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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 3 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
4 * Copyright (C) 2012 Company 100, Inc. All rights reserved. | 4 * Copyright (C) 2012 Company 100, Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * | 9 * |
10 * 1. Redistributions of source code must retain the above | 10 * 1. Redistributions of source code must retain the above |
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29 * SUCH DAMAGE. | 29 * SUCH DAMAGE. |
30 */ | 30 */ |
31 | 31 |
32 #include "config.h" | 32 #include "config.h" |
33 #include "core/platform/graphics/filters/custom/CustomFilterRenderer.h" | 33 #include "core/platform/graphics/filters/custom/CustomFilterRenderer.h" |
34 | 34 |
35 #include "core/platform/graphics/GraphicsContext3D.h" | 35 #include "core/platform/graphics/GraphicsContext3D.h" |
36 #include "core/platform/graphics/filters/custom/CustomFilterCompiledProgram.h" | 36 #include "core/platform/graphics/filters/custom/CustomFilterCompiledProgram.h" |
37 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" | 37 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" |
38 #include "platform/graphics/filters/custom/CustomFilterArrayParameter.h" | 38 #include "platform/graphics/filters/custom/CustomFilterArrayParameter.h" |
39 #include "platform/graphics/filters/custom/CustomFilterConstants.h" | |
40 #include "platform/graphics/filters/custom/CustomFilterNumberParameter.h" | 39 #include "platform/graphics/filters/custom/CustomFilterNumberParameter.h" |
41 #include "platform/graphics/filters/custom/CustomFilterParameter.h" | 40 #include "platform/graphics/filters/custom/CustomFilterParameter.h" |
42 #include "platform/graphics/filters/custom/CustomFilterTransformParameter.h" | 41 #include "platform/graphics/filters/custom/CustomFilterTransformParameter.h" |
43 #include "platform/transforms/TransformationMatrix.h" | 42 #include "platform/transforms/TransformationMatrix.h" |
44 | 43 |
45 namespace WebCore { | 44 namespace WebCore { |
46 | 45 |
47 static void orthogonalProjectionMatrix(TransformationMatrix& matrix, float left,
float right, float bottom, float top) | 46 static void orthogonalProjectionMatrix(TransformationMatrix& matrix, float left,
float right, float bottom, float top) |
48 { | 47 { |
49 ASSERT(matrix.isIdentity()); | 48 ASSERT(matrix.isIdentity()); |
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284 void CustomFilterRenderer::unbindVertexAttributes() | 283 void CustomFilterRenderer::unbindVertexAttributes() |
285 { | 284 { |
286 unbindVertexAttribute(m_compiledProgram->positionAttribLocation()); | 285 unbindVertexAttribute(m_compiledProgram->positionAttribLocation()); |
287 unbindVertexAttribute(m_compiledProgram->texAttribLocation()); | 286 unbindVertexAttribute(m_compiledProgram->texAttribLocation()); |
288 unbindVertexAttribute(m_compiledProgram->meshAttribLocation()); | 287 unbindVertexAttribute(m_compiledProgram->meshAttribLocation()); |
289 if (m_meshType == MeshTypeDetached) | 288 if (m_meshType == MeshTypeDetached) |
290 unbindVertexAttribute(m_compiledProgram->triangleAttribLocation()); | 289 unbindVertexAttribute(m_compiledProgram->triangleAttribLocation()); |
291 } | 290 } |
292 | 291 |
293 } // namespace WebCore | 292 } // namespace WebCore |
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