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Side by Side Diff: views/touchui/gesture_manager.cc

Issue 6488012: Revert 74518 - Refactor TOUCH_UI to match other refactor.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 10 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "views/touchui/gesture_manager.h" 5 #include "views/touchui/gesture_manager.h"
6 #ifndef NDEBUG 6 #ifndef NDEBUG
7 #include <iostream> 7 #include <iostream>
8 #endif 8 #endif
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 12 matching lines...) Expand all
23 bool GestureManager::ProcessTouchEventForGesture(const TouchEvent& event, 23 bool GestureManager::ProcessTouchEventForGesture(const TouchEvent& event,
24 View* source, 24 View* source,
25 View::TouchStatus status) { 25 View::TouchStatus status) {
26 if (status != View::TOUCH_STATUS_UNKNOWN) 26 if (status != View::TOUCH_STATUS_UNKNOWN)
27 return false; // The event was consumed by a touch sequence. 27 return false; // The event was consumed by a touch sequence.
28 28
29 // TODO(rjkroege): A realistic version of the GestureManager will 29 // TODO(rjkroege): A realistic version of the GestureManager will
30 // appear in a subsequent CL. This interim version permits verifying that the 30 // appear in a subsequent CL. This interim version permits verifying that the
31 // event distribution code works by turning all touch inputs into 31 // event distribution code works by turning all touch inputs into
32 // mouse approximations. 32 // mouse approximations.
33 if (event.type() == ui::ET_TOUCH_PRESSED) { 33 if (event.GetType() == ui::ET_TOUCH_PRESSED) {
34 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchPressed"; 34 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchPressed";
35 MouseEvent mouse_event(ui::ET_MOUSE_PRESSED, event.x(), event.y(), 35 MouseEvent mouse_event(ui::ET_MOUSE_PRESSED, event.x(), event.y(),
36 event.flags()); 36 event.GetFlags());
37 source->OnMousePressed(mouse_event); 37 source->OnMousePressed(mouse_event);
38 return true; 38 return true;
39 } 39 }
40 40
41 if (event.type() == ui::ET_TOUCH_RELEASED) { 41 if (event.GetType() == ui::ET_TOUCH_RELEASED) {
42 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchReleased"; 42 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchReleased";
43 MouseEvent mouse_event(ui::ET_MOUSE_RELEASED, event.x(), event.y(), 43 MouseEvent mouse_event(ui::ET_MOUSE_RELEASED, event.x(), event.y(),
44 event.flags()); 44 event.GetFlags());
45 source->OnMouseReleased(mouse_event, false); 45 source->OnMouseReleased(mouse_event, false);
46 return true; 46 return true;
47 } 47 }
48 48
49 if (event.type() == ui::ET_TOUCH_MOVED) { 49 if (event.GetType() == ui::ET_TOUCH_MOVED) {
50 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchMotion"; 50 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchMotion";
51 MouseEvent mouse_event(ui::ET_MOUSE_DRAGGED, event.x(), event.y(), 51 MouseEvent mouse_event(ui::ET_MOUSE_DRAGGED, event.x(), event.y(),
52 event.flags()); 52 event.GetFlags());
53 source->OnMouseDragged(mouse_event); 53 source->OnMouseDragged(mouse_event);
54 return true; 54 return true;
55 } 55 }
56 56
57 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: unhandled event"; 57 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: unhandled event";
58 return false; 58 return false;
59 } 59 }
60 60
61 GestureManager::GestureManager() { 61 GestureManager::GestureManager() {
62 } 62 }
63 63
64 } // namespace views 64 } // namespace views
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