're right. I picked up this change after
|
if (NULL != srcRectPtr) { |
- SkIRect iSrc; |
- srcRect.roundOut(&iSrc); |
- |
- SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft), |
- SkIntToScalar(iSrc.fTop)); |
- |
if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) { |
- // In bleed mode we want to expand the src rect on all sides |
- // but stay within the bitmap bounds |
- SkIRect iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
- clamped_unit_outset_with_offset(&iSrc, &offset, iClampRect); |
- } |
+ // In bleed mode we simply want to position the bitmap based on the src rect |
+ localM.setTranslate(srcRect.fLeft, srcRect.fTop); |
+ } else { |
+ SkIRect iSrc; |
+ srcRect.roundOut(&iSrc); |
+ |
+ SkPoint offset = SkPoint::Make(SkIntToScalar(iSrc.fLeft), |
+ SkIntToScalar(iSrc.fTop)); |
- if (!bitmap.extractSubset(&tmp, iSrc)) { |
- return; // extraction failed |
+ if (!bitmap.extractSubset(&tmp, iSrc)) { |
+ return; // extraction failed |
+ } |
+ bitmapPtr = &tmp; |
+ srcRect.offset(-offset.fX, -offset.fY); |
+ // The source rect has changed so update the matrix |
+ newM.preTranslate(offset.fX, offset.fY); |
} |
- bitmapPtr = &tmp; |
- srcRect.offset(-offset.fX, -offset.fY); |
- // The source rect has changed so update the matrix |
- newM.preTranslate(offset.fX, offset.fY); |
} |
SkPaint paintWithTexture(paint); |