Index: webkit/pending/CanvasRenderingContext2D.cpp |
=================================================================== |
--- webkit/pending/CanvasRenderingContext2D.cpp (revision 2884) |
+++ webkit/pending/CanvasRenderingContext2D.cpp (working copy) |
@@ -1,1352 +0,0 @@ |
-/* |
- * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
- * Copyright (C) 2007 Trolltech ASA |
- * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
- * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "CanvasRenderingContext2D.h" |
- |
-#include "AffineTransform.h" |
-#include "CSSParser.h" |
-#include "CachedImage.h" |
-#include "CanvasGradient.h" |
-#include "CanvasPattern.h" |
-#include "CanvasPixelArray.h" |
-#include "CanvasStyle.h" |
-#include "CSSPropertyNames.h" |
-#include "CSSStyleSelector.h" |
-#include "Document.h" |
-#include "ExceptionCode.h" |
-#include "FloatConversion.h" |
-#include "Frame.h" |
-#include "GraphicsContext.h" |
-#include "HTMLCanvasElement.h" |
-#include "HTMLImageElement.h" |
-#include "HTMLNames.h" |
-#include "ImageBuffer.h" |
-#include "ImageData.h" |
-#include "KURL.h" |
-#include "NotImplemented.h" |
-#include "Page.h" |
-#include "RenderHTMLCanvas.h" |
-#include "SecurityOrigin.h" |
-#include "Settings.h" |
-#include "TextMetrics.h" |
-#include <kjs/interpreter.h> |
-#include <stdio.h> |
-#include <wtf/MathExtras.h> |
- |
-using namespace std; |
- |
-namespace WebCore { |
- |
-using namespace HTMLNames; |
- |
-const char* defaultFont = "10px sans-serif"; |
- |
-CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas) |
- : m_canvas(canvas) |
- , m_stateStack(1) |
-#if USE(V8) |
- , m_peer(0) |
-#endif |
-{ |
-} |
- |
-void CanvasRenderingContext2D::ref() |
-{ |
- m_canvas->ref(); |
-} |
- |
-void CanvasRenderingContext2D::deref() |
-{ |
- m_canvas->deref(); |
-} |
- |
-void CanvasRenderingContext2D::reset() |
-{ |
- m_stateStack.resize(1); |
- m_stateStack.first() = State(); |
-} |
- |
-CanvasRenderingContext2D::State::State() |
- : m_strokeStyle(CanvasStyle::create("black")) |
- , m_fillStyle(CanvasStyle::create("black")) |
- , m_lineWidth(1) |
- , m_lineCap(ButtCap) |
- , m_lineJoin(MiterJoin) |
- , m_miterLimit(10) |
- , m_shadowBlur(0) |
- , m_shadowColor("black") |
- , m_globalAlpha(1) |
- , m_globalComposite(CompositeSourceOver) |
- , m_textAlign(StartTextAlign) |
- , m_textBaseline(AlphabeticTextBaseline) |
- , m_unparsedFont(defaultFont) |
- , m_realizedFont(false) |
-{ |
-} |
- |
-void CanvasRenderingContext2D::save() |
-{ |
- ASSERT(m_stateStack.size() >= 1); |
- m_stateStack.append(state()); |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->save(); |
-} |
- |
-void CanvasRenderingContext2D::restore() |
-{ |
- ASSERT(m_stateStack.size() >= 1); |
- if (m_stateStack.size() <= 1) |
- return; |
- m_path.transform(state().m_transform); |
- m_stateStack.removeLast(); |
- m_path.transform(state().m_transform.inverse()); |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->restore(); |
-} |
- |
-CanvasStyle* CanvasRenderingContext2D::strokeStyle() const |
-{ |
- return state().m_strokeStyle.get(); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> style) |
-{ |
- if (!style) |
- return; |
- |
- if (m_canvas->originClean()) { |
- if (CanvasPattern* pattern = style->canvasPattern()) { |
- if (!pattern->originClean()) |
- m_canvas->setOriginTainted(); |
- } |
- } |
- |
- state().m_strokeStyle = style; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- state().m_strokeStyle->applyStrokeColor(c); |
-} |
- |
-CanvasStyle* CanvasRenderingContext2D::fillStyle() const |
-{ |
- return state().m_fillStyle.get(); |
-} |
- |
-void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> style) |
-{ |
- if (!style) |
- return; |
- |
- if (m_canvas->originClean()) { |
- if (CanvasPattern* pattern = style->canvasPattern()) { |
- if (!pattern->originClean()) |
- m_canvas->setOriginTainted(); |
- } |
- } |
- |
- state().m_fillStyle = style; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- state().m_fillStyle->applyFillColor(c); |
-} |
- |
-float CanvasRenderingContext2D::lineWidth() const |
-{ |
- return state().m_lineWidth; |
-} |
- |
-void CanvasRenderingContext2D::setLineWidth(float width) |
-{ |
- if (!(width > 0)) |
- return; |
- state().m_lineWidth = width; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setStrokeThickness(width); |
-} |
- |
-String CanvasRenderingContext2D::lineCap() const |
-{ |
