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Side by Side Diff: src/gpu/gl/GrGLProcessor.h

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProcessor_DEFINED 8 #ifndef GrGLProcessor_DEFINED
9 #define GrGLProcessor_DEFINED 9 #define GrGLProcessor_DEFINED
10 10
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {} 80 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {}
81 81
82 const char* name() const { return fFactory.name(); } 82 const char* name() const { return fFactory.name(); }
83 83
84 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilde r*) {} 84 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilde r*) {}
85 85
86 protected: 86 protected:
87 const GrBackendProcessorFactory& fFactory; 87 const GrBackendProcessorFactory& fFactory;
88 }; 88 };
89 89
90 class GrGLFPBuilder;
91
90 class GrGLFragmentProcessor : public GrGLProcessor { 92 class GrGLFragmentProcessor : public GrGLProcessor {
91 public: 93 public:
92 GrGLFragmentProcessor(const GrBackendProcessorFactory& factory) 94 GrGLFragmentProcessor(const GrBackendProcessorFactory& factory)
93 : INHERITED(factory) { 95 : INHERITED(factory) {
94 } 96 }
95 97
96 virtual ~GrGLFragmentProcessor() {} 98 virtual ~GrGLFragmentProcessor() {}
97 99
98 /** Called when the program stage should insert its code into the shaders. T he code in each 100 /** Called when the program stage should insert its code into the shaders. T he code in each
99 shader will be in its own block ({}) and so locally scoped names will no t collide across 101 shader will be in its own block ({}) and so locally scoped names will no t collide across
100 stages. 102 stages.
101 103
102 @param builder Interface used to emit code in the shaders. 104 @param builder Interface used to emit code in the shaders.
103 @param effect The effect that generated this program stage. 105 @param effect The effect that generated this program stage.
104 @param key The key that was computed by GenKey() from the gener ating GrProcessor. 106 @param key The key that was computed by GenKey() from the gener ating GrProcessor.
105 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output 107 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output
106 color (or coverage). 108 color (or coverage).
107 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be 109 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be
108 NULL in which case the implied input is solid white (all ones). 110 NULL in which case the implied input is solid white (all ones).
109 TODO: Better system for communicating optimization i nfo (e.g. input 111 TODO: Better system for communicating optimization i nfo (e.g. input
110 color is solid white, trans black, known to be opaqu e, etc.) that allows 112 color is solid white, trans black, known to be opaqu e, etc.) that allows
111 the effect to communicate back similar known info ab out its output. 113 the effect to communicate back similar known info ab out its output.
112 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These 114 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These
113 can be passed to the builder to emit texture reads i n the generated 115 can be passed to the builder to emit texture reads i n the generated
114 code. 116 code.
115 */ 117 */
116 virtual void emitCode(GrGLProgramBuilder* builder, 118 virtual void emitCode(GrGLFPBuilder* builder,
117 const GrFragmentProcessor& effect, 119 const GrFragmentProcessor& effect,
118 const GrProcessorKey& key, 120 const GrProcessorKey& key,
119 const char* outputColor, 121 const char* outputColor,
120 const char* inputColor, 122 const char* inputColor,
121 const TransformedCoordsArray& coords, 123 const TransformedCoordsArray& coords,
122 const TextureSamplerArray& samplers) = 0; 124 const TextureSamplerArray& samplers) = 0;
123 125
124 private: 126 private:
125 typedef GrGLProcessor INHERITED; 127 typedef GrGLProcessor INHERITED;
126 }; 128 };
127 129
128 #endif 130 #endif
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