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Unified Diff: ash/display/screen_orientation_delegate_chromeos.cc

Issue 648733003: Implement ScreenOrientationDelegate on ChromeOS (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move ScreenOrientationDelegate Created 6 years, 2 months ago
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Index: ash/display/screen_orientation_delegate_chromeos.cc
diff --git a/ash/display/screen_orientation_delegate_chromeos.cc b/ash/display/screen_orientation_delegate_chromeos.cc
new file mode 100644
index 0000000000000000000000000000000000000000..95376ec158d23fb303d589a942b9ba78da55bca0
--- /dev/null
+++ b/ash/display/screen_orientation_delegate_chromeos.cc
@@ -0,0 +1,151 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/display/screen_orientation_delegate_chromeos.h"
+
+#include "ash/display/display_info.h"
+#include "ash/display/display_manager.h"
+#include "ash/shell.h"
+#include "ash/wm/maximize_mode/maximize_mode_controller.h"
+#include "content/public/browser/screen_orientation_provider.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/geometry/size.h"
+
+namespace {
+
+blink::WebScreenOrientationLockType GetDisplayNaturalOrientation() {
+ ash::DisplayManager* display_manager =
+ ash::Shell::GetInstance()->display_manager();
+ if (display_manager->HasInternalDisplay()) {
+ ash::DisplayInfo info =
+ display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId());
+ gfx::Display::Rotation rotation = info.rotation();
+ gfx::Size size = info.size_in_pixel();
+ if (((rotation == gfx::Display::ROTATE_0 ||
+ rotation == gfx::Display::ROTATE_180) &&
+ size.height() >= size.width()) ||
+ ((rotation == gfx::Display::ROTATE_90 ||
+ rotation == gfx::Display::ROTATE_270) &&
+ size.height() < size.width())) {
+ return blink::WebScreenOrientationLockPortrait;
+ }
+ }
+ return blink::WebScreenOrientationLockLandscape;
+}
+
+} // namespace
+
+namespace ash {
+
+ScreenOrientationDelegate::ScreenOrientationDelegate()
+ : natural_orientation_(GetDisplayNaturalOrientation()) {
+ content::ScreenOrientationProvider::SetDelegate(this);
+}
+
+ScreenOrientationDelegate::~ScreenOrientationDelegate() {
+ content::ScreenOrientationProvider::SetDelegate(NULL);
+}
+
+bool ScreenOrientationDelegate::FullScreenRequired(
+ content::WebContents* web_contents) {
+ return true;
+}
+
+void ScreenOrientationDelegate::Lock(
+ blink::WebScreenOrientationLockType lock_orientation) {
+ MaximizeModeController* controller =
+ Shell::GetInstance()->maximize_mode_controller();
flackr 2014/10/22 21:28:04 Copying my previous comment inline to help it gain
jonross 2014/10/23 16:38:08 I've added a TODO, as that change would need to to
+ switch (lock_orientation) {
+ case blink::WebScreenOrientationLockAny:
+ controller->SetRotationLocked(false);
+ break;
+ case blink::WebScreenOrientationLockDefault:
+ NOTREACHED();
+ break;
+ case blink::WebScreenOrientationLockPortraitPrimary:
+ LockRotationToPrimaryOrientation(blink::WebScreenOrientationLockPortrait);
+ break;
+ case blink::WebScreenOrientationLockPortrait:
+ LockToRotationMatchingOrientation(lock_orientation);
+ break;
+ case blink::WebScreenOrientationLockPortraitSecondary:
+ LockRotationToSecondaryOrientation(
+ blink::WebScreenOrientationLockPortrait);
+ break;
+ case blink::WebScreenOrientationLockLandscapeSecondary:
+ LockRotationToSecondaryOrientation(
+ blink::WebScreenOrientationLockLandscape);
+ break;
+ case blink::WebScreenOrientationLockLandscapePrimary:
+ LockRotationToPrimaryOrientation(
+ blink::WebScreenOrientationLockLandscape);
+ break;
+ case blink::WebScreenOrientationLockLandscape:
+ LockToRotationMatchingOrientation(lock_orientation);
+ break;
+ case blink::WebScreenOrientationLockNatural:
+ controller->LockRotation(gfx::Display::ROTATE_0);
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+}
+
+bool ScreenOrientationDelegate::ScreenOrientationProviderSupported() {
+ return Shell::GetInstance()->maximize_mode_controller()->
+ IsMaximizeModeWindowManagerEnabled();
+}
+
+void ScreenOrientationDelegate::Unlock() {
+ Shell::GetInstance()->maximize_mode_controller()->SetRotationLocked(false);
+}
+
+void ScreenOrientationDelegate::LockRotationToPrimaryOrientation(
+ blink::WebScreenOrientationLockType lock_orientation) {
+ Shell::GetInstance()->maximize_mode_controller()->
+ LockRotation(natural_orientation_ == lock_orientation ?
+ gfx::Display::ROTATE_0 :
+ gfx::Display::ROTATE_90);
+}
+
+void ScreenOrientationDelegate::LockRotationToSecondaryOrientation(
+ blink::WebScreenOrientationLockType lock_orientation) {
+ Shell::GetInstance()->maximize_mode_controller()->
+ LockRotation(natural_orientation_ == lock_orientation ?
+ gfx::Display::ROTATE_180 :
+ gfx::Display::ROTATE_270);
+}
+
+void ScreenOrientationDelegate::LockToRotationMatchingOrientation(
+ blink::WebScreenOrientationLockType lock_orientation) {
+ // TODO(jonross): Update MaximizeModeController to allow rotation between
+ // two angles of an orientation (e.g. from ROTATE_0 to ROTATE_180, and from
+ // ROTATE_90 to ROTATE_270)
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->HasInternalDisplay())
+ return;
+
+ gfx::Display::Rotation rotation = display_manager->
+ GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation();
+ MaximizeModeController* controller =
+ Shell::GetInstance()->maximize_mode_controller();
+ if (natural_orientation_ == lock_orientation) {
+ if (rotation == gfx::Display::ROTATE_0 ||
+ rotation == gfx::Display::ROTATE_180) {
+ controller->SetRotationLocked(true);
+ } else {
+ controller->LockRotation(gfx::Display::ROTATE_0);
+ }
+ } else {
+ if (rotation == gfx::Display::ROTATE_90 ||
+ rotation == gfx::Display::ROTATE_270) {
+ controller->SetRotationLocked(true);
+ } else {
+ controller->LockRotation(gfx::Display::ROTATE_90);
+ }
+ }
+}
+
+} // namespace ash
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