- return lineCapName(state().m_lineCap); |
-} |
- |
-void CanvasRenderingContext2D::setLineCap(const String& s) |
-{ |
- LineCap cap; |
- if (!parseLineCap(s, cap)) |
- return; |
- state().m_lineCap = cap; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setLineCap(cap); |
-} |
- |
-String CanvasRenderingContext2D::lineJoin() const |
-{ |
- return lineJoinName(state().m_lineJoin); |
-} |
- |
-void CanvasRenderingContext2D::setLineJoin(const String& s) |
-{ |
- LineJoin join; |
- if (!parseLineJoin(s, join)) |
- return; |
- state().m_lineJoin = join; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setLineJoin(join); |
-} |
- |
-float CanvasRenderingContext2D::miterLimit() const |
-{ |
- return state().m_miterLimit; |
-} |
- |
-void CanvasRenderingContext2D::setMiterLimit(float limit) |
-{ |
- if (!(limit > 0)) |
- return; |
- state().m_miterLimit = limit; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setMiterLimit(limit); |
-} |
- |
-float CanvasRenderingContext2D::shadowOffsetX() const |
-{ |
- return state().m_shadowOffset.width(); |
-} |
- |
-void CanvasRenderingContext2D::setShadowOffsetX(float x) |
-{ |
- state().m_shadowOffset.setWidth(x); |
- applyShadow(); |
-} |
- |
-float CanvasRenderingContext2D::shadowOffsetY() const |
-{ |
- return state().m_shadowOffset.height(); |
-} |
- |
-void CanvasRenderingContext2D::setShadowOffsetY(float y) |
-{ |
- state().m_shadowOffset.setHeight(y); |
- applyShadow(); |
-} |
- |
-float CanvasRenderingContext2D::shadowBlur() const |
-{ |
- return state().m_shadowBlur; |
-} |
- |
-void CanvasRenderingContext2D::setShadowBlur(float blur) |
-{ |
- state().m_shadowBlur = blur; |
- applyShadow(); |
-} |
- |
-String CanvasRenderingContext2D::shadowColor() const |
-{ |
- // FIXME: What should this return if you called setShadow with a non-string color? |
- return state().m_shadowColor; |
-} |
- |
-void CanvasRenderingContext2D::setShadowColor(const String& color) |
-{ |
- state().m_shadowColor = color; |
- applyShadow(); |
-} |
- |
-float CanvasRenderingContext2D::globalAlpha() const |
-{ |
- return state().m_globalAlpha; |
-} |
- |
-void CanvasRenderingContext2D::setGlobalAlpha(float alpha) |
-{ |
- if (!(alpha >= 0 && alpha <= 1)) |
- return; |
- state().m_globalAlpha = alpha; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setAlpha(alpha); |
-} |
- |
-String CanvasRenderingContext2D::globalCompositeOperation() const |
-{ |
- return compositeOperatorName(state().m_globalComposite); |
-} |
- |
-void CanvasRenderingContext2D::setGlobalCompositeOperation(const String& operation) |
-{ |
- CompositeOperator op; |
- if (!parseCompositeOperator(operation, op)) |
- return; |
- state().m_globalComposite = op; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setCompositeOperation(op); |
-} |
- |
-void CanvasRenderingContext2D::scale(float sx, float sy) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->scale(FloatSize(sx, sy)); |
- state().m_transform.scale(sx, sy); |
- m_path.transform(AffineTransform().scale(1.0/sx, 1.0/sy)); |
-} |
- |
-void CanvasRenderingContext2D::rotate(float angleInRadians) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->rotate(angleInRadians); |
- state().m_transform.rotate(angleInRadians / piDouble * 180.0); |
- m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0)); |
-} |
- |
-void CanvasRenderingContext2D::translate(float tx, float ty) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->translate(tx, ty); |
- state().m_transform.translate(tx, ty); |
- m_path.transform(AffineTransform().translate(-tx, -ty)); |
-} |
- |
-void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers |
- if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | |
- !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) |
- return; |
- AffineTransform transform(m11, m12, m21, m22, dx, dy); |
- c->concatCTM(transform); |
- state().m_transform.multiply(transform); |
- m_path.transform(transform.inverse()); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(const String& color) |
-{ |
- setStrokeStyle(CanvasStyle::create(color)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float grayLevel) |
-{ |
- setStrokeStyle(CanvasStyle::create(grayLevel, 1)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha) |
-{ |
- setStrokeStyle(CanvasStyle::create(color, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha) |
-{ |
- setStrokeStyle(CanvasStyle::create(grayLevel, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a) |
