Index: src/gpu/effects/GrOvalEffect.cpp |
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp |
index 2a04e16611feb6e39a1a896961ad7002500e3bc1..c4e272a6bb2eb9dca2e349621701786c336bf60e 100644 |
--- a/src/gpu/effects/GrOvalEffect.cpp |
+++ b/src/gpu/effects/GrOvalEffect.cpp |
@@ -102,7 +102,7 @@ class GLCircleEffect : public GrGLFragmentProcessor { |
public: |
GLCircleEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLProgramBuilder* builder, |
+ virtual void emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor& fp, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -128,7 +128,7 @@ GLCircleEffect::GLCircleEffect(const GrBackendProcessorFactory& factory, |
fPrevRadius = -1.f; |
} |
-void GLCircleEffect::emitCode(GrGLProgramBuilder* builder, |
+void GLCircleEffect::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor& fp, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -144,7 +144,7 @@ void GLCircleEffect::emitCode(GrGLProgramBuilder* builder, |
"circle", |
&circleName); |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); |
@@ -278,7 +278,7 @@ class GLEllipseEffect : public GrGLFragmentProcessor { |
public: |
GLEllipseEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLProgramBuilder* builder, |
+ virtual void emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor& fp, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -304,7 +304,7 @@ GLEllipseEffect::GLEllipseEffect(const GrBackendProcessorFactory& factory, |
fPrevRadii.fX = -1.f; |
} |
-void GLEllipseEffect::emitCode(GrGLProgramBuilder* builder, |
+void GLEllipseEffect::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor& fp, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -319,7 +319,7 @@ void GLEllipseEffect::emitCode(GrGLProgramBuilder* builder, |
"ellipse", |
&ellipseName); |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
// d is the offset to the ellipse center |