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Side by Side Diff: Source/platform/geometry/FloatPoint.cpp

Issue 64643010: Remove duplicated headers from platform/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved. 3 * Copyright (C) 2005 Nokia. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 #include "platform/geometry/FloatPoint.h" 28 #include "platform/geometry/FloatPoint.h"
29 29
30 #include "SkPoint.h" 30 #include "SkPoint.h"
31 #include "platform/FloatConversion.h" 31 #include "platform/FloatConversion.h"
32 #include "platform/geometry/IntPoint.h"
33 #include "platform/geometry/LayoutPoint.h" 32 #include "platform/geometry/LayoutPoint.h"
34 #include "platform/geometry/LayoutSize.h" 33 #include "platform/geometry/LayoutSize.h"
35 #include "platform/transforms/AffineTransform.h" 34 #include "platform/transforms/AffineTransform.h"
36 #include "platform/transforms/TransformationMatrix.h" 35 #include "platform/transforms/TransformationMatrix.h"
37 #include <limits> 36 #include <limits>
38 #include <math.h> 37 #include <math.h>
39 38
40 namespace WebCore { 39 namespace WebCore {
41 40
42 // Skia has problems when passed infinite, etc floats, filter them to 0. 41 // Skia has problems when passed infinite, etc floats, filter them to 0.
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134 return false; 133 return false;
135 134
136 float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength) / denom; 135 float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength) / denom;
137 136
138 intersection.setX(p1.x() + param * pxLength); 137 intersection.setX(p1.x() + param * pxLength);
139 intersection.setY(p1.y() + param * pyLength); 138 intersection.setY(p1.y() + param * pyLength);
140 return true; 139 return true;
141 } 140 }
142 141
143 } 142 }
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