Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 34964d53d69eda1f94ce3f4319dda6e2c3b25a80..3113eb21296baf13752a12d311c779755b231834 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -1061,7 +1061,38 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
} |
} |
- if (paint.getMaskFilter()){ |
+ // if the render target is not msaa and draw is antialiased, |
bsalomon
2014/11/26 14:22:48
Can we update the comment to say something like "T
|
+ // or the image size exceeds maximum texture size |
+ // we must call drawRect instead draw on render target directly |
+ int maxTextureSize = fContext->getMaxTextureSize(); |
+ bool directDraw = fRenderTarget->isMultisampled() || |
+ !paint.isAntiAlias() || |
+ bitmap.width() > maxTextureSize || |
+ bitmap.height() > maxTextureSize; |
+ |
+ // we check whether dst rect are pixel aligned |
+ if (!directDraw) { |
+ bool staysRect = fContext->getMatrix().rectStaysRect(); |
+ |
+ if (staysRect) { |
+ SkRect rect; |
+ SkRect dstRect = SkRect::MakeXYWH(0, 0, dstSize.fWidth, dstSize.fHeight); |
+ fContext->getMatrix().mapRect(&rect, dstRect); |
+ const SkScalar *scalars = rect.asScalars(); |
+ bool isDstPixelAligned = true; |
+ for (int i = 0; i < 4; i++) { |
+ if (!SkScalarIsInt(scalars[i])) { |
+ isDstPixelAligned = false; |
+ break; |
+ } |
+ } |
+ |
+ if (isDstPixelAligned) |
+ directDraw = true; |
+ } |
+ } |
+ |
+ if (paint.getMaskFilter() || !directDraw) { |
// Convert the bitmap to a shader so that the rect can be drawn |
// through drawRect, which supports mask filters. |
SkBitmap tmp; // subset of bitmap, if necessary |