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Side by Side Diff: src/effects/gradients/SkLinearGradient.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLinearGradient.h" 8 #include "SkLinearGradient.h"
9 9
10 static inline int repeat_bits(int x, const int bits) { 10 static inline int repeat_bits(int x, const int bits) {
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466 ///////////////////////////////////////////////////////////////////// 466 /////////////////////////////////////////////////////////////////////
467 467
468 class GrGLLinearGradient : public GrGLGradientEffect { 468 class GrGLLinearGradient : public GrGLGradientEffect {
469 public: 469 public:
470 470
471 GrGLLinearGradient(const GrBackendProcessorFactory& factory, const GrProcess or&) 471 GrGLLinearGradient(const GrBackendProcessorFactory& factory, const GrProcess or&)
472 : INHERITED (factory) { } 472 : INHERITED (factory) { }
473 473
474 virtual ~GrGLLinearGradient() { } 474 virtual ~GrGLLinearGradient() { }
475 475
476 virtual void emitCode(GrGLProgramBuilder*, 476 virtual void emitCode(GrGLFPBuilder*,
477 const GrFragmentProcessor&, 477 const GrFragmentProcessor&,
478 const GrProcessorKey&, 478 const GrProcessorKey&,
479 const char* outputColor, 479 const char* outputColor,
480 const char* inputColor, 480 const char* inputColor,
481 const TransformedCoordsArray&, 481 const TransformedCoordsArray&,
482 const TextureSamplerArray&) SK_OVERRIDE; 482 const TextureSamplerArray&) SK_OVERRIDE;
483 483
484 static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcesso rKeyBuilder* b) { 484 static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcesso rKeyBuilder* b) {
485 b->add32(GenBaseGradientKey(processor)); 485 b->add32(GenBaseGradientKey(processor));
486 } 486 }
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543 tm)); 543 tm));
544 SkPaint paint; 544 SkPaint paint;
545 GrColor paintColor; 545 GrColor paintColor;
546 GrFragmentProcessor* fp; 546 GrFragmentProcessor* fp;
547 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor , &fp)); 547 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor , &fp));
548 return fp; 548 return fp;
549 } 549 }
550 550
551 ///////////////////////////////////////////////////////////////////// 551 /////////////////////////////////////////////////////////////////////
552 552
553 void GrGLLinearGradient::emitCode(GrGLProgramBuilder* builder, 553 void GrGLLinearGradient::emitCode(GrGLFPBuilder* builder,
554 const GrFragmentProcessor&, 554 const GrFragmentProcessor&,
555 const GrProcessorKey& key, 555 const GrProcessorKey& key,
556 const char* outputColor, 556 const char* outputColor,
557 const char* inputColor, 557 const char* inputColor,
558 const TransformedCoordsArray& coords, 558 const TransformedCoordsArray& coords,
559 const TextureSamplerArray& samplers) { 559 const TextureSamplerArray& samplers) {
560 uint32_t baseKey = key.get32(0); 560 uint32_t baseKey = key.get32(0);
561 this->emitUniforms(builder, baseKey); 561 this->emitUniforms(builder, baseKey);
562 SkString t = builder->getFragmentShaderBuilder()->ensureFSCoords2D(coords, 0 ); 562 SkString t = builder->getFragmentShaderBuilder()->ensureFSCoords2D(coords, 0 );
563 t.append(".x"); 563 t.append(".x");
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605 str->append("SkLinearGradient ("); 605 str->append("SkLinearGradient (");
606 606
607 str->appendf("start: (%f, %f)", fStart.fX, fStart.fY); 607 str->appendf("start: (%f, %f)", fStart.fX, fStart.fY);
608 str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY); 608 str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY);
609 609
610 this->INHERITED::toString(str); 610 this->INHERITED::toString(str);
611 611
612 str->append(")"); 612 str->append(")");
613 } 613 }
614 #endif 614 #endif
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