-{ |
- setStrokeStyle(CanvasStyle::create(r, g, b, a)); |
-} |
- |
-void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a) |
-{ |
- setStrokeStyle(CanvasStyle::create(c, m, y, k, a)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(const String& color) |
-{ |
- setFillStyle(CanvasStyle::create(color)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float grayLevel) |
-{ |
- setFillStyle(CanvasStyle::create(grayLevel, 1)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(const String& color, float alpha) |
-{ |
- setFillStyle(CanvasStyle::create(color, 1)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha) |
-{ |
- setFillStyle(CanvasStyle::create(grayLevel, alpha)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a) |
-{ |
- setFillStyle(CanvasStyle::create(r, g, b, a)); |
-} |
- |
-void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a) |
-{ |
- setFillStyle(CanvasStyle::create(c, m, y, k, a)); |
-} |
- |
-void CanvasRenderingContext2D::beginPath() |
-{ |
- m_path.clear(); |
-} |
- |
-void CanvasRenderingContext2D::closePath() |
-{ |
- m_path.closeSubpath(); |
-} |
- |
-void CanvasRenderingContext2D::moveTo(float x, float y) |
-{ |
- if (!isfinite(x) | !isfinite(y)) |
- return; |
- m_path.moveTo(FloatPoint(x, y)); |
-} |
- |
-void CanvasRenderingContext2D::lineTo(float x, float y) |
-{ |
- if (!isfinite(x) | !isfinite(y)) |
- return; |
- m_path.addLineTo(FloatPoint(x, y)); |
-} |
- |
-void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, float y) |
-{ |
- if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y)) |
- return; |
- m_path.addQuadCurveTo(FloatPoint(cpx, cpy), FloatPoint(x, y)); |
-} |
- |
-void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) |
-{ |
- if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y)) |
- return; |
- m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y)); |
-} |
- |
-void CanvasRenderingContext2D::arcTo(float x0, float y0, float x1, float y1, float r, ExceptionCode& ec) |
-{ |
- ec = 0; |
- if (!isfinite(x0) | !isfinite(y0) | !isfinite(x1) | !isfinite(y1) | !isfinite(r)) |
- return; |
- |
- if (r < 0) { |
- ec = INDEX_SIZE_ERR; |
- return; |
- } |
- |
- m_path.addArcTo(FloatPoint(x0, y0), FloatPoint(x1, y1), r); |
-} |
- |
-void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) |
-{ |
- ec = 0; |
- if (!isfinite(x) | !isfinite(y) | !isfinite(r) | !isfinite(sa) | !isfinite(ea)) |
- return; |
- |
- if (r < 0) { |
- ec = INDEX_SIZE_ERR; |
- return; |
- } |
- |
- m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); |
-} |
- |
-static bool validateRectForCanvas(float& x, float& y, float& width, float& height) |
-{ |
- if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height)) |
- return false; |
- |
- if (width < 0) { |
- width = -width; |
- x -= width; |
- } |
- |
- if (height < 0) { |
- height = -height; |
- y -= height; |
- } |
- |
- return true; |
-} |
- |
-void CanvasRenderingContext2D::rect(float x, float y, float width, float height) |
-{ |
- if (!validateRectForCanvas(x, y, width, height)) |
- return; |
- |
- m_path.addRect(FloatRect(x, y, width, height)); |
-} |
- |
-#if ENABLE(DASHBOARD_SUPPORT) |
-void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode() |
-{ |
- if (Settings* settings = m_canvas->document()->settings()) |
- if (settings->usesDashboardBackwardCompatibilityMode()) |
- m_path.clear(); |
-} |
-#endif |
- |
-void CanvasRenderingContext2D::fill() |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- c->beginPath(); |
- c->addPath(m_path); |
- if (!m_path.isEmpty()) |
- willDraw(m_path.boundingRect()); |
- |
- c->fillPath(); |
- |
-#if ENABLE(DASHBOARD_SUPPORT) |
- clearPathForDashboardBackwardCompatibilityMode(); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::stroke() |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->beginPath(); |
- c->addPath(m_path); |
- |
- if (!m_path.isEmpty()) { |
- // FIXME: This is insufficient, need to use CGContextReplacePathWithStrokedPath to expand to required bounds |
- float lineWidth = state().m_lineWidth; |
- float inset = lineWidth / 2; |
- FloatRect boundingRect = m_path.boundingRect(); |
- boundingRect.inflate(inset); |
- willDraw(boundingRect); |
- } |
- |
- c->strokePath(); |
- |
-#if ENABLE(DASHBOARD_SUPPORT) |
- clearPathForDashboardBackwardCompatibilityMode(); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::clip() |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->clip(m_path); |
