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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 7472 FlagAndPersistent object_a, object_b; | 7472 FlagAndPersistent object_a, object_b; |
| 7473 | 7473 |
| 7474 { | 7474 { |
| 7475 v8::HandleScope handle_scope(iso); | 7475 v8::HandleScope handle_scope(iso); |
| 7476 object_a.handle.Reset(iso, v8::Object::New(iso)); | 7476 object_a.handle.Reset(iso, v8::Object::New(iso)); |
| 7477 object_b.handle.Reset(iso, v8::Object::New(iso)); | 7477 object_b.handle.Reset(iso, v8::Object::New(iso)); |
| 7478 } | 7478 } |
| 7479 | 7479 |
| 7480 object_a.flag = false; | 7480 object_a.flag = false; |
| 7481 object_b.flag = false; | 7481 object_b.flag = false; |
| 7482 object_a.handle.SetWeak(&object_a, &DisposeAndSetFlag); | 7482 object_a.handle.SetPhantom(&object_a, &DisposeAndSetFlag); |
| 7483 object_b.handle.SetWeak(&object_b, &DisposeAndSetFlag); | 7483 object_b.handle.SetPhantom(&object_b, &DisposeAndSetFlag); |
| 7484 CHECK(!object_b.handle.IsIndependent()); | 7484 CHECK(!object_b.handle.IsIndependent()); |
| 7485 object_a.handle.MarkIndependent(); | 7485 object_a.handle.MarkIndependent(); |
| 7486 object_b.handle.MarkIndependent(); | 7486 object_b.handle.MarkIndependent(); |
| 7487 CHECK(object_b.handle.IsIndependent()); | 7487 CHECK(object_b.handle.IsIndependent()); |
| 7488 CcTest::heap()->CollectGarbage(i::NEW_SPACE); | 7488 CcTest::heap()->CollectGarbage(i::NEW_SPACE); |
| 7489 CHECK(object_a.flag); | 7489 CHECK(object_a.flag); |
| 7490 CHECK(object_b.flag); | 7490 CHECK(object_b.flag); |
| 7491 } | 7491 } |
| 7492 | 7492 |
|
ulan
2014/10/20 14:26:02
Could you please also test we don't mark through a
Erik Corry
2014/10/22 13:21:00
I haven't done this yet.
| |
| 7493 | 7493 |
| 7494 static void InvokeScavenge() { | 7494 static void InvokeScavenge() { |
| 7495 CcTest::heap()->CollectGarbage(i::NEW_SPACE); | 7495 CcTest::heap()->CollectGarbage(i::NEW_SPACE); |
| 7496 } | 7496 } |
| 7497 | 7497 |
| 7498 | 7498 |
| 7499 static void InvokeMarkSweep() { | 7499 static void InvokeMarkSweep() { |
| 7500 CcTest::heap()->CollectAllGarbage(i::Heap::kNoGCFlags); | 7500 CcTest::heap()->CollectAllGarbage(i::Heap::kNoGCFlags); |
| 7501 } | 7501 } |
| 7502 | 7502 |
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| 23793 char chunk2[] = | 23793 char chunk2[] = |
| 23794 "XXr = 13;\n" | 23794 "XXr = 13;\n" |
| 23795 " return foob\xeb\x91\x80\xeb\x91\x80r;\n" | 23795 " return foob\xeb\x91\x80\xeb\x91\x80r;\n" |
| 23796 "}\n"; | 23796 "}\n"; |
| 23797 chunk1[strlen(chunk1) - 1] = reference[0]; | 23797 chunk1[strlen(chunk1) - 1] = reference[0]; |
| 23798 chunk2[0] = reference[1]; | 23798 chunk2[0] = reference[1]; |
| 23799 chunk2[1] = reference[2]; | 23799 chunk2[1] = reference[2]; |
| 23800 const char* chunks[] = {chunk1, chunk2, "foo();", NULL}; | 23800 const char* chunks[] = {chunk1, chunk2, "foo();", NULL}; |
| 23801 RunStreamingTest(chunks, v8::ScriptCompiler::StreamedSource::UTF8); | 23801 RunStreamingTest(chunks, v8::ScriptCompiler::StreamedSource::UTF8); |
| 23802 } | 23802 } |
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