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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "gl/GrGLProcessor.h" 10 #include "gl/GrGLProcessor.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "GrTBackendProcessorFactory.h" 13 #include "GrTBackendProcessorFactory.h"
14 #include "GrTexture.h" 14 #include "GrTexture.h"
15 15
16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { 16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
17 public: 17 public:
18 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr ocessor&) 18 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr ocessor&)
19 : INHERITED (factory) { 19 : INHERITED (factory) {
20 } 20 }
21 21
22 virtual void emitCode(GrGLProgramBuilder* builder, 22 virtual void emitCode(GrGLFPBuilder* builder,
23 const GrFragmentProcessor& fp, 23 const GrFragmentProcessor& fp,
24 const GrProcessorKey& key, 24 const GrProcessorKey& key,
25 const char* outputColor, 25 const char* outputColor,
26 const char* inputColor, 26 const char* inputColor,
27 const TransformedCoordsArray& coords, 27 const TransformedCoordsArray& coords,
28 const TextureSamplerArray& samplers) SK_OVERRIDE { 28 const TextureSamplerArray& samplers) SK_OVERRIDE {
29 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder (); 29 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
30 fsBuilder->codeAppendf("\t%s = ", outputColor); 30 fsBuilder->codeAppendf("\t%s = ", outputColor);
31 fsBuilder->appendTextureLookupAndModulate(inputColor, 31 fsBuilder->appendTextureLookupAndModulate(inputColor,
32 samplers[0], 32 samplers[0],
33 coords[0].c_str(), 33 coords[0].c_str(),
34 coords[0].getType()); 34 coords[0].getType());
35 fsBuilder->codeAppend(";\n"); 35 fsBuilder->codeAppend(";\n");
36 } 36 }
37 37
38 private: 38 private:
39 typedef GrGLFragmentProcessor INHERITED; 39 typedef GrGLFragmentProcessor INHERITED;
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
74 74
75 static const GrCoordSet kCoordSets[] = { 75 static const GrCoordSet kCoordSets[] = {
76 kLocal_GrCoordSet, 76 kLocal_GrCoordSet,
77 kPosition_GrCoordSet 77 kPosition_GrCoordSet
78 }; 78 };
79 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))]; 79 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))];
80 80
81 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); 81 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random);
82 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); 82 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
83 } 83 }
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