-#if ENABLE(DASHBOARD_SUPPORT) |
- clearPathForDashboardBackwardCompatibilityMode(); |
-#endif |
-} |
- |
-bool CanvasRenderingContext2D::isPointInPath(const float x, const float y) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return false; |
- FloatPoint point(x, y); |
- // We have to invert the current transform to ensure we correctly handle the |
- // transforms applied to the current path. |
- AffineTransform ctm = state().m_transform; |
- if (!ctm.isInvertible()) |
- return false; |
- FloatPoint transformedPoint = ctm.inverse().mapPoint(point); |
- return m_path.contains(transformedPoint); |
-} |
- |
-void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height) |
-{ |
- if (!validateRectForCanvas(x, y, width, height)) |
- return; |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- FloatRect rect(x, y, width, height); |
- willDraw(rect); |
- c->clearRect(rect); |
-} |
- |
-void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height) |
-{ |
- if (!validateRectForCanvas(x, y, width, height)) |
- return; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- FloatRect rect(x, y, width, height); |
- willDraw(rect); |
- |
- c->save(); |
- c->fillRect(rect); |
- c->restore(); |
-} |
- |
-void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height) |
-{ |
- if (!validateRectForCanvas(x, y, width, height)) |
- return; |
- strokeRect(x, y, width, height, state().m_lineWidth); |
-} |
- |
-void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth) |
-{ |
- if (!validateRectForCanvas(x, y, width, height)) |
- return; |
- |
- if (!(lineWidth >= 0)) |
- return; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- FloatRect rect(x, y, width, height); |
- |
- FloatRect boundingRect = rect; |
- boundingRect.inflate(lineWidth / 2); |
- willDraw(boundingRect); |
- |
- c->strokeRect(rect, lineWidth); |
-} |
- |
-#if PLATFORM(CG) |
-static inline CGSize adjustedShadowSize(CGFloat width, CGFloat height) |
-{ |
- // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated |
- // to the desired integer. |
- static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128); |
- if (width > 0) |
- width += extraShadowOffset; |
- else if (width < 0) |
- width -= extraShadowOffset; |
- |
- if (height > 0) |
- height += extraShadowOffset; |
- else if (height < 0) |
- height -= extraShadowOffset; |
- |
- return CGSizeMake(width, height); |
-} |
-#endif |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = ""; |
- applyShadow(); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = color; |
- applyShadow(); |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = ""; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- // FIXME: Do this through platform-independent GraphicsContext API. |
-#if PLATFORM(CG) |
- const CGFloat components[2] = { grayLevel, 1 }; |
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); |
- CGColorRef color = CGColorCreate(colorSpace, components); |
- CGColorSpaceRelease(colorSpace); |
- CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color); |
- CGColorRelease(color); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = color; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- // FIXME: Do this through platform-independent GraphicsContext API. |
-#if PLATFORM(CG) |
- RGBA32 rgba = 0; // default is transparent black |
- CSSParser::parseColor(rgba, color); |
- const CGFloat components[4] = { |
- ((rgba >> 16) & 0xFF) / 255.0f, |
- ((rgba >> 8) & 0xFF) / 255.0f, |
- (rgba & 0xFF) / 255.0f, |
- alpha |
- }; |
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
- CGColorRef shadowColor = CGColorCreate(colorSpace, components); |
- CGColorSpaceRelease(colorSpace); |
- CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); |
- CGColorRelease(shadowColor); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = ""; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- // FIXME: Do this through platform-independent GraphicsContext API. |
-#if PLATFORM(CG) |
- const CGFloat components[2] = { grayLevel, alpha }; |
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); |
- CGColorRef color = CGColorCreate(colorSpace, components); |
- CGColorSpaceRelease(colorSpace); |
- CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color); |
- CGColorRelease(color); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = ""; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- // FIXME: Do this through platform-independent GraphicsContext API. |
