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cc: turn on distance field text on animated layers
PictureLayerImpl
* Rerasterize on every animated frame
* pass animated flag to picture pile
PicturePileImpl
* Store has_transform_animated, used as a transport to get data
to GPU's RasterBufferImpl
ResourceProvider
* Provide a method to recreate the surface with the correct dff
flag.
* Provide a method in the lock to set the dff setting
* This has the side effect that the surface may be created
twice for a new animated layer, but surface creation is
cheap, I don't see this as a huge issue
RasterBufferImpl
* In playback, call the method on the lock to assign the dff
setting that comes from the picture pile.
BUG= 372391
Committed: https://crrev.com/6a15e256edc14ad5c6f8d088a82c2f0b421a2d3d
Cr-Commit-Position: refs/heads/master@{#300626}
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Total messages: 34 (9 generated)
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