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Unified Diff: base/process/process_unittest.cc

Issue 651253002: Enforce handle ownership in base::Process (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add empty line Created 6 years, 2 months ago
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Index: base/process/process_unittest.cc
diff --git a/base/process/process_unittest.cc b/base/process/process_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..66d6e6346614e5c36288b5e4abfcb21b5726688a
--- /dev/null
+++ b/base/process/process_unittest.cc
@@ -0,0 +1,161 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/process/process.h"
+
+#include "base/process/kill.h"
+#include "base/test/multiprocess_test.h"
+#include "base/test/test_timeouts.h"
+#include "base/threading/platform_thread.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "testing/multiprocess_func_list.h"
+
+
+namespace {
+
+#if defined(OS_WIN)
+const int kExpectedStillRunningExitCode = 0x102;
+#else
+const int kExpectedStillRunningExitCode = 0;
+#endif
+
+} // namespace
+
+namespace base {
+
+class ProcessTest : public MultiProcessTest {
+};
+
+TEST_F(ProcessTest, Create) {
+ Process process(SpawnChild("SimpleChildProcess"));
+ ASSERT_TRUE(process.IsValid());
+ ASSERT_FALSE(process.is_current());
+ process.Close();
+ ASSERT_FALSE(process.IsValid());
+}
+
+TEST_F(ProcessTest, CreateCurrent) {
+ Process process = Process::Current();
+ ASSERT_TRUE(process.IsValid());
+ ASSERT_TRUE(process.is_current());
+ process.Close();
+ ASSERT_FALSE(process.IsValid());
+}
+
+TEST_F(ProcessTest, Move) {
+ Process process1(SpawnChild("SimpleChildProcess"));
+ EXPECT_TRUE(process1.IsValid());
+
+ Process process2;
+ EXPECT_FALSE(process2.IsValid());
+
+ process2 = process1.Pass();
+ EXPECT_TRUE(process2.IsValid());
+ EXPECT_FALSE(process1.IsValid());
+ EXPECT_FALSE(process2.is_current());
+
+ Process process3 = Process::Current();
+ process2 = process3.Pass();
+ EXPECT_TRUE(process2.is_current());
+ EXPECT_TRUE(process2.IsValid());
+ EXPECT_FALSE(process3.IsValid());
+}
+
+TEST_F(ProcessTest, Duplicate) {
+ Process process1(SpawnChild("SimpleChildProcess"));
+ ASSERT_TRUE(process1.IsValid());
+
+ Process process2 = process1.Duplicate();
+ ASSERT_TRUE(process1.IsValid());
+ ASSERT_TRUE(process2.IsValid());
+ EXPECT_EQ(process1.pid(), process2.pid());
+ EXPECT_FALSE(process1.is_current());
+ EXPECT_FALSE(process2.is_current());
+
+ process1.Close();
+ ASSERT_TRUE(process2.IsValid());
+}
+
+TEST_F(ProcessTest, DuplicateCurrent) {
+ Process process1 = Process::Current();
+ ASSERT_TRUE(process1.IsValid());
+
+ Process process2 = process1.Duplicate();
+ ASSERT_TRUE(process1.IsValid());
+ ASSERT_TRUE(process2.IsValid());
+ EXPECT_EQ(process1.pid(), process2.pid());
+ EXPECT_TRUE(process1.is_current());
+ EXPECT_TRUE(process2.is_current());
+
+ process1.Close();
+ ASSERT_TRUE(process2.IsValid());
+}
+
+MULTIPROCESS_TEST_MAIN(SleepyChildProcess) {
+ PlatformThread::Sleep(TestTimeouts::action_max_timeout());
+ return 0;
+}
+
+TEST_F(ProcessTest, Terminate) {
+ Process process(SpawnChild("SleepyChildProcess"));
+ ASSERT_TRUE(process.IsValid());
+
+ const int kDummyExitCode = 42;
+ int exit_code = kDummyExitCode;
+ EXPECT_EQ(TERMINATION_STATUS_STILL_RUNNING,
+ GetTerminationStatus(process.Handle(), &exit_code));
+ EXPECT_EQ(kExpectedStillRunningExitCode, exit_code);
+
+ exit_code = kDummyExitCode;
+ int kExpectedExitCode = 250;
+ process.Terminate(kExpectedExitCode);
+ WaitForSingleProcess(process.Handle(), TestTimeouts::action_max_timeout());
+
+ EXPECT_NE(TERMINATION_STATUS_STILL_RUNNING,
+ GetTerminationStatus(process.Handle(), &exit_code));
+#if !defined(OS_POSIX)
+ // The POSIX implementation actually ignores the exit_code.
+ EXPECT_EQ(kExpectedExitCode, exit_code);
+#endif
+}
+
+// Ensure that the priority of a process is restored correctly after
+// backgrounding and restoring.
+// Note: a platform may not be willing or able to lower the priority of
+// a process. The calls to SetProcessBackground should be noops then.
+TEST_F(ProcessTest, SetProcessBackgrounded) {
+ Process process(SpawnChild("SimpleChildProcess"));
+ int old_priority = process.GetPriority();
+#if defined(OS_WIN)
+ EXPECT_TRUE(process.SetProcessBackgrounded(true));
+ EXPECT_TRUE(process.IsProcessBackgrounded());
+ EXPECT_TRUE(process.SetProcessBackgrounded(false));
+ EXPECT_FALSE(process.IsProcessBackgrounded());
+#else
+ process.SetProcessBackgrounded(true);
+ process.SetProcessBackgrounded(false);
+#endif
+ int new_priority = process.GetPriority();
+ EXPECT_EQ(old_priority, new_priority);
+}
+
+// Same as SetProcessBackgrounded but to this very process. It uses
+// a different code path at least for Windows.
+TEST_F(ProcessTest, SetProcessBackgroundedSelf) {
+ Process process = Process::Current();
+ int old_priority = process.GetPriority();
+#if defined(OS_WIN)
+ EXPECT_TRUE(process.SetProcessBackgrounded(true));
+ EXPECT_TRUE(process.IsProcessBackgrounded());
+ EXPECT_TRUE(process.SetProcessBackgrounded(false));
+ EXPECT_FALSE(process.IsProcessBackgrounded());
+#else
+ process.SetProcessBackgrounded(true);
+ process.SetProcessBackgrounded(false);
+#endif
+ int new_priority = process.GetPriority();
+ EXPECT_EQ(old_priority, new_priority);
+}
+
+} // namespace base
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