-#if PLATFORM(CG) |
- const CGFloat components[4] = { r, g, b, a }; |
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
- CGColorRef shadowColor = CGColorCreate(colorSpace, components); |
- CGColorSpaceRelease(colorSpace); |
- CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); |
- CGColorRelease(shadowColor); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) |
-{ |
- state().m_shadowOffset = FloatSize(width, height); |
- state().m_shadowBlur = blur; |
- state().m_shadowColor = ""; |
- |
- GraphicsContext* dc = drawingContext(); |
- if (!dc) |
- return; |
- // FIXME: Do this through platform-independent GraphicsContext API. |
-#if PLATFORM(CG) |
- const CGFloat components[5] = { c, m, y, k, a }; |
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceCMYK(); |
- CGColorRef shadowColor = CGColorCreate(colorSpace, components); |
- CGColorSpaceRelease(colorSpace); |
- CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); |
- CGColorRelease(shadowColor); |
-#endif |
-} |
- |
-void CanvasRenderingContext2D::clearShadow() |
-{ |
- state().m_shadowOffset = FloatSize(); |
- state().m_shadowBlur = 0; |
- state().m_shadowColor = ""; |
- applyShadow(); |
-} |
- |
-void CanvasRenderingContext2D::applyShadow() |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- // FIXME: Do this through platform-independent GraphicsContext API. |
-#if PLATFORM(CG) |
- RGBA32 rgba = 0; // default is transparent black |
- if (!state().m_shadowColor.isEmpty()) |
- CSSParser::parseColor(rgba, state().m_shadowColor); |
- const CGFloat components[4] = { |
- ((rgba >> 16) & 0xFF) / 255.0f, |
- ((rgba >> 8) & 0xFF) / 255.0f, |
- (rgba & 0xFF) / 255.0f, |
- ((rgba >> 24) & 0xFF) / 255.0f |
- }; |
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
- CGColorRef color = CGColorCreate(colorSpace, components); |
- CGColorSpaceRelease(colorSpace); |
- |
- CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(state().m_shadowOffset.width(), -state().m_shadowOffset.height()), state().m_shadowBlur, color); |
- CGColorRelease(color); |
-#endif |
-} |
- |
-static IntSize size(HTMLImageElement* image) |
-{ |
- if (CachedImage* cachedImage = image->cachedImage()) |
- return cachedImage->imageSize(1.0f); // FIXME: Not sure about this. |
- return IntSize(); |
-} |
- |
-static inline FloatRect normalizeRect(const FloatRect& rect) |
-{ |
- return FloatRect(min(rect.x(), rect.right()), |
- min(rect.y(), rect.bottom()), |
- max(rect.width(), -rect.width()), |
- max(rect.height(), -rect.height())); |
-} |
- |
-void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y) |
-{ |
- ASSERT(image); |
- IntSize s = size(image); |
- ExceptionCode ec; |
- drawImage(image, x, y, s.width(), s.height(), ec); |
-} |
- |
-void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, |
- float x, float y, float width, float height, ExceptionCode& ec) |
-{ |
- ASSERT(image); |
- IntSize s = size(image); |
- drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); |
-} |
- |
-void CanvasRenderingContext2D::checkOrigin(const KURL& url) |
-{ |
- RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url); |
- if (!m_canvas->document()->securityOrigin()->canAccess(origin.get())) |
- m_canvas->setOriginTainted(); |
-} |
- |
-void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, |
- ExceptionCode& ec) |
-{ |
- ASSERT(image); |
- |
- ec = 0; |
- |
- FloatRect imageRect = FloatRect(FloatPoint(), size(image)); |
- if (!imageRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { |
- ec = INDEX_SIZE_ERR; |
- return; |
- } |
- |
- if (!dstRect.width() || !dstRect.height()) |
- return; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- CachedImage* cachedImage = image->cachedImage(); |
- if (!cachedImage) |
- return; |
- |
- if (m_canvas->originClean()) |
- checkOrigin(cachedImage->response().url()); |
- |
- if (m_canvas->originClean() && !cachedImage->image()->hasSingleSecurityOrigin()) |
- m_canvas->setOriginTainted(); |
- |
- FloatRect sourceRect = c->roundToDevicePixels(srcRect); |
- FloatRect destRect = c->roundToDevicePixels(dstRect); |
- willDraw(destRect); |
- c->drawImage(cachedImage->image(), destRect, sourceRect, state().m_globalComposite); |
-} |
- |
-void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, float x, float y) |
-{ |
- ASSERT(canvas); |
- ExceptionCode ec; |
- drawImage(canvas, x, y, canvas->width(), canvas->height(), ec); |
