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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/animation/tween.h" | 5 #include "ui/gfx/animation/tween.h" |
| 6 | 6 |
| 7 #include <math.h> | 7 #include <math.h> |
| 8 | 8 |
| 9 #if defined(OS_WIN) | 9 #if defined(OS_WIN) |
| 10 #include <float.h> | 10 #include <float.h> |
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| 64 case ZERO: | 64 case ZERO: |
| 65 return 0; | 65 return 0; |
| 66 } | 66 } |
| 67 | 67 |
| 68 NOTREACHED(); | 68 NOTREACHED(); |
| 69 return state; | 69 return state; |
| 70 } | 70 } |
| 71 | 71 |
| 72 namespace { | 72 namespace { |
| 73 uint8 FloatToColorByte(float f) { | 73 uint8 FloatToColorByte(float f) { |
| 74 return std::min(std::max(ToRoundedInt(f * 255.f), 0), 255); | 74 return static_cast<uint8>( |
| 75 std::min(std::max(ToRoundedInt(f * 255.f), 0), 255)); | |
| 75 } | 76 } |
| 76 | 77 |
| 77 uint8 BlendColorComponents(uint8 start, | 78 uint8 BlendColorComponents(uint8 start, |
| 78 uint8 target, | 79 uint8 target, |
| 79 float start_alpha, | 80 float start_alpha, |
| 80 float target_alpha, | 81 float target_alpha, |
| 81 float blended_alpha, | 82 float blended_alpha, |
| 82 double progress) { | 83 double progress) { |
| 83 // Since progress can be outside [0, 1], blending can produce a value outside | 84 // Since progress can be outside [0, 1], blending can produce a value outside |
| 84 // [0, 255]. | 85 // [0, 255]. |
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| 142 delta++; | 143 delta++; |
| 143 #if defined(OS_WIN) | 144 #if defined(OS_WIN) |
| 144 return start + static_cast<int>(value * _nextafter(delta, 0)); | 145 return start + static_cast<int>(value * _nextafter(delta, 0)); |
| 145 #else | 146 #else |
| 146 return start + static_cast<int>(value * nextafter(delta, 0)); | 147 return start + static_cast<int>(value * nextafter(delta, 0)); |
| 147 #endif | 148 #endif |
| 148 } | 149 } |
| 149 | 150 |
| 150 //static | 151 //static |
| 151 int Tween::LinearIntValueBetween(double value, int start, int target) { | 152 int Tween::LinearIntValueBetween(double value, int start, int target) { |
| 152 return std::floor(0.5 + DoubleValueBetween(value, start, target)); | 153 return static_cast<int>( |
|
danakj
2014/10/18 18:40:06
Can you ToFlooredInt here instead of cast+std::flo
Peter Kasting
2014/10/20 23:38:56
I can do even better and use ToRoundedInt() to eli
| |
| 154 std::floor(0.5 + DoubleValueBetween(value, start, target))); | |
| 153 } | 155 } |
| 154 | 156 |
| 155 // static | 157 // static |
| 156 gfx::Rect Tween::RectValueBetween(double value, | 158 gfx::Rect Tween::RectValueBetween(double value, |
| 157 const gfx::Rect& start_bounds, | 159 const gfx::Rect& start_bounds, |
| 158 const gfx::Rect& target_bounds) { | 160 const gfx::Rect& target_bounds) { |
| 159 return gfx::Rect( | 161 return gfx::Rect( |
| 160 LinearIntValueBetween(value, start_bounds.x(), target_bounds.x()), | 162 LinearIntValueBetween(value, start_bounds.x(), target_bounds.x()), |
| 161 LinearIntValueBetween(value, start_bounds.y(), target_bounds.y()), | 163 LinearIntValueBetween(value, start_bounds.y(), target_bounds.y()), |
| 162 LinearIntValueBetween(value, start_bounds.width(), target_bounds.width()), | 164 LinearIntValueBetween(value, start_bounds.width(), target_bounds.width()), |
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| 174 if (value <= 0.0) | 176 if (value <= 0.0) |
| 175 return start_transform; | 177 return start_transform; |
| 176 | 178 |
| 177 gfx::Transform to_return = end_transform; | 179 gfx::Transform to_return = end_transform; |
| 178 to_return.Blend(start_transform, value); | 180 to_return.Blend(start_transform, value); |
| 179 | 181 |
| 180 return to_return; | 182 return to_return; |
| 181 } | 183 } |
| 182 | 184 |
| 183 } // namespace gfx | 185 } // namespace gfx |
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