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Side by Side Diff: src/effects/gradients/SkTwoPointRadialGradient.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkTwoPointRadialGradient.h" 9 #include "SkTwoPointRadialGradient.h"
10 10
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404 // For brevity 404 // For brevity
405 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 405 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
406 406
407 class GrGLRadial2Gradient : public GrGLGradientEffect { 407 class GrGLRadial2Gradient : public GrGLGradientEffect {
408 408
409 public: 409 public:
410 410
411 GrGLRadial2Gradient(const GrBackendProcessorFactory& factory, const GrProces sor&); 411 GrGLRadial2Gradient(const GrBackendProcessorFactory& factory, const GrProces sor&);
412 virtual ~GrGLRadial2Gradient() { } 412 virtual ~GrGLRadial2Gradient() { }
413 413
414 virtual void emitCode(GrGLProgramBuilder*, 414 virtual void emitCode(GrGLFPBuilder*,
415 const GrFragmentProcessor&, 415 const GrFragmentProcessor&,
416 const GrProcessorKey&, 416 const GrProcessorKey&,
417 const char* outputColor, 417 const char* outputColor,
418 const char* inputColor, 418 const char* inputColor,
419 const TransformedCoordsArray&, 419 const TransformedCoordsArray&,
420 const TextureSamplerArray&) SK_OVERRIDE; 420 const TextureSamplerArray&) SK_OVERRIDE;
421 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 421 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
422 422
423 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyB uilder* b); 423 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyB uilder* b);
424 424
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560 , fVSVaryingName(NULL) 560 , fVSVaryingName(NULL)
561 , fFSVaryingName(NULL) 561 , fFSVaryingName(NULL)
562 , fCachedCenter(SK_ScalarMax) 562 , fCachedCenter(SK_ScalarMax)
563 , fCachedRadius(-SK_ScalarMax) 563 , fCachedRadius(-SK_ScalarMax)
564 , fCachedPosRoot(0) { 564 , fCachedPosRoot(0) {
565 565
566 const GrRadial2Gradient& data = processor.cast<GrRadial2Gradient>(); 566 const GrRadial2Gradient& data = processor.cast<GrRadial2Gradient>();
567 fIsDegenerate = data.isDegenerate(); 567 fIsDegenerate = data.isDegenerate();
568 } 568 }
569 569
570 void GrGLRadial2Gradient::emitCode(GrGLProgramBuilder* builder, 570 void GrGLRadial2Gradient::emitCode(GrGLFPBuilder* builder,
571 const GrFragmentProcessor&, 571 const GrFragmentProcessor&,
572 const GrProcessorKey& key, 572 const GrProcessorKey& key,
573 const char* outputColor, 573 const char* outputColor,
574 const char* inputColor, 574 const char* inputColor,
575 const TransformedCoordsArray& coords, 575 const TransformedCoordsArray& coords,
576 const TextureSamplerArray& samplers) { 576 const TextureSamplerArray& samplers) {
577 uint32_t baseKey = key.get32(0); 577 uint32_t baseKey = key.get32(0);
578 this->emitUniforms(builder, baseKey); 578 this->emitUniforms(builder, baseKey);
579 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibilit y, 579 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibilit y,
580 kFloat_GrSLType, "Radial2FSParams", 6); 580 kFloat_GrSLType, "Radial2FSParams", 6);
581 581
582 SkString cName("c"); 582 SkString cName("c");
583 SkString ac4Name("ac4"); 583 SkString ac4Name("ac4");
584 SkString rootName("root"); 584 SkString rootName("root");
585 SkString t; 585 SkString t;
586 SkString p0; 586 SkString p0;
587 SkString p1; 587 SkString p1;
588 SkString p2; 588 SkString p2;
589 SkString p3; 589 SkString p3;
590 SkString p4; 590 SkString p4;
591 SkString p5; 591 SkString p5;
592 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); 592 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
593 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); 593 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
594 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); 594 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
595 builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3); 595 builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3);
596 builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4); 596 builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
597 builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5); 597 builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
598 598
599 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 599 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
600 // We interpolate the linear component in coords[1]. 600 // We interpolate the linear component in coords[1].
601 SkASSERT(coords[0].getType() == coords[1].getType()); 601 SkASSERT(coords[0].getType() == coords[1].getType());
602 const char* coords2D; 602 const char* coords2D;
603 SkString bVar; 603 SkString bVar;
604 if (kVec3f_GrSLType == coords[0].getType()) { 604 if (kVec3f_GrSLType == coords[0].getType()) {
605 fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\ n", 605 fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\ n",
606 coords[0].c_str(), coords[1].c_str(), coords[0].c _str()); 606 coords[0].c_str(), coords[1].c_str(), coords[0].c _str());
607 coords2D = "interpolants.xy"; 607 coords2D = "interpolants.xy";
608 bVar = "interpolants.z"; 608 bVar = "interpolants.z";
609 } else { 609 } else {
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720 720
721 #else 721 #else
722 722
723 bool SkTwoPointRadialGradient::asFragmentProcessor(GrContext*, const SkPaint&, c onst SkMatrix*, 723 bool SkTwoPointRadialGradient::asFragmentProcessor(GrContext*, const SkPaint&, c onst SkMatrix*,
724 GrColor*, GrFragmentProcessor **) const { 724 GrColor*, GrFragmentProcessor **) const {
725 SkDEBUGFAIL("Should not call in GPU-less build"); 725 SkDEBUGFAIL("Should not call in GPU-less build");
726 return false; 726 return false;
727 } 727 }
728 728
729 #endif 729 #endif
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