| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "gl/builders/GrGLProgramBuilder.h" | 7 #include "gl/builders/GrGLProgramBuilder.h" |
| 8 #include "GrMatrixConvolutionEffect.h" | 8 #include "GrMatrixConvolutionEffect.h" |
| 9 #include "gl/GrGLProcessor.h" | 9 #include "gl/GrGLProcessor.h" |
| 10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
| 11 #include "gl/GrGLTexture.h" | 11 #include "gl/GrGLTexture.h" |
| 12 #include "GrTBackendProcessorFactory.h" | 12 #include "GrTBackendProcessorFactory.h" |
| 13 | 13 |
| 14 class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor { | 14 class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor { |
| 15 public: | 15 public: |
| 16 GrGLMatrixConvolutionEffect(const GrBackendProcessorFactory& factory, | 16 GrGLMatrixConvolutionEffect(const GrBackendProcessorFactory& factory, |
| 17 const GrProcessor&); | 17 const GrProcessor&); |
| 18 virtual void emitCode(GrGLProgramBuilder*, | 18 virtual void emitCode(GrGLFPBuilder*, |
| 19 const GrFragmentProcessor&, | 19 const GrFragmentProcessor&, |
| 20 const GrProcessorKey&, | 20 const GrProcessorKey&, |
| 21 const char* outputColor, | 21 const char* outputColor, |
| 22 const char* inputColor, | 22 const char* inputColor, |
| 23 const TransformedCoordsArray&, | 23 const TransformedCoordsArray&, |
| 24 const TextureSamplerArray&) SK_OVERRIDE; | 24 const TextureSamplerArray&) SK_OVERRIDE; |
| 25 | 25 |
| 26 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); | 26 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); |
| 27 | 27 |
| 28 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; | 28 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; |
| (...skipping 15 matching lines...) Expand all Loading... |
| 44 }; | 44 }; |
| 45 | 45 |
| 46 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendProcesso
rFactory& factory, | 46 GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendProcesso
rFactory& factory, |
| 47 const GrProcessor& proc
essor) | 47 const GrProcessor& proc
essor) |
| 48 : INHERITED(factory) { | 48 : INHERITED(factory) { |
| 49 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec
t>(); | 49 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec
t>(); |
| 50 fKernelSize = m.kernelSize(); | 50 fKernelSize = m.kernelSize(); |
| 51 fConvolveAlpha = m.convolveAlpha(); | 51 fConvolveAlpha = m.convolveAlpha(); |
| 52 } | 52 } |
| 53 | 53 |
| 54 void GrGLMatrixConvolutionEffect::emitCode(GrGLProgramBuilder* builder, | 54 void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder, |
| 55 const GrFragmentProcessor& fp, | 55 const GrFragmentProcessor& fp, |
| 56 const GrProcessorKey& key, | 56 const GrProcessorKey& key, |
| 57 const char* outputColor, | 57 const char* outputColor, |
| 58 const char* inputColor, | 58 const char* inputColor, |
| 59 const TransformedCoordsArray& coords, | 59 const TransformedCoordsArray& coords, |
| 60 const TextureSamplerArray& samplers)
{ | 60 const TextureSamplerArray& samplers)
{ |
| 61 sk_ignore_unused_variable(inputColor); | 61 sk_ignore_unused_variable(inputColor); |
| 62 const GrTextureDomain& domain = fp.cast<GrMatrixConvolutionEffect>().domain(
); | 62 const GrTextureDomain& domain = fp.cast<GrMatrixConvolutionEffect>().domain(
); |
| 63 | 63 |
| 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| (...skipping 12 matching lines...) Expand all Loading... |
| 77 kFloat_GrSLType, "Bias"); | 77 kFloat_GrSLType, "Bias"); |
| 78 | 78 |
| 79 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); | 79 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); |
| 80 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | 80 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| 81 const char* kernel = builder->getUniformCStr(fKernelUni); | 81 const char* kernel = builder->getUniformCStr(fKernelUni); |
| 82 const char* gain = builder->getUniformCStr(fGainUni); | 82 const char* gain = builder->getUniformCStr(fGainUni); |
| 83 const char* bias = builder->getUniformCStr(fBiasUni); | 83 const char* bias = builder->getUniformCStr(fBiasUni); |
| 84 int kWidth = fKernelSize.width(); | 84 int kWidth = fKernelSize.width(); |
| 85 int kHeight = fKernelSize.height(); | 85 int kHeight = fKernelSize.height(); |
| 86 | 86 |
| 87 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 87 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 88 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 88 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 89 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 89 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| 90 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, | 90 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, |
| 91 imgInc); | 91 imgInc); |
| 92 fsBuilder->codeAppend("vec4 c;"); | 92 fsBuilder->codeAppend("vec4 c;"); |
| 93 | 93 |
| 94 for (int y = 0; y < kHeight; y++) { | 94 for (int y = 0; y < kHeight; y++) { |
| 95 for (int x = 0; x < kWidth; x++) { | 95 for (int x = 0; x < kWidth; x++) { |
| 96 GrGLShaderBuilder::ShaderBlock block(fsBuilder); | 96 GrGLShaderBuilder::ShaderBlock block(fsBuilder); |
| 97 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); | 97 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); |
| (...skipping 169 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 267 return GrMatrixConvolutionEffect::Create(textures[texIdx], | 267 return GrMatrixConvolutionEffect::Create(textures[texIdx], |
| 268 bounds, | 268 bounds, |
| 269 kernelSize, | 269 kernelSize, |
| 270 kernel.get(), | 270 kernel.get(), |
| 271 gain, | 271 gain, |
| 272 bias, | 272 bias, |
| 273 kernelOffset, | 273 kernelOffset, |
| 274 tileMode, | 274 tileMode, |
| 275 convolveAlpha); | 275 convolveAlpha); |
| 276 } | 276 } |
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