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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Neither the name of Google Inc. nor the names of its | 10 * * Neither the name of Google Inc. nor the names of its |
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| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 */ | 25 */ |
| 26 | 26 |
| 27 #include "config.h" | 27 #include "config.h" |
| 28 #include "core/dom/shadow/ElementShadow.h" | 28 #include "core/dom/shadow/ElementShadow.h" |
| 29 | 29 |
| 30 #include "core/dom/ContainerNodeAlgorithms.h" | 30 #include "core/dom/ContainerNodeAlgorithms.h" |
| 31 #include "core/dom/ElementTraversal.h" | 31 #include "core/dom/ElementTraversal.h" |
| 32 #include "core/dom/NodeTraversal.h" | 32 #include "core/dom/NodeTraversal.h" |
| 33 #include "core/dom/shadow/ContentDistribution.h" | 33 #include "core/dom/shadow/ContentDistribution.h" |
| 34 #include "core/dom/shadow/InsertionPoint.h" | |
| 35 #include "core/dom/shadow/ShadowRoot.h" | |
| 36 #include "core/html/shadow/HTMLContentElement.h" | 34 #include "core/html/shadow/HTMLContentElement.h" |
| 37 #include "core/html/shadow/HTMLShadowElement.h" | 35 #include "core/html/shadow/HTMLShadowElement.h" |
| 38 | 36 |
| 39 namespace WebCore { | 37 namespace WebCore { |
| 40 | 38 |
| 41 class DistributionPool { | 39 class DistributionPool { |
| 42 public: | 40 public: |
| 43 explicit DistributionPool(const ContainerNode&); | 41 explicit DistributionPool(const ContainerNode&); |
| 44 void clear(); | 42 void clear(); |
| 45 ~DistributionPool(); | 43 ~DistributionPool(); |
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| 367 | 365 |
| 368 void ElementShadow::clearDistribution() | 366 void ElementShadow::clearDistribution() |
| 369 { | 367 { |
| 370 m_nodeToInsertionPoints.clear(); | 368 m_nodeToInsertionPoints.clear(); |
| 371 | 369 |
| 372 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) | 370 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) |
| 373 root->setShadowInsertionPointOfYoungerShadowRoot(0); | 371 root->setShadowInsertionPointOfYoungerShadowRoot(0); |
| 374 } | 372 } |
| 375 | 373 |
| 376 } // namespace | 374 } // namespace |
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