Index: tools/gn/exec_process.cc |
diff --git a/tools/gn/function_exec_script.cc b/tools/gn/exec_process.cc |
similarity index 50% |
copy from tools/gn/function_exec_script.cc |
copy to tools/gn/exec_process.cc |
index eb30a6ec399b64aac6ddad66441fdf03baf4aebf..908f9efaab64c2b91a8630914adbaa5d625d1b67 100644 |
--- a/tools/gn/function_exec_script.cc |
+++ b/tools/gn/exec_process.cc |
@@ -231,187 +231,3 @@ bool ExecProcess(const CommandLine& cmdline, |
#endif |
} // namespace |
- |
-const char kExecScript[] = "exec_script"; |
-const char kExecScript_HelpShort[] = |
- "exec_script: Synchronously run a script and return the output."; |
-const char kExecScript_Help[] = |
- "exec_script: Synchronously run a script and return the output.\n" |
- "\n" |
- " exec_script(filename,\n" |
- " arguments = [],\n" |
- " input_conversion = \"\",\n" |
- " file_dependencies = [])\n" |
- "\n" |
- " Runs the given script, returning the stdout of the script. The build\n" |
- " generation will fail if the script does not exist or returns a nonzero\n" |
- " exit code.\n" |
- "\n" |
- " The current directory when executing the script will be the root\n" |
- " build directory. If you are passing file names, you will want to use\n" |
- " the rebase_path() function to make file names relative to this\n" |
- " path (see \"gn help rebase_path\").\n" |
- "\n" |
- "Arguments:\n" |
- "\n" |
- " filename:\n" |
- " File name of python script to execute. Non-absolute names will\n" |
- " be treated as relative to the current build file.\n" |
- "\n" |
- " arguments:\n" |
- " A list of strings to be passed to the script as arguments.\n" |
- " May be unspecified or the empty list which means no arguments.\n" |
- "\n" |
- " input_conversion:\n" |
- " Controls how the file is read and parsed.\n" |
- " See \"gn help input_conversion\".\n" |
- "\n" |
- " If unspecified, defaults to the empty string which causes the\n" |
- " script result to be discarded. exec script will return None.\n" |
- "\n" |
- " dependencies:\n" |
- " (Optional) A list of files that this script reads or otherwise\n" |
- " depends on. These dependencies will be added to the build result\n" |
- " such that if any of them change, the build will be regenerated and\n" |
- " the script will be re-run.\n" |
- "\n" |
- " The script itself will be an implicit dependency so you do not\n" |
- " need to list it.\n" |
- "\n" |
- "Example:\n" |
- "\n" |
- " all_lines = exec_script(\n" |
- " \"myscript.py\", [some_input], \"list lines\",\n" |
- " [ rebase_path(\"data_file.txt\", root_build_dir) ])\n" |
- "\n" |
- " # This example just calls the script with no arguments and discards\n" |
- " # the result.\n" |
- " exec_script(\"//foo/bar/myscript.py\")\n"; |
- |
-Value RunExecScript(Scope* scope, |
- const FunctionCallNode* function, |
- const std::vector<Value>& args, |
- Err* err) { |
- if (args.size() < 1 || args.size() > 4) { |
- *err = Err(function->function(), "Wrong number of arguments to exec_script", |
- "I expected between one and four arguments."); |
- return Value(); |
- } |
- |
- const Settings* settings = scope->settings(); |
- const BuildSettings* build_settings = settings->build_settings(); |
- const SourceDir& cur_dir = scope->GetSourceDir(); |
- |
- // Find the python script to run. |
- if (!args[0].VerifyTypeIs(Value::STRING, err)) |
- return Value(); |
- SourceFile script_source = |
- cur_dir.ResolveRelativeFile(args[0].string_value()); |
- base::FilePath script_path = build_settings->GetFullPath(script_source); |
- if (!build_settings->secondary_source_path().empty() && |
- !base::PathExists(script_path)) { |
- // Fall back to secondary source root when the file doesn't exist. |
- script_path = build_settings->GetFullPathSecondary(script_source); |
