Index: base/process/process_unittest.cc |
diff --git a/base/process/process_unittest.cc b/base/process/process_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..66d6e6346614e5c36288b5e4abfcb21b5726688a |
--- /dev/null |
+++ b/base/process/process_unittest.cc |
@@ -0,0 +1,161 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/process/process.h" |
+ |
+#include "base/process/kill.h" |
+#include "base/test/multiprocess_test.h" |
+#include "base/test/test_timeouts.h" |
+#include "base/threading/platform_thread.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "testing/multiprocess_func_list.h" |
+ |
+ |
+namespace { |
+ |
+#if defined(OS_WIN) |
+const int kExpectedStillRunningExitCode = 0x102; |
+#else |
+const int kExpectedStillRunningExitCode = 0; |
+#endif |
+ |
+} // namespace |
+ |
+namespace base { |
+ |
+class ProcessTest : public MultiProcessTest { |
+}; |
+ |
+TEST_F(ProcessTest, Create) { |
+ Process process(SpawnChild("SimpleChildProcess")); |
+ ASSERT_TRUE(process.IsValid()); |
+ ASSERT_FALSE(process.is_current()); |
+ process.Close(); |
+ ASSERT_FALSE(process.IsValid()); |
+} |
+ |
+TEST_F(ProcessTest, CreateCurrent) { |
+ Process process = Process::Current(); |
+ ASSERT_TRUE(process.IsValid()); |
+ ASSERT_TRUE(process.is_current()); |
+ process.Close(); |
+ ASSERT_FALSE(process.IsValid()); |
+} |
+ |
+TEST_F(ProcessTest, Move) { |
+ Process process1(SpawnChild("SimpleChildProcess")); |
+ EXPECT_TRUE(process1.IsValid()); |
+ |
+ Process process2; |
+ EXPECT_FALSE(process2.IsValid()); |
+ |
+ process2 = process1.Pass(); |
+ EXPECT_TRUE(process2.IsValid()); |
+ EXPECT_FALSE(process1.IsValid()); |
+ EXPECT_FALSE(process2.is_current()); |
+ |
+ Process process3 = Process::Current(); |
+ process2 = process3.Pass(); |
+ EXPECT_TRUE(process2.is_current()); |
+ EXPECT_TRUE(process2.IsValid()); |
+ EXPECT_FALSE(process3.IsValid()); |
+} |
+ |
+TEST_F(ProcessTest, Duplicate) { |
+ Process process1(SpawnChild("SimpleChildProcess")); |
+ ASSERT_TRUE(process1.IsValid()); |
+ |
+ Process process2 = process1.Duplicate(); |
+ ASSERT_TRUE(process1.IsValid()); |
+ ASSERT_TRUE(process2.IsValid()); |
+ EXPECT_EQ(process1.pid(), process2.pid()); |
+ EXPECT_FALSE(process1.is_current()); |
+ EXPECT_FALSE(process2.is_current()); |
+ |
+ process1.Close(); |
+ ASSERT_TRUE(process2.IsValid()); |
+} |
+ |
+TEST_F(ProcessTest, DuplicateCurrent) { |
+ Process process1 = Process::Current(); |
+ ASSERT_TRUE(process1.IsValid()); |
+ |
+ Process process2 = process1.Duplicate(); |
+ ASSERT_TRUE(process1.IsValid()); |
+ ASSERT_TRUE(process2.IsValid()); |
+ EXPECT_EQ(process1.pid(), process2.pid()); |
+ EXPECT_TRUE(process1.is_current()); |
+ EXPECT_TRUE(process2.is_current()); |
+ |
+ process1.Close(); |
+ ASSERT_TRUE(process2.IsValid()); |
+} |
+ |
+MULTIPROCESS_TEST_MAIN(SleepyChildProcess) { |
+ PlatformThread::Sleep(TestTimeouts::action_max_timeout()); |
+ return 0; |
+} |
+ |
+TEST_F(ProcessTest, Terminate) { |
+ Process process(SpawnChild("SleepyChildProcess")); |
+ ASSERT_TRUE(process.IsValid()); |
+ |
+ const int kDummyExitCode = 42; |
+ int exit_code = kDummyExitCode; |
+ EXPECT_EQ(TERMINATION_STATUS_STILL_RUNNING, |
+ GetTerminationStatus(process.Handle(), &exit_code)); |
+ EXPECT_EQ(kExpectedStillRunningExitCode, exit_code); |
+ |
+ exit_code = kDummyExitCode; |
+ int kExpectedExitCode = 250; |
+ process.Terminate(kExpectedExitCode); |
+ WaitForSingleProcess(process.Handle(), TestTimeouts::action_max_timeout()); |
+ |
+ EXPECT_NE(TERMINATION_STATUS_STILL_RUNNING, |
+ GetTerminationStatus(process.Handle(), &exit_code)); |
+#if !defined(OS_POSIX) |
+ // The POSIX implementation actually ignores the exit_code. |
+ EXPECT_EQ(kExpectedExitCode, exit_code); |
+#endif |
+} |
+ |
+// Ensure that the priority of a process is restored correctly after |
+// backgrounding and restoring. |
+// Note: a platform may not be willing or able to lower the priority of |
+// a process. The calls to SetProcessBackground should be noops then. |
+TEST_F(ProcessTest, SetProcessBackgrounded) { |
+ Process process(SpawnChild("SimpleChildProcess")); |
+ int old_priority = process.GetPriority(); |
+#if defined(OS_WIN) |
+ EXPECT_TRUE(process.SetProcessBackgrounded(true)); |
+ EXPECT_TRUE(process.IsProcessBackgrounded()); |
+ EXPECT_TRUE(process.SetProcessBackgrounded(false)); |
+ EXPECT_FALSE(process.IsProcessBackgrounded()); |
+#else |
+ process.SetProcessBackgrounded(true); |
+ process.SetProcessBackgrounded(false); |
+#endif |
+ int new_priority = process.GetPriority(); |
+ EXPECT_EQ(old_priority, new_priority); |
+} |
+ |
+// Same as SetProcessBackgrounded but to this very process. It uses |
+// a different code path at least for Windows. |
+TEST_F(ProcessTest, SetProcessBackgroundedSelf) { |
+ Process process = Process::Current(); |
+ int old_priority = process.GetPriority(); |
+#if defined(OS_WIN) |
+ EXPECT_TRUE(process.SetProcessBackgrounded(true)); |
+ EXPECT_TRUE(process.IsProcessBackgrounded()); |
+ EXPECT_TRUE(process.SetProcessBackgrounded(false)); |
+ EXPECT_FALSE(process.IsProcessBackgrounded()); |
+#else |
+ process.SetProcessBackgrounded(true); |
+ process.SetProcessBackgrounded(false); |
+#endif |
+ int new_priority = process.GetPriority(); |
+ EXPECT_EQ(old_priority, new_priority); |
+} |
+ |
+} // namespace base |