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1 /* | 1 /* |
2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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28 #include "core/editing/Editor.h" | 28 #include "core/editing/Editor.h" |
29 #include "core/html/HTMLFrameOwnerElement.h" | 29 #include "core/html/HTMLFrameOwnerElement.h" |
30 #include "core/frame/Frame.h" | 30 #include "core/frame/Frame.h" |
31 #include "core/frame/FrameView.h" | 31 #include "core/frame/FrameView.h" |
32 #include "core/rendering/RenderBox.h" | 32 #include "core/rendering/RenderBox.h" |
33 #include "core/rendering/RenderObject.h" | 33 #include "core/rendering/RenderObject.h" |
34 #include "core/rendering/RenderText.h" | 34 #include "core/rendering/RenderText.h" |
35 #include "core/rendering/style/RenderStyle.h" | 35 #include "core/rendering/style/RenderStyle.h" |
36 #include "platform/geometry/FloatPoint.h" | 36 #include "platform/geometry/FloatPoint.h" |
37 #include "platform/geometry/FloatQuad.h" | 37 #include "platform/geometry/FloatQuad.h" |
38 #include "platform/geometry/IntPoint.h" | |
39 #include "platform/geometry/IntSize.h" | 38 #include "platform/geometry/IntSize.h" |
40 #include "platform/text/TextBreakIterator.h" | 39 #include "platform/text/TextBreakIterator.h" |
41 | 40 |
42 namespace WebCore { | 41 namespace WebCore { |
43 | 42 |
44 namespace TouchAdjustment { | 43 namespace TouchAdjustment { |
45 | 44 |
46 const float zeroTolerance = 1e-6f; | 45 const float zeroTolerance = 1e-6f; |
47 | 46 |
48 // Class for remembering absolute quads of a target node and what node they repr
esent. | 47 // Class for remembering absolute quads of a target node and what node they repr
esent. |
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488 | 487 |
489 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const Vector<RefPtr<Node> >& nodes) | 488 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const Vector<RefPtr<Node> >& nodes) |
490 { | 489 { |
491 IntPoint targetPoint; | 490 IntPoint targetPoint; |
492 TouchAdjustment::SubtargetGeometryList subtargets; | 491 TouchAdjustment::SubtargetGeometryList subtargets; |
493 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); | 492 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); |
494 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); | 493 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); |
495 } | 494 } |
496 | 495 |
497 } // namespace WebCore | 496 } // namespace WebCore |
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