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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2005 Nokia. All rights reserved. | 3 * Copyright (C) 2005 Nokia. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #include "config.h" | 27 #include "config.h" |
28 #include "platform/geometry/FloatPoint.h" | 28 #include "platform/geometry/FloatPoint.h" |
29 | 29 |
30 #include "SkPoint.h" | 30 #include "SkPoint.h" |
31 #include "platform/FloatConversion.h" | 31 #include "platform/FloatConversion.h" |
32 #include "platform/geometry/IntPoint.h" | |
33 #include "platform/geometry/LayoutPoint.h" | 32 #include "platform/geometry/LayoutPoint.h" |
34 #include "platform/geometry/LayoutSize.h" | 33 #include "platform/geometry/LayoutSize.h" |
35 #include "platform/transforms/AffineTransform.h" | 34 #include "platform/transforms/AffineTransform.h" |
36 #include "platform/transforms/TransformationMatrix.h" | 35 #include "platform/transforms/TransformationMatrix.h" |
37 #include <limits> | 36 #include <limits> |
38 #include <math.h> | 37 #include <math.h> |
39 | 38 |
40 namespace WebCore { | 39 namespace WebCore { |
41 | 40 |
42 // Skia has problems when passed infinite, etc floats, filter them to 0. | 41 // Skia has problems when passed infinite, etc floats, filter them to 0. |
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134 return false; | 133 return false; |
135 | 134 |
136 float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength)
/ denom; | 135 float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength)
/ denom; |
137 | 136 |
138 intersection.setX(p1.x() + param * pxLength); | 137 intersection.setX(p1.x() + param * pxLength); |
139 intersection.setY(p1.y() + param * pyLength); | 138 intersection.setY(p1.y() + param * pyLength); |
140 return true; | 139 return true; |
141 } | 140 } |
142 | 141 |
143 } | 142 } |
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