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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_OBJECTS_H_ | 5 #ifndef V8_OBJECTS_H_ |
6 #define V8_OBJECTS_H_ | 6 #define V8_OBJECTS_H_ |
7 | 7 |
8 #include <iosfwd> | 8 #include <iosfwd> |
9 | 9 |
10 #include "src/allocation.h" | 10 #include "src/allocation.h" |
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225 return STANDARD_STORE; | 225 return STANDARD_STORE; |
226 } | 226 } |
227 | 227 |
228 | 228 |
229 static inline bool IsGrowStoreMode(KeyedAccessStoreMode store_mode) { | 229 static inline bool IsGrowStoreMode(KeyedAccessStoreMode store_mode) { |
230 return store_mode >= STORE_AND_GROW_NO_TRANSITION && | 230 return store_mode >= STORE_AND_GROW_NO_TRANSITION && |
231 store_mode <= STORE_AND_GROW_TRANSITION_HOLEY_DOUBLE_TO_OBJECT; | 231 store_mode <= STORE_AND_GROW_TRANSITION_HOLEY_DOUBLE_TO_OBJECT; |
232 } | 232 } |
233 | 233 |
234 | 234 |
| 235 enum IcCheckType { ELEMENT, PROPERTY }; |
| 236 |
| 237 |
235 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER. | 238 // Setter that skips the write barrier if mode is SKIP_WRITE_BARRIER. |
236 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER }; | 239 enum WriteBarrierMode { SKIP_WRITE_BARRIER, UPDATE_WRITE_BARRIER }; |
237 | 240 |
238 | 241 |
239 // Indicates whether a value can be loaded as a constant. | 242 // Indicates whether a value can be loaded as a constant. |
240 enum StoreMode { | 243 enum StoreMode { |
241 ALLOW_AS_CONSTANT, | 244 ALLOW_AS_CONSTANT, |
242 FORCE_FIELD | 245 FORCE_FIELD |
243 }; | 246 }; |
244 | 247 |
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10851 } else { | 10854 } else { |
10852 value &= ~(1 << bit_position); | 10855 value &= ~(1 << bit_position); |
10853 } | 10856 } |
10854 return value; | 10857 return value; |
10855 } | 10858 } |
10856 }; | 10859 }; |
10857 | 10860 |
10858 } } // namespace v8::internal | 10861 } } // namespace v8::internal |
10859 | 10862 |
10860 #endif // V8_OBJECTS_H_ | 10863 #endif // V8_OBJECTS_H_ |
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