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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
| (...skipping 30 matching lines...) Expand all Loading... |
| 41 GrGLProgramBuilder* pb = builder.get(); | 41 GrGLProgramBuilder* pb = builder.get(); |
| 42 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); | 42 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); |
| 43 | 43 |
| 44 // emit code to read the dst copy texture, if necessary | 44 // emit code to read the dst copy texture, if necessary |
| 45 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey | 45 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey |
| 46 && !gpu->glCaps().fbFetchSupport()) { | 46 && !gpu->glCaps().fbFetchSupport()) { |
| 47 pb->fFS.emitCodeToReadDstTexture(); | 47 pb->fFS.emitCodeToReadDstTexture(); |
| 48 } | 48 } |
| 49 | 49 |
| 50 // get the initial color and coverage to feed into the first effect in each
effect chain | 50 // get the initial color and coverage to feed into the first effect in each
effect chain |
| 51 GrGLSLExpr4 inputColor, inputCoverage; | 51 GrGLSLExpr4 inputColor; |
| 52 GrGLSLExpr1 inputCoverage; |
| 52 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); | 53 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); |
| 53 | 54 |
| 54 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES)
, then we may have | 55 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES)
, then we may have |
| 55 // to setup a few more things like builtin vertex attributes | 56 // to setup a few more things like builtin vertex attributes |
| 56 bool hasVertexShader = !(header.fUseNvpr && | 57 bool hasVertexShader = !(header.fUseNvpr && |
| 57 gpu->glPathRendering()->texturingMode() == | 58 gpu->glPathRendering()->texturingMode() == |
| 58 GrGLPathRendering::FixedFunction_TexturingMode); | 59 GrGLPathRendering::FixedFunction_TexturingMode); |
| 59 if (hasVertexShader) { | 60 if (hasVertexShader) { |
| 60 pb->fVS.setupLocalCoords(); | 61 pb->fVS.setupLocalCoords(); |
| 61 pb->fVS.transformGLToSkiaCoords(); | 62 pb->fVS.transformGLToSkiaCoords(); |
| 62 if (header.fEmitsPointSize) { | 63 if (header.fEmitsPointSize) { |
| 63 pb->fVS.codeAppend("gl_PointSize = 1.0;"); | 64 pb->fVS.codeAppend("gl_PointSize = 1.0;"); |
| 64 } | 65 } |
| 65 if (GrProgramDesc::kAttribute_ColorInput == header.fColorInput) { | 66 if (GrProgramDesc::kAttribute_ColorInput == header.fColorInput) { |
| 66 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); | 67 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); |
| 67 } | 68 } |
| 68 if (GrProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { | 69 if (GrProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { |
| 69 pb->fVS.setupBuiltinVertexAttribute("Coverage", &inputCoverage); | 70 pb->fVS.setupBuiltinVertexAttribute("Coverage", &inputCoverage); |
| 70 } | 71 } |
| 71 } | 72 } |
| 72 | 73 |
| 73 pb->emitAndInstallProcs(optState, &inputColor, &inputCoverage); | 74 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can |
| 75 // remove this cast to a vec4. |
| 76 GrGLSLExpr4 inputCoverageVec4 = GrGLSLExpr4::VectorCast(inputCoverage); |
| 77 |
| 78 pb->emitAndInstallProcs(optState, &inputColor, &inputCoverageVec4); |
| 74 | 79 |
| 75 if (hasVertexShader) { | 80 if (hasVertexShader) { |
| 76 pb->fVS.transformSkiaToGLCoords(); | 81 pb->fVS.transformSkiaToGLCoords(); |
| 77 } | 82 } |
| 78 | 83 |
| 79 // write the secondary color output if necessary | 84 // write the secondary color output if necessary |
| 80 if (GrProgramDesc::kNone_SecondaryOutputType != header.fSecondaryOutputType)
{ | 85 if (GrProgramDesc::kNone_SecondaryOutputType != header.fSecondaryOutputType)
{ |
| 81 pb->fFS.enableSecondaryOutput(inputColor, inputCoverage); | 86 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4); |
| 82 } | 87 } |
| 83 | 88 |
| 84 pb->fFS.combineColorAndCoverage(inputColor, inputCoverage); | 89 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4); |
| 85 | 90 |
| 86 return pb->finalize(); | 91 return pb->finalize(); |
| 87 } | 92 } |
| 88 | 93 |
| 89 GrGLProgramBuilder* | 94 GrGLProgramBuilder* |
| 90 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, | 95 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, |
