| Index: cc/layers/delegated_renderer_layer_impl.cc
|
| diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc
|
| index 60ad06b2589653be8aceabd49e0387939e5b70bb..c6692d1e83c752380bdaeaab2028dd137a990317 100644
|
| --- a/cc/layers/delegated_renderer_layer_impl.cc
|
| +++ b/cc/layers/delegated_renderer_layer_impl.cc
|
| @@ -17,6 +17,7 @@
|
| #include "cc/quads/solid_color_draw_quad.h"
|
| #include "cc/trees/layer_tree_impl.h"
|
| #include "cc/trees/occlusion.h"
|
| +#include "ui/gfx/geometry/rect_conversions.h"
|
|
|
| namespace cc {
|
|
|
| @@ -149,7 +150,8 @@ void DelegatedRendererLayerImpl::SetFrameData(
|
| gfx::RectF damage_in_layer = damage_in_frame;
|
| damage_in_layer.Scale(inverse_device_scale_factor_);
|
| SetUpdateRect(gfx::IntersectRects(
|
| - gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
|
| + gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer)),
|
| + gfx::Rect(bounds())));
|
|
|
| SetRenderPasses(&render_pass_list);
|
| have_render_passes_to_push_ = true;
|
|
|