OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrYUVtoRGBEffect.h" | 9 #include "GrYUVtoRGBEffect.h" |
10 | 10 |
(...skipping 27 matching lines...) Expand all Loading... |
38 static const GrGLfloat kRec601ConversionMatrix[16]; | 38 static const GrGLfloat kRec601ConversionMatrix[16]; |
39 | 39 |
40 // this class always generates the same code. | 40 // this class always generates the same code. |
41 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} | 41 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} |
42 | 42 |
43 GLProcessor(const GrBackendProcessorFactory& factory, | 43 GLProcessor(const GrBackendProcessorFactory& factory, |
44 const GrProcessor&) | 44 const GrProcessor&) |
45 : INHERITED(factory) { | 45 : INHERITED(factory) { |
46 } | 46 } |
47 | 47 |
48 virtual void emitCode(GrGLProgramBuilder* builder, | 48 virtual void emitCode(GrGLFPBuilder* builder, |
49 const GrFragmentProcessor&, | 49 const GrFragmentProcessor&, |
50 const GrProcessorKey&, | 50 const GrProcessorKey&, |
51 const char* outputColor, | 51 const char* outputColor, |
52 const char* inputColor, | 52 const char* inputColor, |
53 const TransformedCoordsArray& coords, | 53 const TransformedCoordsArray& coords, |
54 const TextureSamplerArray& samplers) SK_OVERRIDE { | 54 const TextureSamplerArray& samplers) SK_OVERRIDE { |
55 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); | 55 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); |
56 | 56 |
57 const char* yuvMatrix = NULL; | 57 const char* yuvMatrix = NULL; |
58 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 58 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
59 kMat44f_GrSLType, "YUVMatrix", | 59 kMat44f_GrSLType, "YUVMatrix", |
60 &yuvMatrix); | 60 &yuvMatrix); |
61 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); | 61 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
62 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].getType()); | 62 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].getType()); |
63 fsBuilder->codeAppend(".r,\n\t\t"); | 63 fsBuilder->codeAppend(".r,\n\t\t"); |
64 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].getType()); | 64 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].getType()); |
65 fsBuilder->codeAppend(".r,\n\t\t"); | 65 fsBuilder->codeAppend(".r,\n\t\t"); |
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
138 0.0f, 0.0f, 0.0f, 1.0}; | 138 0.0f, 0.0f, 0.0f, 1.0}; |
139 } | 139 } |
140 | 140 |
141 ////////////////////////////////////////////////////////////////////////////// | 141 ////////////////////////////////////////////////////////////////////////////// |
142 | 142 |
143 GrFragmentProcessor* | 143 GrFragmentProcessor* |
144 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, | 144 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, |
145 SkYUVColorSpace colorSpace) { | 145 SkYUVColorSpace colorSpace) { |
146 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); | 146 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); |
147 } | 147 } |
OLD | NEW |