-} |
- |
-void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, |
- float x, float y, float width, float height, ExceptionCode& ec) |
-{ |
- ASSERT(canvas); |
- drawImage(canvas, FloatRect(0, 0, canvas->width(), canvas->height()), FloatRect(x, y, width, height), ec); |
-} |
- |
-void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, const FloatRect& srcRect, |
- const FloatRect& dstRect, ExceptionCode& ec) |
-{ |
- ASSERT(canvas); |
- |
- ec = 0; |
- |
- FloatRect srcCanvasRect = FloatRect(FloatPoint(), canvas->size()); |
- if (!srcCanvasRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { |
- ec = INDEX_SIZE_ERR; |
- return; |
- } |
- |
- if (!dstRect.width() || !dstRect.height()) |
- return; |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- FloatRect sourceRect = c->roundToDevicePixels(srcRect); |
- FloatRect destRect = c->roundToDevicePixels(dstRect); |
- |
- // FIXME: Do this through platform-independent GraphicsContext API. |
- ImageBuffer* buffer = canvas->buffer(); |
- if (!buffer) |
- return; |
- |
- if (!canvas->originClean()) |
- m_canvas->setOriginTainted(); |
- |
- c->drawImage(buffer->image(), destRect, sourceRect, state().m_globalComposite); |
- willDraw(destRect); // This call comes after drawImage, since the buffer we draw into may be our own, and we need to make sure it is dirty. |
- // FIXME: Arguably willDraw should become didDraw and occur after drawing calls and not before them to avoid problems like this. |
-} |
- |
-// FIXME: Why isn't this just another overload of drawImage? Why have a different name? |
-void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image, |
- float sx, float sy, float sw, float sh, |
- float dx, float dy, float dw, float dh, |
- const String& compositeOperation) |
-{ |
- if (!image) |
- return; |
- |
- CachedImage* cachedImage = image->cachedImage(); |
- if (!cachedImage) |
- return; |
- |
- if (m_canvas->originClean()) |
- checkOrigin(cachedImage->response().url()); |
- |
- if (m_canvas->originClean() && !cachedImage->image()->hasSingleSecurityOrigin()) |
- m_canvas->setOriginTainted(); |
- |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- CompositeOperator op; |
- if (!parseCompositeOperator(compositeOperation, op)) |
- op = CompositeSourceOver; |
- |
- FloatRect destRect = FloatRect(dx, dy, dw, dh); |
- willDraw(destRect); |
- c->drawImage(cachedImage->image(), destRect, FloatRect(sx, sy, sw, sh), op); |
-} |
- |
-void CanvasRenderingContext2D::setAlpha(float alpha) |
-{ |
- setGlobalAlpha(alpha); |
-} |
- |
-void CanvasRenderingContext2D::setCompositeOperation(const String& operation) |
-{ |
- setGlobalCompositeOperation(operation); |
-} |
- |
-PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1) |
-{ |
- return CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1)); |
-} |
- |
-PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1) |
-{ |
- return CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1); |
-} |
- |
-PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image, |
- const String& repetitionType, ExceptionCode& ec) |
-{ |
- bool repeatX, repeatY; |
- ec = 0; |
- CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); |
- if (ec) |
- return 0; |
- |
- if (!image->complete()) { |
- ec = INVALID_STATE_ERR; |
- return 0; |
- } |
- |
- CachedImage* cachedImage = image->cachedImage(); |
- if (!cachedImage || !image->cachedImage()->image()) |
- return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true); |
- |
- KURL url(cachedImage->url()); |
- RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url); |
- bool originClean = m_canvas->document()->securityOrigin()->canAccess(origin.get()); |
- return CanvasPattern::create(cachedImage->image(), repeatX, repeatY, originClean); |
-} |
- |
-PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas, |
- const String& repetitionType, ExceptionCode& ec) |
-{ |
- bool repeatX, repeatY; |
- ec = 0; |
- CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); |
- if (ec) |
- return 0; |
- return CanvasPattern::create(canvas->buffer()->image(), repeatX, repeatY, canvas->originClean()); |
-} |
- |
-void CanvasRenderingContext2D::willDraw(const FloatRect& r) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- m_canvas->willDraw(c->getCTM().mapRect(r)); |
-} |
- |
-GraphicsContext* CanvasRenderingContext2D::drawingContext() const |
-{ |
- return m_canvas->drawingContext(); |
