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Unified Diff: src/gpu/GrResourceCache2.cpp

Issue 650283002: Prefer to recycle non-RT scratch textures that don't have pending IO (Closed) Base URL: https://skia.googlesource.com/skia.git@ast
Patch Set: Address comments Created 6 years, 2 months ago
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Index: src/gpu/GrResourceCache2.cpp
diff --git a/src/gpu/GrResourceCache2.cpp b/src/gpu/GrResourceCache2.cpp
index 5144c59eef44f38ca5da81bb90caba0d7817caa1..6bc23a3096a5101027f4dfa2aae1c1a4ea6c8a1c 100644
--- a/src/gpu/GrResourceCache2.cpp
+++ b/src/gpu/GrResourceCache2.cpp
@@ -59,29 +59,33 @@ void GrResourceCache2::releaseAll() {
class GrResourceCache2::AvailableForScratchUse {
public:
- AvailableForScratchUse(bool calledDuringFlush) : fFlushing(calledDuringFlush) { }
+ AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { }
bool operator()(const GrGpuResource* resource) const {
- if (fFlushing) {
- // If this request is coming during draw buffer flush then no refs are allowed
- // either by drawing code or for pending io operations.
- // This will be removed when flush no longer creates resources.
- return resource->reffedOnlyByCache() && !resource->internalHasPendingIO() &&
- resource->isScratch();
- } else {
- // Because duties are currently shared between GrResourceCache and GrResourceCache2, the
- // current interpretation of this rule is that only GrResourceCache has a ref but that
- // it has been marked as a scratch resource.
- return resource->reffedOnlyByCache() && resource->isScratch();
+ if (!resource->reffedOnlyByCache() || !resource->isScratch()) {
+ return false;
}
+
+ return !fRejectPendingIO || !resource->internalHasPendingIO();
}
private:
- bool fFlushing;
+ bool fRejectPendingIO;
};
GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey,
- bool calledDuringFlush) {
+ uint32_t flags) {
SkASSERT(scratchKey.isScratch());
- return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(calledDuringFlush)));
+
+ if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) {
+ GrGpuResource* resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true));
+ if (resource) {
+ return SkRef(resource);
+ } else if (flags & kRequireNoPendingIO_ScratchFlag) {
+ return NULL;
+ }
+ // TODO: fail here when kPrefer is specified, we didn't find a resource without pending io,
+ // but there is still space in our budget for the resource.
+ }
+ return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(false)));
}
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