| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
| 9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
| 10 | 10 |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 /* | 35 /* |
| 36 * Internal call for GrGLProgramBuilder.addVarying | 36 * Internal call for GrGLProgramBuilder.addVarying |
| 37 */ | 37 */ |
| 38 void addVarying(const char* name, GrGLVarying*); | 38 void addVarying(const char* name, GrGLVarying*); |
| 39 | 39 |
| 40 /* | 40 /* |
| 41 * private helpers for compilation by GrGLProgramBuilder | 41 * private helpers for compilation by GrGLProgramBuilder |
| 42 */ | 42 */ |
| 43 void setupLocalCoords(); | 43 void setupLocalCoords(); |
| 44 void transformGLToSkiaCoords(); | 44 void transformGLToSkiaCoords(); |
| 45 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out); |
| 45 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out); | 46 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out); |
| 46 void emitAttributes(const GrGeometryProcessor& gp); | 47 void emitAttributes(const GrGeometryProcessor& gp); |
| 47 void transformSkiaToGLCoords(); | 48 void transformSkiaToGLCoords(); |
| 48 void bindVertexAttributes(GrGLuint programID); | 49 void bindVertexAttributes(GrGLuint programID); |
| 49 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 50 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
| 50 | 51 |
| 51 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 52 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
| 52 bool addAttribute(const GrShaderVar& var); | 53 bool addAttribute(const GrShaderVar& var); |
| 53 struct AttributePair { | 54 struct AttributePair { |
| 54 void set(int index, const SkString& name) { | 55 void set(int index, const SkString& name) { |
| 55 fIndex = index; fName = name; | 56 fIndex = index; fName = name; |
| 56 } | 57 } |
| 57 int fIndex; | 58 int fIndex; |
| 58 SkString fName; | 59 SkString fName; |
| 59 }; | 60 }; |
| 60 | 61 |
| 61 GrGLShaderVar* fPositionVar; | 62 GrGLShaderVar* fPositionVar; |
| 62 GrGLShaderVar* fLocalCoordsVar; | 63 GrGLShaderVar* fLocalCoordsVar; |
| 63 int fEffectAttribOffset; | 64 int fEffectAttribOffset; |
| 64 | 65 |
| 65 friend class GrGLProgramBuilder; | 66 friend class GrGLProgramBuilder; |
| 66 | 67 |
| 67 typedef GrGLShaderBuilder INHERITED; | 68 typedef GrGLShaderBuilder INHERITED; |
| 68 }; | 69 }; |
| 69 | 70 |
| 70 #endif | 71 #endif |
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