-} |
- |
-static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size) |
-{ |
- PassRefPtr<ImageData> data = ImageData::create(size.width(), size.height()); |
- memset(data->data()->data().data(), 0, data->data()->length()); |
- return data; |
-} |
- |
-PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh) const |
-{ |
- FloatSize unscaledSize(sw, sh); |
- IntSize scaledSize = m_canvas->convertLogicalToDevice(unscaledSize); |
- if (scaledSize.width() < 1) |
- scaledSize.setWidth(1); |
- if (scaledSize.height() < 1) |
- scaledSize.setHeight(1); |
- |
- return createEmptyImageData(scaledSize); |
-} |
- |
-PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const |
-{ |
- if (!m_canvas->originClean()) { |
- ec = SECURITY_ERR; |
- return 0; |
- } |
- |
- FloatRect unscaledRect(sx, sy, sw, sh); |
- IntRect scaledRect = m_canvas->convertLogicalToDevice(unscaledRect); |
- if (scaledRect.width() < 1) |
- scaledRect.setWidth(1); |
- if (scaledRect.height() < 1) |
- scaledRect.setHeight(1); |
- ImageBuffer* buffer = m_canvas ? m_canvas->buffer() : 0; |
- if (!buffer) |
- return createEmptyImageData(scaledRect.size()); |
- return buffer->getImageData(scaledRect); |
-} |
- |
-void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec) |
-{ |
- if (!data) { |
- ec = TYPE_MISMATCH_ERR; |
- return; |
- } |
- putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec); |
-} |
- |
-void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, |
- float dirtyWidth, float dirtyHeight, ExceptionCode& ec) |
-{ |
- if (!data) { |
- ec = TYPE_MISMATCH_ERR; |
- return; |
- } |
- if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) || |
- !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) { |
- ec = INDEX_SIZE_ERR; |
- return; |
- } |
- |
- ImageBuffer* buffer = m_canvas->buffer(); |
- if (!buffer) |
- return; |
- |
- if (dirtyWidth < 0) { |
- dirtyX += dirtyWidth; |
- dirtyWidth = -dirtyWidth; |
- } |
- |
- if (dirtyHeight < 0) { |
- dirtyY += dirtyHeight; |
- dirtyHeight = -dirtyHeight; |
- } |
- |
- FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); |
- clipRect.intersect(IntRect(0, 0, data->width(), data->height())); |
- IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy)); |
- IntRect sourceRect = enclosingIntRect(clipRect); |
- sourceRect.move(destOffset); |
- sourceRect.intersect(IntRect(IntPoint(), buffer->size())); |
- if (sourceRect.isEmpty()) |
- return; |
- willDraw(sourceRect); |
- sourceRect.move(-destOffset); |
- IntPoint destPoint(destOffset.width(), destOffset.height()); |
- |
- buffer->putImageData(data, sourceRect, destPoint); |
-} |
- |
-String CanvasRenderingContext2D::font() const |
-{ |
- return state().m_unparsedFont; |
-} |
- |
-void CanvasRenderingContext2D::setFont(const String& newFont) |
-{ |
- RefPtr<CSSMutableStyleDeclaration> tempDecl = CSSMutableStyleDeclaration::create(); |
- CSSParser parser(!m_canvas->document()->inCompatMode()); // Use the parse mode of the canvas' document when parsing CSS. |
- |
- String declarationText("font: "); |
- declarationText += newFont; |
- parser.parseDeclaration(tempDecl.get(), declarationText); |
- if (!tempDecl->length()) |
- return; |
- |
- // The parse succeeded. |
- state().m_unparsedFont = newFont; |
- |
- // Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work |
- // relative to the canvas. |
- RenderArena* arena = m_canvas->document()->renderArena(); |
- RenderStyle* newStyle = new (arena) RenderStyle(); |
- newStyle->ref(); |
- if (m_canvas->computedStyle()) |
- newStyle->setFontDescription(m_canvas->computedStyle()->fontDescription()); |
- |
- // Now map the font property into the style. |
- CSSStyleSelector* styleSelector = m_canvas->document()->styleSelector(); |
- styleSelector->applyPropertyToStyle(CSSPropertyFont, tempDecl->getPropertyCSSValue(CSSPropertyFont).get(), newStyle); |
- |
- state().m_font = newStyle->font(); |
- state().m_font.update(styleSelector->fontSelector()); |
- state().m_realizedFont = true; |
- |
- newStyle->deref(arena); |
- |
- // Set the font in the graphics context. |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- c->setFont(state().m_font); |
-} |
- |
-String CanvasRenderingContext2D::textAlign() const |
-{ |
- return textAlignName(state().m_textAlign); |
-} |
- |
-void CanvasRenderingContext2D::setTextAlign(const String& s) |
-{ |
- TextAlign align; |
- if (!parseTextAlign(s, align)) |
- return; |
- state().m_textAlign = align; |