| 91 GrGpu::DrawType drawType, | 96 GrGpu::DrawType drawType, |
| 92 bool hasGeometryProcessor, | 97 bool hasGeometryProcessor, |
| 93 GrGpuGL* gpu) { | 98 GrGpuGL* gpu) { |
| 94 const GrProgramDesc& desc = optState.programDesc(); | 99 const GrProgramDesc& desc = optState.programDesc(); |
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| 192 out->append(";\n"); | 197 out->append(";\n"); |
| 193 } | 198 } |
| 194 } | 199 } |
| 195 } | 200 } |
| 196 | 201 |
| 197 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 202 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
| 198 return fGpu->ctxInfo(); | 203 return fGpu->ctxInfo(); |
| 199 } | 204 } |
| 200 | 205 |
| 201 void GrGLProgramBuilder::setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* input
Color, | 206 void GrGLProgramBuilder::setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* input
Color, |
| 202 GrGLSLExpr4* input
Coverage) { | 207 GrGLSLExpr1* input
Coverage) { |
| 203 const GrProgramDesc::KeyHeader& header = this->header(); | 208 const GrProgramDesc::KeyHeader& header = this->header(); |
| 204 if (GrProgramDesc::kUniform_ColorInput == header.fColorInput) { | 209 if (GrProgramDesc::kUniform_ColorInput == header.fColorInput) { |
| 205 const char* name; | 210 const char* name; |
| 206 fUniformHandles.fColorUni = | 211 fUniformHandles.fColorUni = |
| 207 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 212 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 208 kVec4f_GrSLType, | 213 kVec4f_GrSLType, |
| 209 "Color", | 214 "Color", |
| 210 &name); | 215 &name); |
| 211 *inputColor = GrGLSLExpr4(name); | 216 *inputColor = GrGLSLExpr4(name); |
| 212 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fColorInput) { | 217 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fColorInput) { |
| 213 *inputColor = GrGLSLExpr4(1); | 218 *inputColor = GrGLSLExpr4(1); |
| 214 } | 219 } |
| 215 if (GrProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 220 if (GrProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
| 216 const char* name; | 221 const char* name; |
| 217 fUniformHandles.fCoverageUni = | 222 fUniformHandles.fCoverageUni = |
| 218 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 223 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 219 kVec4f_GrSLType, | 224 kFloat_GrSLType, |
| 220 "Coverage", | 225 "Coverage", |
| 221 &name); | 226 &name); |
| 222 *inputCoverage = GrGLSLExpr4(name); | 227 *inputCoverage = GrGLSLExpr1(name); |
| 223 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { | 228 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { |
| 224 *inputCoverage = GrGLSLExpr4(1); | 229 *inputCoverage = GrGLSLExpr1(1); |
| 225 } | 230 } |
| 226 } | 231 } |
| 227 | 232 |
| 228 void GrGLProgramBuilder::emitAndInstallProcs(const GrOptDrawState& optState, | 233 void GrGLProgramBuilder::emitAndInstallProcs(const GrOptDrawState& optState, |
| 229 GrGLSLExpr4* inputColor, | 234 GrGLSLExpr4* inputColor, |
| 230 GrGLSLExpr4* inputCoverage) { | 235 GrGLSLExpr4* inputCoverage) { |
| 231 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 236 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
| 232 int numProcs = optState.numFragmentStages(); | 237 int numProcs = optState.numFragmentStages(); |
| 233 this->emitAndInstallFragProcs(0, optState.numColorStages(), inputColor); | 238 this->emitAndInstallFragProcs(0, optState.numColorStages(), inputColor); |
| 234 if (optState.hasGeometryProcessor()) { | 239 if (optState.hasGeometryProcessor()) { |
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| 511 } | 516 } |
| 512 | 517 |
| 513 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 518 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 514 | 519 |
| 515 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 520 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 516 int numProcs = fProcs.count(); | 521 int numProcs = fProcs.count(); |
| 517 for (int e = 0; e < numProcs; ++e) { | 522 for (int e = 0; e < numProcs; ++e) { |
| 518 SkDELETE(fProcs[e]); | 523 SkDELETE(fProcs[e]); |
| 519 } | 524 } |
| 520 } | 525 } |
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