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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/output_configurator_animation.h" | 5 #include "ash/display/output_configurator_animation.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
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107 | 107 |
108 void OutputConfiguratorAnimation::StartFadeOutAnimation( | 108 void OutputConfiguratorAnimation::StartFadeOutAnimation( |
109 base::Closure callback) { | 109 base::Closure callback) { |
110 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | 110 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); |
111 ClearHidingLayers(); | 111 ClearHidingLayers(); |
112 | 112 |
113 // Make the fade-out animation for all root windows. Instead of actually | 113 // Make the fade-out animation for all root windows. Instead of actually |
114 // hiding the root windows, we put a black layer over a root window for | 114 // hiding the root windows, we put a black layer over a root window for |
115 // safety. These layers remain to hide root windows and will be deleted | 115 // safety. These layers remain to hide root windows and will be deleted |
116 // after the animation of OnDisplayModeChanged(). | 116 // after the animation of OnDisplayModeChanged(). |
117 Shell::RootWindowList root_windows = | 117 aura::Window::Windows root_windows = |
118 Shell::GetInstance()->GetAllRootWindows(); | 118 Shell::GetInstance()->GetAllRootWindows(); |
119 for (Shell::RootWindowList::const_iterator it = root_windows.begin(); | 119 for (aura::Window::Windows::const_iterator it = root_windows.begin(); |
120 it != root_windows.end(); ++it) { | 120 it != root_windows.end(); ++it) { |
121 aura::RootWindow* root_window = *it; | 121 aura::Window* root_window = *it; |
122 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | 122 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); |
123 hiding_layer->SetColor(SK_ColorBLACK); | 123 hiding_layer->SetColor(SK_ColorBLACK); |
124 hiding_layer->SetBounds(root_window->bounds()); | 124 hiding_layer->SetBounds(root_window->bounds()); |
125 ui::Layer* parent = ash::Shell::GetContainer( | 125 ui::Layer* parent = ash::Shell::GetContainer( |
126 root_window, | 126 root_window, |
127 ash::internal::kShellWindowId_OverlayContainer)->layer(); | 127 ash::internal::kShellWindowId_OverlayContainer)->layer(); |
128 parent->Add(hiding_layer); | 128 parent->Add(hiding_layer); |
129 | 129 |
130 hiding_layer->SetOpacity(0.0); | 130 hiding_layer->SetOpacity(0.0); |
131 | 131 |
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151 void OutputConfiguratorAnimation::StartFadeInAnimation() { | 151 void OutputConfiguratorAnimation::StartFadeInAnimation() { |
152 // We want to make sure clearing all of hiding layers after the animation | 152 // We want to make sure clearing all of hiding layers after the animation |
153 // finished. Note that this callback can be canceled, but the cancel only | 153 // finished. Note that this callback can be canceled, but the cancel only |
154 // happens when the next animation is scheduled. Thus the hiding layers | 154 // happens when the next animation is scheduled. Thus the hiding layers |
155 // should be deleted eventually. | 155 // should be deleted eventually. |
156 CallbackRunningObserver* observer = new CallbackRunningObserver( | 156 CallbackRunningObserver* observer = new CallbackRunningObserver( |
157 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, | 157 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, |
158 base::Unretained(this))); | 158 base::Unretained(this))); |
159 | 159 |
160 // Ensure that layers are not animating. | 160 // Ensure that layers are not animating. |
161 for (std::map<aura::RootWindow*, ui::Layer*>::iterator it = | 161 for (std::map<aura::Window*, ui::Layer*>::iterator it = |
162 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { | 162 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) { |
163 ui::LayerAnimator* animator = it->second->GetAnimator(); | 163 ui::LayerAnimator* animator = it->second->GetAnimator(); |
164 if (animator->is_animating()) | 164 if (animator->is_animating()) |
165 animator->StopAnimating(); | 165 animator->StopAnimating(); |
166 } | 166 } |
167 | 167 |
168 // Schedules the fade-in effect for all root windows. Because we put the | 168 // Schedules the fade-in effect for all root windows. Because we put the |
169 // black layers for fade-out, here we actually turn those black layers | 169 // black layers for fade-out, here we actually turn those black layers |
170 // invisible. | 170 // invisible. |
171 Shell::RootWindowList root_windows = | 171 aura::Window::Windows root_windows = |
172 Shell::GetInstance()->GetAllRootWindows(); | 172 Shell::GetInstance()->GetAllRootWindows(); |
173 for (Shell::RootWindowList::const_iterator it = root_windows.begin(); | 173 for (aura::Window::Windows::const_iterator it = root_windows.begin(); |
174 it != root_windows.end(); ++it) { | 174 it != root_windows.end(); ++it) { |
175 aura::RootWindow* root_window = *it; | 175 aura::Window* root_window = *it; |
176 ui::Layer* hiding_layer = NULL; | 176 ui::Layer* hiding_layer = NULL; |
177 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { | 177 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { |
178 // In case of the transition from mirroring->non-mirroring, new root | 178 // In case of the transition from mirroring->non-mirroring, new root |
179 // windows appear and we do not have the black layers for them. Thus | 179 // windows appear and we do not have the black layers for them. Thus |
180 // we need to create the layer and make it visible. | 180 // we need to create the layer and make it visible. |
181 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | 181 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); |
182 hiding_layer->SetColor(SK_ColorBLACK); | 182 hiding_layer->SetColor(SK_ColorBLACK); |
183 hiding_layer->SetBounds(root_window->bounds()); | 183 hiding_layer->SetBounds(root_window->bounds()); |
184 ui::Layer* parent = ash::Shell::GetContainer( | 184 ui::Layer* parent = ash::Shell::GetContainer( |
185 root_window, | 185 root_window, |
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220 timer_->Stop(); | 220 timer_->Stop(); |
221 timer_.reset(); | 221 timer_.reset(); |
222 } | 222 } |
223 STLDeleteContainerPairSecondPointers( | 223 STLDeleteContainerPairSecondPointers( |
224 hiding_layers_.begin(), hiding_layers_.end()); | 224 hiding_layers_.begin(), hiding_layers_.end()); |
225 hiding_layers_.clear(); | 225 hiding_layers_.clear(); |
226 } | 226 } |
227 | 227 |
228 } // namespace internal | 228 } // namespace internal |
229 } // namespace ash | 229 } // namespace ash |
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