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Side by Side Diff: Source/core/rendering/svg/RenderSVGResourceMasker.cpp

Issue 64643009: Remove duplicated headers from core/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details. 12 * Library General Public License for more details.
13 * 13 *
14 * You should have received a copy of the GNU Library General Public License 14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to 15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA. 17 * Boston, MA 02110-1301, USA.
18 */ 18 */
19 19
20 #include "config.h" 20 #include "config.h"
21 21
22 #include "core/rendering/svg/RenderSVGResourceMasker.h" 22 #include "core/rendering/svg/RenderSVGResourceMasker.h"
23 23
24 #include "core/platform/graphics/GraphicsContext.h"
25 #include "core/platform/graphics/GraphicsContextStateSaver.h" 24 #include "core/platform/graphics/GraphicsContextStateSaver.h"
26 #include "core/platform/graphics/ImageBuffer.h"
27 #include "core/rendering/svg/RenderSVGResource.h" 25 #include "core/rendering/svg/RenderSVGResource.h"
28 #include "core/rendering/svg/SVGRenderingContext.h" 26 #include "core/rendering/svg/SVGRenderingContext.h"
29 #include "core/svg/SVGElement.h" 27 #include "core/svg/SVGElement.h"
30 #include "core/svg/SVGMaskElement.h"
31 #include "core/svg/SVGUnitTypes.h"
32 #include "platform/geometry/FloatRect.h"
33 #include "platform/graphics/DisplayList.h" 28 #include "platform/graphics/DisplayList.h"
34 #include "platform/transforms/AffineTransform.h" 29 #include "platform/transforms/AffineTransform.h"
35 #include "wtf/UnusedParam.h" 30 #include "wtf/UnusedParam.h"
36 #include "wtf/Vector.h" 31 #include "wtf/Vector.h"
37 32
38 namespace WebCore { 33 namespace WebCore {
39 34
40 const RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerReso urceType; 35 const RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerReso urceType;
41 36
42 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node) 37 RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement* node)
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after
188 transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); 183 transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
189 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h eight()); 184 transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.h eight());
190 maskRect = transform.mapRect(maskRect); 185 maskRect = transform.mapRect(maskRect);
191 } 186 }
192 187
193 maskRect.intersect(maskBoundaries); 188 maskRect.intersect(maskBoundaries);
194 return maskRect; 189 return maskRect;
195 } 190 }
196 191
197 } 192 }
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