-} |
- |
-String CanvasRenderingContext2D::textBaseline() const |
-{ |
- return textBaselineName(state().m_textBaseline); |
-} |
- |
-void CanvasRenderingContext2D::setTextBaseline(const String& s) |
-{ |
- TextBaseline baseline; |
- if (!parseTextBaseline(s, baseline)) |
- return; |
- state().m_textBaseline = baseline; |
-} |
- |
-void CanvasRenderingContext2D::fillText(const String& text, float x, float y) |
-{ |
- drawTextInternal(text, x, y, true); |
-} |
- |
-void CanvasRenderingContext2D::fillText(const String& text, float x, float y, float maxWidth) |
-{ |
- drawTextInternal(text, x, y, true, maxWidth, true); |
-} |
- |
-void CanvasRenderingContext2D::strokeText(const String& text, float x, float y) |
-{ |
- drawTextInternal(text, x, y, false); |
-} |
- |
-void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, float maxWidth) |
-{ |
- drawTextInternal(text, x, y, false, maxWidth, true); |
-} |
- |
-PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text) |
-{ |
- RefPtr<TextMetrics> metrics = TextMetrics::create(); |
- metrics->setWidth(accessFont().width(TextRun(text.characters(), text.length()))); |
- return metrics; |
-} |
- |
-void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth, bool useMaxWidth) |
-{ |
- GraphicsContext* c = drawingContext(); |
- if (!c) |
- return; |
- |
- const Font& font = accessFont(); |
- |
- // FIXME: Handle maxWidth. |
- // FIXME: Need to turn off font smoothing. |
- |
- bool rtl = m_canvas->computedStyle() ? m_canvas->computedStyle()->direction() == RTL : false; |
- bool override = m_canvas->computedStyle() ? m_canvas->computedStyle()->unicodeBidi() == Override : false; |
- |
- unsigned length = text.length(); |
- const UChar* string = text.characters(); |
- TextRun textRun(string, length, 0, 0, 0, rtl, override, false, false); |
- |
- // Draw the item text at the correct point. |
- FloatPoint location(x, y); |
- switch (state().m_textBaseline) { |
- case TopTextBaseline: |
- case HangingTextBaseline: |
- location.setY(y + font.ascent()); |
- break; |
- case BottomTextBaseline: |
- case IdeographicTextBaseline: |
- location.setY(y - font.descent()); |
- break; |
- case MiddleTextBaseline: |
- location.setY(y - font.descent() + font.height() / 2); |
- break; |
- case AlphabeticTextBaseline: |
- default: |
- // Do nothing. |
- break; |
- } |
- |
- float width = font.width(TextRun(text, false, 0, 0, rtl, override)); |
- |
- TextAlign align = state().m_textAlign; |
- if (align == StartTextAlign) |
- align = rtl ? RightTextAlign : LeftTextAlign; |
- else if (align == EndTextAlign) |
- align = rtl ? LeftTextAlign : RightTextAlign; |
- |
- switch (align) { |
- case CenterTextAlign: |
- location.setX(location.x() - width / 2); |
- break; |
- case RightTextAlign: |
- location.setX(location.x() - width); |
- break; |
- default: |
- break; |
- } |
- |
- // The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text. |
- FloatRect textRect = FloatRect(location.x() - font.height() / 2, location.y() - font.ascent() - font.lineGap(), |
- width + font.height(), font.lineSpacing()); |
- if (!fill) |
- textRect.inflate(c->strokeThickness() / 2); |
- |
- CanvasStyle* drawStyle = fill ? state().m_fillStyle.get() : state().m_strokeStyle.get(); |
- if (drawStyle->canvasGradient() || drawStyle->canvasPattern()) { |
- IntRect maskRect = enclosingIntRect(textRect); |
- |
- auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), false); |
- |
- GraphicsContext* maskImageContext = maskImage->context(); |
- |
- if (fill) |
- maskImageContext->setFillColor(Color::black); |
- else { |
- maskImageContext->setStrokeColor(Color::black); |
- maskImageContext->setStrokeThickness(c->strokeThickness()); |
- } |
- |
- maskImageContext->setTextDrawingMode(fill ? cTextFill : cTextStroke); |
- maskImageContext->translate(-maskRect.x(), -maskRect.y()); |
- |
- maskImageContext->setFont(font); |
- maskImageContext->drawBidiText(textRun, location); |
- |
- c->save(); |
- c->clipToImageBuffer(maskRect, maskImage.get()); |
- drawStyle->applyFillColor(c); |
- c->fillRect(maskRect); |
- c->restore(); |
- |
- return; |
- } |
- |
- c->setTextDrawingMode(fill ? cTextFill : cTextStroke); |
- c->drawBidiText(textRun, location); |
-} |
- |
-const Font& CanvasRenderingContext2D::accessFont() |
-{ |
- if (!state().m_realizedFont) |
- setFont(state().m_unparsedFont); |
- return state().m_font; |
-} |
- |
-} // namespace WebCore |