| Index: Source/core/rendering/RenderTableRow.cpp
|
| diff --git a/Source/core/rendering/RenderTableRow.cpp b/Source/core/rendering/RenderTableRow.cpp
|
| index e85ab29b3d671ab3753ebb375948a0ae8aa9039b..4639668a44cd4d423c367e3d208a6f67b18865d1 100644
|
| --- a/Source/core/rendering/RenderTableRow.cpp
|
| +++ b/Source/core/rendering/RenderTableRow.cpp
|
| @@ -185,9 +185,7 @@ void RenderTableRow::layout()
|
| // We only ever need to issue paint invalidations if our cells didn't, which means that they didn't need
|
| // layout, so we know that our bounds didn't change. This code is just making up for
|
| // the fact that we did not invalidate paints in setStyle() because we had a layout hint.
|
| - // We cannot call paintInvalidationForWholeRenderer() because our clippedOverflowRectForPaintInvalidation() is taken from the
|
| - // parent table, and being mid-layout, that is invalid. Instead, we issue paint invalidations for our cells.
|
| - if (selfNeedsLayout() && checkForPaintInvalidation()) {
|
| + if (selfNeedsLayout()) {
|
| for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
|
| // FIXME: Is this needed when issuing paint invalidations after layout?
|
| cell->setShouldDoFullPaintInvalidation();
|
|
|