- } |
- |
- ScopedTrace trace(TraceItem::TRACE_SCRIPT_EXECUTE, script_source.value()); |
- trace.SetToolchain(settings->toolchain_label()); |
- |
- // Add all dependencies of this script, including the script itself, to the |
- // build deps. |
- g_scheduler->AddGenDependency(script_path); |
- if (args.size() == 4) { |
- const Value& deps_value = args[3]; |
- if (!deps_value.VerifyTypeIs(Value::LIST, err)) |
- return Value(); |
- |
- for (const auto& dep : deps_value.list_value()) { |
- if (!dep.VerifyTypeIs(Value::STRING, err)) |
- return Value(); |
- g_scheduler->AddGenDependency( |
- build_settings->GetFullPath(cur_dir.ResolveRelativeFile( |
- dep.string_value()))); |
- } |
- } |
- |
- // Make the command line. |
- const base::FilePath& python_path = build_settings->python_path(); |
- CommandLine cmdline(python_path); |
- cmdline.AppendArgPath(script_path); |
- |
- if (args.size() >= 2) { |
- // Optional command-line arguments to the script. |
- const Value& script_args = args[1]; |
- if (!script_args.VerifyTypeIs(Value::LIST, err)) |
- return Value(); |
- for (const auto& arg : script_args.list_value()) { |
- if (!arg.VerifyTypeIs(Value::STRING, err)) |
- return Value(); |
- cmdline.AppendArg(arg.string_value()); |
- } |
- } |
- |
- // Log command line for debugging help. |
- trace.SetCommandLine(cmdline); |
- base::TimeTicks begin_exec; |
- if (g_scheduler->verbose_logging()) { |
-#if defined(OS_WIN) |
- g_scheduler->Log("Pythoning", |
- base::UTF16ToUTF8(cmdline.GetCommandLineString())); |
-#else |
- g_scheduler->Log("Pythoning", cmdline.GetCommandLineString()); |
-#endif |
- begin_exec = base::TimeTicks::Now(); |
- } |
- |
- base::FilePath startup_dir = |
- build_settings->GetFullPath(build_settings->build_dir()); |
- // The first time a build is run, no targets will have been written so the |
- // build output directory won't exist. We need to make sure it does before |
- // running any scripts with this as its startup directory, although it will |
- // be relatively rare that the directory won't exist by the time we get here. |
- // |
- // If this shows up on benchmarks, we can cache whether we've done this |
- // or not and skip creating the directory. |
- base::CreateDirectory(startup_dir); |
- |
- // Execute the process. |
- // TODO(brettw) set the environment block. |
- std::string output; |
- std::string stderr_output; // TODO(brettw) not hooked up, see above. |
- int exit_code = 0; |
- if (!CommandLine::ForCurrentProcess()->HasSwitch(kNoExecSwitch)) { |
- if (!ExecProcess(cmdline, startup_dir, |
- &output, &stderr_output, &exit_code)) { |
- *err = Err(function->function(), "Could not execute python.", |
- "I was trying to execute \"" + FilePathToUTF8(python_path) + "\"."); |
- return Value(); |
- } |
- } |
- if (g_scheduler->verbose_logging()) { |
- g_scheduler->Log("Pythoning", script_source.value() + " took " + |
- base::Int64ToString( |
- (base::TimeTicks::Now() - begin_exec).InMilliseconds()) + |
- "ms"); |
- } |
- |
- // TODO(brettw) maybe we need stderr also for reasonable stack dumps. |
- if (exit_code != 0) { |
- std::string msg = "Current dir: " + FilePathToUTF8(startup_dir) + |
- "\nCommand: " + FilePathToUTF8(cmdline.GetCommandLineString()) + |
- "\nReturned " + base::IntToString(exit_code); |
- if (!output.empty()) |
- msg += " and printed out:\n\n" + output; |
- else |
- msg += "."; |
- *err = Err(function->function(), "Script returned non-zero exit code.", |
- msg); |
- return Value(); |
- } |
- |
- // Default to None value for the input conversion if unspecified. |
- return ConvertInputToValue(scope->settings(), output, function, |
- args.size() >= 3 ? args[2] : Value(), err); |
-} |
- |
-} // namespace functions |