Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 83cdef701a077f71614feb6f202a327d75fdb810..0a678c69591b2476de1508142f3b1cab51eead77 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -1046,9 +1046,33 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
} |
} |
- if (paint.getMaskFilter()){ |
+ // if anti-aliasing without an msaa render target we must call drawRect |
+ // or the result won't be anti-aliased |
+ bool directDraw = fRenderTarget->isMultisampled() || !paint.isAntiAlias(); |
+ if (!directDraw) { |
+ // if src and dst are pixel aligned we can still draw directly |
+ if (fContext->getMatrix().rectStaysRect()) { |
+ SkRect rect; |
+ fContext->getMatrix().mapRect(&rect, srcRect); |
bsalomon
2014/10/22 18:47:03
Why does it matter if the src rect is aligned?
Al
|
+ const SkScalar *scalars = rect.asScalars(); |
+ bool isSrcPixelAligned = true; |
+ for (int i = 0; i < 4; i++) { |
+ if (!SkScalarIsInt(scalars[i])) { |
+ isSrcPixelAligned = false; |
+ break; |
+ } |
+ } |
+ |
+ if (isSrcPixelAligned) |
+ directDraw = SkScalarIsInt(dstSize.fWidth) && |
+ SkScalarIsInt(dstSize.fHeight); |
+ } |
+ } |
+ |
+ if (paint.getMaskFilter() || !directDraw) { |
// Convert the bitmap to a shader so that the rect can be drawn |
- // through drawRect, which supports mask filters. |
+ // through drawRect, which supports mask filters and anti-aliasing |
+ // without an msaa target. |
SkBitmap tmp; // subset of bitmap, if necessary |
const SkBitmap* bitmapPtr = &bitmap; |
SkMatrix localM; |