Index: Source/core/rendering/RenderTableRow.cpp |
diff --git a/Source/core/rendering/RenderTableRow.cpp b/Source/core/rendering/RenderTableRow.cpp |
index e85ab29b3d671ab3753ebb375948a0ae8aa9039b..4639668a44cd4d423c367e3d208a6f67b18865d1 100644 |
--- a/Source/core/rendering/RenderTableRow.cpp |
+++ b/Source/core/rendering/RenderTableRow.cpp |
@@ -185,9 +185,7 @@ void RenderTableRow::layout() |
// We only ever need to issue paint invalidations if our cells didn't, which means that they didn't need |
// layout, so we know that our bounds didn't change. This code is just making up for |
// the fact that we did not invalidate paints in setStyle() because we had a layout hint. |
- // We cannot call paintInvalidationForWholeRenderer() because our clippedOverflowRectForPaintInvalidation() is taken from the |
- // parent table, and being mid-layout, that is invalid. Instead, we issue paint invalidations for our cells. |
- if (selfNeedsLayout() && checkForPaintInvalidation()) { |
+ if (selfNeedsLayout()) { |
for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) { |
// FIXME: Is this needed when issuing paint invalidations after layout? |
cell->setShouldDoFullPaintInvalidation(); |