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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SuspendableScriptExecutor_h | 5 #ifndef SuspendableScriptExecutor_h |
| 6 #define SuspendableScriptExecutor_h | 6 #define SuspendableScriptExecutor_h |
| 7 | 7 |
| 8 #include "core/dom/ActiveDOMObject.h" | 8 #include "core/dom/ActiveDOMObject.h" |
| 9 #include "wtf/OwnPtr.h" | 9 #include "wtf/OwnPtr.h" |
| 10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class LocalFrame; | 14 class LocalFrame; |
| 15 class ScriptSourceCode; | 15 class ScriptSourceCode; |
| 16 class WebScriptExecutionCallback; | 16 class WebScriptExecutionCallback; |
| 17 | 17 |
| 18 class SuspendableScriptExecutor final : public ActiveDOMObject { | 18 class SuspendableScriptExecutor final : public ActiveDOMObject { |
| 19 public: | 19 public: |
| 20 static void createAndRun(LocalFrame*, int worldID, const Vector<ScriptSource Code>& sources, int extensionGroup, bool userGesture, WebScriptExecutionCallback *); | |
| 21 | |
| 22 virtual void resume() override; | |
|
aandrey
2014/10/24 09:22:00
should these be private as well?
what if I call re
kozyatinskiy1
2014/10/24 09:43:39
This method is public in base class and someone al
| |
| 23 virtual void contextDestroyed() override; | |
| 24 | |
| 25 private: | |
| 20 SuspendableScriptExecutor(LocalFrame*, int worldID, const Vector<ScriptSourc eCode>& sources, int extensionGroup, bool userGesture, WebScriptExecutionCallbac k*); | 26 SuspendableScriptExecutor(LocalFrame*, int worldID, const Vector<ScriptSourc eCode>& sources, int extensionGroup, bool userGesture, WebScriptExecutionCallbac k*); |
| 21 virtual ~SuspendableScriptExecutor(); | 27 virtual ~SuspendableScriptExecutor(); |
| 22 | 28 |
| 23 // this method must be called only once | |
| 24 void run(); | 29 void run(); |
| 25 | |
| 26 virtual void resume() override; | |
| 27 | |
| 28 virtual void contextDestroyed() override; | |
| 29 | |
| 30 private: | |
| 31 void executeAndDestroySelf(); | 30 void executeAndDestroySelf(); |
| 32 | 31 |
| 33 LocalFrame* m_frame; | 32 LocalFrame* m_frame; |
| 34 int m_worldID; | 33 int m_worldID; |
| 35 Vector<ScriptSourceCode> m_sources; | 34 Vector<ScriptSourceCode> m_sources; |
| 36 int m_extensionGroup; | 35 int m_extensionGroup; |
| 37 bool m_userGesture; | 36 bool m_userGesture; |
| 38 WebScriptExecutionCallback* m_callback; | 37 WebScriptExecutionCallback* m_callback; |
| 39 }; | 38 }; |
| 40 | 39 |
| 41 } // namespace blink | 40 } // namespace blink |
| 42 | 41 |
| 43 #endif // SuspendableScriptExecutor_h | 42 #endif // SuspendableScriptExecutor_h |
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